Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: jdjtcagle on March 27, 2004, 04:55:19 pm

Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 04:55:19 pm
Ok, I would put this in a the TBP forum but I have trouble loging into places, except here for some strange reason. I downloaded everything and put it a folder  in the main freespace directory and go to the launcher and click the mod option for it.
Everything works really well until I click commit to mission button and FSO crash to desktop without any errors or anything?!?
Why??:confused:
Title: TBP Crash!?!
Post by: RandomTiger on March 27, 2004, 05:12:56 pm
Make sure you have the patch.
Theres a model in the original release that causes problems for fs2_open.
Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 05:16:16 pm
I don't see a patch anywhere on that site??
Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 05:27:13 pm
Ok, I got the Speech patch but it didn't do anything.:confused:

EDIT: is there a special TBP build or something??
Title: TBP Crash!?!
Post by: RandomTiger on March 27, 2004, 05:37:49 pm
The patch for TBP, not fs2_open.
Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 05:38:48 pm
it is a patch for TBP
the only one I see too  
look here (http://freespace.volitionwatch.com/babylon/downloads.php)
Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 06:33:28 pm
Ok, I got a question for ya'll.
The missions I downloaded only read as five missions within the campaign and the rest read as single missions.
I can only play the single missions.
Title: TBP Crash!?!
Post by: RandomTiger on March 27, 2004, 06:35:07 pm
Search the forum for olympus.
Title: TBP Crash!?!
Post by: jdjtcagle on March 27, 2004, 07:17:31 pm
Thank you, Random Tiger.
Everything works fine now:)
Title: TBP Crash!?!
Post by: Kazan on March 27, 2004, 08:17:42 pm
the olympus fix should be in the official 2.1 patch
Title: TBP Crash!?!
Post by: Goober5000 on March 27, 2004, 10:53:40 pm
Resolved; closing thread.