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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solid Snake on March 27, 2004, 03:14:06 am

Title: Vasudan design; need some input (moderate images)
Post by: Solid Snake on March 27, 2004, 03:14:06 am
I need some input on vasudan ships.  I have been trying to make vasudan ships, but never could quite nail it.  After some furious work i produced this:
(http://www.geocities.com/rakshasa_snake/vasf_01.txt)

(http://www.geocities.com/rakshasa_snake/vasf_02.txt)

(http://www.geocities.com/rakshasa_snake/vasf_03.txt)

(http://www.geocities.com/rakshasa_snake/vasf_04.txt)

Trying to maintain the look of the hat and sob but wrap it up in a small package to make a frigate type vessel.

I also went a little more out there with a barracuda type thingy

(http://www.geocities.com/rakshasa_snake/vasshoe_01.txt)

(http://www.geocities.com/rakshasa_snake/vasshoe_02.txt)

(http://www.geocities.com/rakshasa_snake/vasshoe_03.txt)

(it appears to be hybred with a shoe also) But i think it looks pretty close to somethng vasudan technology would produce.

thanks for lookin.
Title: Vasudan design; need some input (moderate images)
Post by: Setekh on March 27, 2004, 03:16:37 am
For some reason, I think Klingon when I look at both of them. :) They're both pretty good when it comes to Vasudan designs, though, but what's with the colour depth of those textures on the first frigate?
Title: Vasudan design; need some input (moderate images)
Post by: Trivial Psychic on March 27, 2004, 03:36:53 am
The destroyer could be compared with a Horus as much as a Klingon design.  I particularily like the biplane like section at the rear... as it gives it a bit of a "Whitestar" or "Romulan Warbird" look.  I do think that some of the rounded edges could use some more hi-poly work to smooth them out and make'em less pointy.  For the cruiser, I'm not sure I like the glowy texture, at least on the bottom.  All in all though, very cool designs! :yes:

Later!
Title: Vasudan design; need some input (moderate images)
Post by: c914 on March 27, 2004, 04:00:22 am
filny
 some very good Vasudan dessing:yes:
Title: Vasudan design; need some input (moderate images)
Post by: karajorma on March 27, 2004, 04:02:40 am
Like them both. I think the barracuda one might be a little overtiled in the middle though.
Title: Vasudan design; need some input (moderate images)
Post by: Rictor on March 27, 2004, 10:56:13 am
Love the meshes, both of them. Hate the textures. :D:D
Title: Vasudan design; need some input (moderate images)
Post by: Lightspeed on March 27, 2004, 11:02:01 am
Quote
Originally posted by Setekh
but what's with the colour depth of those textures on the first frigate?


looks like "odd-modelview" colour depth :)
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 27, 2004, 01:22:14 pm
First one would make a great 'gunboat' sized ship methinks, or even a fighter. Texturing not so great though. It looks like you had the right idea in some places, but the big pink spots need to go. They look like open wounds and are too low res.

I love the shape and style of the second one, nice corvette or frigate. Texturing though, again, looks like you had the right idea in some places, but mixed up too many textures. For example, don't use the one on the top mid section. Or at least, not in the way you used it. Go with a more uniform look and you'll be gold. :yes:
Title: Vasudan design; need some input (moderate images)
Post by: Tiara on March 27, 2004, 01:24:52 pm
Quote
Originally posted by Trivial Psychic
The destroyer could be compared with a Horus as much as a Klingon design.  I particularily like the biplane like section at the rear... as it gives it a bit of a "Whitestar" or "Romulan Warbird" look.  I do think that some of the rounded edges could use some more hi-poly work to smooth them out and make'em less pointy.  For the cruiser, I'm not sure I like the glowy texture, at least on the bottom.  All in all though, very cool designs! :yes:

Later!

Nah, it has no klingon influences. Only the Romulan ones :p

Klingon = boxy
Romulan = smooth
Title: Vasudan design; need some input (moderate images)
Post by: Nico on March 27, 2004, 01:33:32 pm
Quote
Originally posted by Rictor
Love the meshes, both of them. Hate the textures. :D:D


Solid Snake: I suggest you ALWAYS ignore the comments about vasudan capship mapping. When I was working on my OTT capships, I went through countless arguments because of that, coz nobody NEVER agrees with map choices ( heh Ace? :p ). As for the designs, I think they're very nice, but I don't know, there's something missing.
On the first one, it's with the "head" area, on the second one, that's a random feeling for the whole ship. Don't ask me what, tho, I couldn't tell, and it's your ships, you'd have to find out by yourself anyway. But that's just my opinion, take it for what it's worth :)
Title: Vasudan design; need some input (moderate images)
Post by: aldo_14 on March 27, 2004, 01:43:14 pm
I think you may possibly need a bit more variation in the vertical direction.... i.e. curves.  IMO one of the things you can use for the Vasudans to distinguish then is having a curved side profile (contrasting with the 'flat' terran ships).  Best example is probably the Hatshepsuts curved 'neck'.... IMO Venoms OTT Vasudans were the bets models I've seen, because they ahd that curved look about them (also looks more organic).
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 01:51:33 pm
I have to second Aldo on that one, but the lack of uniformity in the textures would have to be my biggest gripe with the way it's set up now.  Though you've tried to use a set number of maps, they are tiled by different scales on different parts of the ship as of right now.  Plus, while changes in texture on Vasudan ships can be sudden, they should follow some logical curve across the surface.  Yours are disguised to look like the same texture, especially on that first model, and it looks a bit funky.  Here's another example of smoothly transitioning textures:
(http://www.duke.edu/~cek6/pharaoh1.jpg)
(http://www.duke.edu/~cek6/pharaoh2.jpg)
(http://www.duke.edu/~cek6/pharaoh3.jpg)
Title: Vasudan design; need some input (moderate images)
Post by: mikhael on March 27, 2004, 03:21:37 pm
What ship is that, Strat? It looks like something out of one of the Gundam series, but with Vasudan textures.
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 03:25:47 pm
It's the GVCa Pharaoh, a ship I made for DatDB.  I think we're still using it, but it has been shown before so I put it up here rather than trying to find a picture of a canon ship as it took me like 5 seconds to load and render it.  The model is 100% original by me, though I need to know just who is responsible for the Cairo texture that I adapted to match the Hatshepsut tiles.

And Solid Snake, is that much-maligned texture on the neck of the second model something you've made?
Title: Vasudan design; need some input (moderate images)
Post by: galonrever on March 27, 2004, 03:51:38 pm
hey snake, u back at ur modding, or is this just something uve been playing with?

the 2nd ship i like a lot, although i think a bit more variation of colour on the dorsal side is needed (ie, the redish bits the sobek has in a few of its hull gaps, if u know what  mean) the second one looks good as well, but i think that Knight Templar was right, the pink bits need to be removed, or redone. I think a Mentu style texture may also be a good idea, but thats just me ;)
good luck with what your doin
Title: Vasudan design; need some input (moderate images)
Post by: Nico on March 27, 2004, 04:13:28 pm
Quote
Originally posted by StratComm
I have to second Aldo on that one, but the lack of uniformity in the textures would have to be my biggest gripe with the way it's set up now.  Though you've tried to use a set number of maps, they are tiled by different scales on different parts of the ship as of right now.  Plus, while changes in texture on Vasudan ships can be sudden, they should follow some logical curve across the surface.  Yours are disguised to look like the same texture, especially on that first model, and it looks a bit funky.  Here's another example of smoothly transitioning textures:
(http://www.duke.edu/~cek6/pharaoh1.jpg)
(http://www.duke.edu/~cek6/pharaoh2.jpg)
(http://www.duke.edu/~cek6/pharaoh3.jpg)


That really looks like someone cut off the head of my Duat and made a ship out of it :p
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 05:25:51 pm
I'll be honest Venom, I don't see the resemblence.  I can usually spot things like that, but I'm not seeing it here.
Title: Vasudan design; need some input (moderate images)
Post by: Bobboau on March 27, 2004, 05:57:08 pm
get rid of the square holes for the fighter bays
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 06:29:47 pm
Gah, this isn't supposed to be showing off my model :rolleyes:

It was built on Pre-HT&L standards, and the 5-sided tube (like the Hatshepsut's) was what I used to start the model.  I'll get it changed/updated, but it'll require reworking at least 60% of the model.
Title: Vasudan design; need some input (moderate images)
Post by: Nico on March 27, 2004, 06:52:49 pm
Ok, it's not as close as I remembered it, but there's still an obvious likeliness, especially on the side view:
(http://www.swooh.com/premium/venom/fs2pics/duatnose.jpg)
Basically, mine looks like a snake head, and yours looks like the same head, jaws shut :)
I'm not complaining or anything, btw, just found funny we basically came up with a similar design trend ;)
Title: Vasudan design; need some input (moderate images)
Post by: Taristin on March 27, 2004, 07:51:35 pm
:ick: I hated that mesh.
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 08:05:54 pm
Eh, can't please them all.  I still say Venom's OTT Vasudans were some of the best (if less consistant) Vasudan designs ever created by a community member.  Much better than anything Inferno came up with, with the possible exception of their super-carrier.
Title: Vasudan design; need some input (moderate images)
Post by: Solid Snake on March 27, 2004, 09:08:13 pm
heh, didn't know you were here galonreaver.  I'm not realy going to confirm or deny anything at this point.

There are some really old custom textures on that "baracuda".  I forgot to update them. They are just some crummy filter made textures that seemed to go well with the mesh.  Thanks for the feedback.  I knew something was off about that first one.  It really needs a fix on the nose part like what was said.  I think I can add a few polys since it's only like 400 polys anyways. It does seem a bit smaller than I wanted it.

You got my number.  Romulan ships are a favorite of mine.  I dabble with klingon stuff now and then.

hey StratComm, I like your mesh.  It's not something I think would really work for me, but it looks pretty darn good.  For some reason it does look like it's missing a head.  Maybe combine it with the snake head mesh?  heh, i don't know.

That snake head mesh looks very odd.  Too much orange or something?

I had some really nice designs of vasudan ships on paper.  That baracuda originally didnt have the split aft section.  I had this really awesome design for a big-ass vasudan battleship.  I lost it, but i remembered It reminded me of a lion for some reason.

I'll see if I can make any improvements.
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 27, 2004, 09:25:28 pm
I really think finding a way to render it with more than 4 bits of color depth on the textures would help considerably, provided the really iffy neck textures are fixed.  We have much higher poly limits on ships now (the Pharaoh is about 1100 polys, IIRC, and that's pretty low) so you can certainly afford to go a little farther in detailing and smoothing your models.  Oh, and kill the banded section where you have the window and black map tiled.  Use something else there, if just as a placeholder, because tiling that striped texture does not look good.

And thanks, by the way.  That model actually started out as an attempt to build a Hatshepsut-style carrier, with an extra pair of launch tubes to distinguish it from a destroyer.  The tubes still remain, though the rest of the ship ended up completely different.  The idea, of course, is that the purplish-brown section is the hanger area, and the hump in the middle is actually the beginning of the bottom two launch tubes, extending through the core of the ship.  Not practical, I know, but I thought it looked cool.  The windowed "Jaw" section, as Venom described it, was simply something added on to the front to make it not look like a pancake.  The evolution of my designs is, well, interesting... I make something that I think looks good, and then make the next (perhaps) logical extension until the whole thing looks "right".  Takes forever, and I'm maddenly inconsistant and unable to produce something specific, but the end results are usually half-decent.
Title: Vasudan design; need some input (moderate images)
Post by: mikhael on March 28, 2004, 12:00:50 am
Quote
Originally posted by StratComm
... I still say Venom's OTT Vasudans were some of the best (if less consistant) Vasudan designs ever created by a community member.  ...


I thought they were pretty consistent, and yes, they WERE the best damned Vasudan designs, bar none. They beat the pants off the :V: vasudan designs (not hard, to tell the truth).
Title: Vasudan design; need some input (moderate images)
Post by: Bobboau on March 28, 2004, 12:11:00 am
his _fighters_ kicked as,
all but one of the vasudan capships sucked, though.
Title: Vasudan design; need some input (moderate images)
Post by: mikhael on March 28, 2004, 12:29:29 am
:lol: proof you can't please everyone...

I loved Venom's Vasudan capships. :) I like Strat's Pharoah too.
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 28, 2004, 01:48:26 am
Quote
Originally posted by mikhael


I thought they were pretty consistent, and yes, they WERE the best damned Vasudan designs, bar none. They beat the pants off the :V: vasudan designs (not hard, to tell the truth).


How can you beat the Typhon? Sobek? Anuket? Maybe the aten and the freighters, and the Mentu.. Hat.. but really.

And AFAIK, he's the only one who's put out any good amount of Vasudan work. Err.. save for Stratt, Woo and GE.
Title: Vasudan design; need some input (moderate images)
Post by: Nico on March 28, 2004, 06:17:31 am
Really, I never thought there was anything special with the sobek. But yeah, I do like the Typhon a lot, especially the back end.
Title: Vasudan design; need some input (moderate images)
Post by: mikhael on March 28, 2004, 08:53:09 am
The Sobek is acceptable, but not great. The Typhon is pretty good. The Hatshepsut is almost good (its my favorite of the stock Vasudan designs). The Anuket is ok, but not great. All in all, its a pretty average-to-below-average set of designs. While the stock Vasudan designs have some standouts, they only serve to show that the whole group contributes to low expectations.

Venom's Vasudans are far  better designed and original. Further, they show a coherent design scheme, unifying the set.
Title: Vasudan design; need some input (moderate images)
Post by: Taristin on March 28, 2004, 10:40:31 am
I didn't particularly care for Venom's Vasudans. Honestly.  I want to see more vessels like the Anuket; curvy and streamlined; organic and powerful. I wish I could make something like the Anuket. It rawked.
Title: Vasudan design; need some input (moderate images)
Post by: mikhael on March 28, 2004, 07:23:14 pm
Yeah, but you're an Anuket cheerleader, Raa. ;)
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 28, 2004, 08:08:27 pm
They'd make a good mascot. A better mascot than raa would make a cheerleader though.
Title: Vasudan design; need some input (moderate images)
Post by: galonrever on March 28, 2004, 11:20:00 pm
damnit snake, the suspence will kill me ;)
ah well...i dont think ive seen venom's designs, can anyone direct me to em?

I thought the Typhon, Sobek, and Hatshepsut ruled. Mentu was a bit gay, but Aten truelly did suck balls.
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 28, 2004, 11:37:14 pm
You can see pics of them here:
http://www.hard-light.net/forums/index.php/topic,15474.0.html

The project didn't make it to fruition (real shame, that) and the models were dumped into the community some time ago, but I can't figure out where you might find those.
Title: Vasudan design; need some input (moderate images)
Post by: Woolie Wool on March 29, 2004, 01:54:09 pm
#1: too simplistic, needs more height variations and details.
#2: Good, but needs something to break up the flat parts and too many things point fowards.
Title: Vasudan design; need some input (moderate images)
Post by: Lightspeed on March 29, 2004, 04:30:12 pm
Quote
Originally posted by mikhael
Yeah, but you're an Anuket cheerleader, Raa. ;)


Guess who models vasudans for later TVWP chapters? :D ;7
Title: Vasudan design; need some input (moderate images)
Post by: Nico on March 29, 2004, 04:35:14 pm
cool, so we're only gonna get cones? sorry, I don't like the anuket much :p
Title: Vasudan design; need some input (moderate images)
Post by: Taristin on March 29, 2004, 09:19:46 pm
Screw you! :p You get what I make, and you like it! :D

Actually, I need to make more capship designs, since I've made a complete fighter complement already...

Maybe some more bombers too...

Besides, the Anket is 2nd Generation Vasudan, we're talking about pre-first gen here, so Typhon/Aten like vessels. Maybe even Satis like.
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 29, 2004, 09:26:26 pm
Eww! No!
Title: Vasudan design; need some input (moderate images)
Post by: Taristin on March 29, 2004, 09:40:34 pm
Is it satis... or the other one... err. Not important, I know how it looks, even if I forget the name.  I don't like it either. That's hy I'm going on my own tangent here.
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 29, 2004, 09:56:46 pm
Satis and the Maat and the Isis are all ****. Blah. More terran than anything else.
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 29, 2004, 10:01:52 pm
Eh, I've always envisioned Vasudan design to become less terran-like as the two species grew closer together militarily.  Sort of making the distinction between the species once they got to know one another, because (especially at the beginning of FS1) each race seemed to be in denial about how similar they actually were.  I think pre-Great War Vas stuff should look somewhat terran.
Title: Vasudan design; need some input (moderate images)
Post by: Woolie Wool on March 30, 2004, 10:52:53 am
Quote
Originally posted by Knight Templar
Satis and the Maat and the Isis are all ****. Blah. More terran than anything else.


I like the Satis.
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 30, 2004, 06:47:47 pm
All the more arguement against it then.
Title: Vasudan design; need some input (moderate images)
Post by: Havock on March 31, 2004, 04:29:17 am
I like those designs, good vasudan looks, but a little bit of terran shapes around.
like the Terrans took over a bit of Vasudan design.
Title: Vasudan design; need some input (moderate images)
Post by: Raptor on March 31, 2004, 06:18:44 am
Quote
Originally posted by Knight Templar
Satis and the Maat and the Isis are all ****. Blah. More terran than anything else.


Like the Satis, dislike the other two...

Personally, I feel that the Satis should have it's turrets reworked (get rid of that stupid big gun from underneath), and be use as a replacement fo the Isis.  Then we make a new Satis freighter, proper freighter sized (Triton)

But thats me...;)
Title: Vasudan design; need some input (moderate images)
Post by: Woolie Wool on March 31, 2004, 11:25:52 am
Quote
Originally posted by Knight Templar
All the more arguement against it then.


Blow me.:p
Title: Vasudan design; need some input (moderate images)
Post by: StratComm on March 31, 2004, 02:11:52 pm
away.
Title: Vasudan design; need some input (moderate images)
Post by: Knight Templar on March 31, 2004, 07:49:51 pm
Quote
Rebuttal originating from the wisdom of Woolie Wool


Blow me.:p


Your mom first.
Title: Vasudan design; need some input (moderate images)
Post by: Unknown Target on March 31, 2004, 07:59:29 pm
Feint! Perry! Riposite! Thy dear Knight, though jest with your opponents to the very end! :D
Title: Vasudan design; need some input (moderate images)
Post by: Flipside on March 31, 2004, 08:15:52 pm
This doth becometh like the Role-Playing forums from the Net of Inter, a most devious organisation, or so I hath been led to believe.
Title: This odd language thou speaketh
Post by: Turambar on March 31, 2004, 08:43:52 pm
If we types are to speaketh in noble and ancient tounges, should we not also spelleth in such manneres as welle?  It is butt a simpl mannere of adding sofisticated e's to the wrds we emploi, but that belieth my true intention of speculating as to the origin of this most amusing speek

*takes pinch of snuff and waxes moustache*
Title: Vasudan design; need some input (moderate images)
Post by: Unknown Target on April 01, 2004, 05:54:57 am
Thou doth dideth thy grammatical errors as a manner of purpose, correct, dear sir? :D
Title: Vasudan design; need some input (moderate images)
Post by: Turambar on April 01, 2004, 06:26:32 pm
why, thou makest thy points with great straighte-forwardnesse Target (pronouncede as the storr with the get making the j sounde of course).  Thou art noble and honorable, but nobody hast responded to my previous inquiry as to the cause and purpose of this noble speeke
Title: Vasudan design; need some input (moderate images)
Post by: Jetmech Jr. on April 02, 2004, 08:22:35 pm
any news on those ships that started this thread?
Title: Vasudan design; need some input (moderate images)
Post by: Solid Snake on April 02, 2004, 10:49:30 pm
Yes.

(http://www.geocities.com/lonewarrior001/VAff-01.txt)

(http://www.geocities.com/lonewarrior001/VAff-02.txt)

(http://www.geocities.com/lonewarrior001/VAff-03.txt)

(http://www.geocities.com/lonewarrior001/VAff-04.txt)
Title: Vasudan design; need some input (moderate images)
Post by: Jetmech Jr. on April 02, 2004, 10:59:05 pm
:yes: :cool: very sleek
Title: Vasudan design; need some input (moderate images)
Post by: phreak on April 02, 2004, 11:31:48 pm
mesh looks good, the mapping is kinda iffy.  but its a hell of a lot better than i can do

and we can see UT and Turambar had a fun April 1st.
Title: Vasudan design; need some input (moderate images)
Post by: Woolie Wool on April 05, 2004, 11:44:23 am
Quote
Originally posted by Solid Snake
Yes.

(http://www.geocities.com/lonewarrior001/VAff-01.txt)


Shrink it, add more details, remap it, and make it a bomber.
Title: Vasudan design; need some input (moderate images)
Post by: Nico on April 05, 2004, 01:12:39 pm
And he should reply "yes my lord" and obey swiftly as well? :rolleyes:
Title: Vasudan design; need some input (moderate images)
Post by: galonrever on April 06, 2004, 12:46:21 am
I like. it looks alot more vasudany now. nice work snake ;)
Title: Vasudan design; need some input (moderate images)
Post by: Setekh on April 06, 2004, 05:07:29 am
I think it's fantastic the way it is. How close is it to being ready to fly? :)
Title: Vasudan design; need some input (moderate images)
Post by: Woolie Wool on April 06, 2004, 12:14:07 pm
Quote
Originally posted by Nico
And he should reply "yes my lord" and obey swiftly as well? :rolleyes:


It was just a suggestion, because the thing has the perfect shape for a bomber or transport.