Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Xelion on March 31, 2004, 03:02:00 am

Title: Creating Freespace2 Models
Post by: Xelion on March 31, 2004, 03:02:00 am
What 3D Programs are best suited to making freespace2 models?

My experience with 3D only goes as far as Macromedia Flash and Maxon's Cinema 4D (Basics Only). Since I haven't touched on 3D for a while I thought I might come back but I'm stuck on choosing between Truespace5/6 or Lightwave 3D 7+. I'm also intent on learning about the conversion process from either of these programs to the fs2 model format, which hopefully isn't daunting :) Any tips or advice for a beginner (in most aspects) is welcome :nod:

Thanks ;)
Title: Creating Freespace2 Models
Post by: Raptor on March 31, 2004, 06:13:54 am
Well, you have to use TS at some point in the development, so I use only TS.

Oh course, everyone has their own preferances, so really you need to find out which program suites you best.:D
Title: Creating Freespace2 Models
Post by: Ferret on March 31, 2004, 06:39:42 am
I'm a 3DSMax user...

Although I still can't texture to save my life.:shaking:
Title: Creating Freespace2 Models
Post by: aldo_14 on March 31, 2004, 07:02:09 am
3ds max.  Beats 7 shades of ****e out of TS IMO.
Title: Creating Freespace2 Models
Post by: Ferret on March 31, 2004, 07:23:58 am
For low poly modelling 3DSMax really is the king.
Title: Creating Freespace2 Models
Post by: Setekh on March 31, 2004, 07:55:06 am
I voted other. The one you can get your hands on legally is the best one. ;)
Title: Creating Freespace2 Models
Post by: Unknown Target on March 31, 2004, 08:02:02 am
Milkshape 3D and Lithunwrap :)
Title: Creating Freespace2 Models
Post by: Taristin on March 31, 2004, 08:17:19 am
3dmax 6 and truespace 6.5 in unison. :nod:
Title: Creating Freespace2 Models
Post by: Lightspeed on March 31, 2004, 11:50:40 am
Photoshop!

wait.... that's "only" texturing :p
Title: Creating Freespace2 Models
Post by: Flipside on March 31, 2004, 01:09:44 pm
hehehehe The thing is, the only correct answer is

'Whatever works for you and Truespace' (Yes, this can be Truespace and Truespace ;) )

For me, It's Lightwave, DeepPaint 3D, UVMapper, Photoshop and Truespace
Title: Creating Freespace2 Models
Post by: Kazan on March 31, 2004, 01:30:02 pm
you know you CAN write plugins for PCS to be able to directly read the model format of the others - the SDK is out there


i'm sick of people *****ing about this when the power is in their hands to fix it (and none of you seem to be *****ing, this thread just brought it to mind)
Title: Creating Freespace2 Models
Post by: Taristin on March 31, 2004, 01:37:10 pm
...we don't know how to write plugins. Ever think that? :p
Title: Creating Freespace2 Models
Post by: Flipside on March 31, 2004, 01:38:36 pm
Now, you just know the response to that don't you? ;)
Title: Creating Freespace2 Models
Post by: Taristin on March 31, 2004, 01:49:31 pm
Ok. I don't feel like learning a language so I can write a plugin for a program that I can use stock.


Good 'nuff?
Title: Creating Freespace2 Models
Post by: Unknown Target on March 31, 2004, 02:46:38 pm
Kazan, why don't you? :D
Title: Creating Freespace2 Models
Post by: TopAce on March 31, 2004, 02:54:04 pm
I swear at TrueSpace. Just downloadeth the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.
Title: Creating Freespace2 Models
Post by: Kazan on March 31, 2004, 02:58:24 pm
Quote
Originally posted by Unknown Target
Kazan, why don't you? :D


since i don't use those programs i'm not familiar with structure, etc and how they would save it into a model file to be able to convert
Title: Creating Freespace2 Models
Post by: aldo_14 on March 31, 2004, 03:03:35 pm
Quote
Originally posted by TopAce
I swear on TrueSpace. Just download the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.


I swear at Truespace.........
Title: Creating Freespace2 Models
Post by: Raptor on March 31, 2004, 03:48:59 pm
...this could get out of hand...:nervous:

ducks under table...
Title: Creating Freespace2 Models
Post by: jdjtcagle on March 31, 2004, 04:06:33 pm
I like 3DWings found on the WIKI:)
Title: Creating Freespace2 Models
Post by: karajorma on March 31, 2004, 05:08:18 pm
Quote
Originally posted by jdjtcagle
I like 3DWings found on the WIKI:)


Glad to see someone using it again :D I was beginning to think I wasted my time adding it to the list :D

jdjtcagle hints at a solution Xelion. The Wiki has a list of the 3D modellers in use by the community. You can find it here (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Modeling)

It won't tell you which is the best because that is completely subjective. Some people find truespace easier some people find Max easier which some like to start on TS and move to Max later.

My advice is download a few trials and see what you like.
Title: Creating Freespace2 Models
Post by: Liberator on March 31, 2004, 11:21:58 pm
Personally, I like blender for just dicking around with, but one of the others would probably be better of wholesale modeling, would certainly serve you better in the long run.
Title: Creating Freespace2 Models
Post by: Kazan on March 31, 2004, 11:36:57 pm
blender = ****
Title: Creating Freespace2 Models
Post by: Solid Snake on April 01, 2004, 12:22:41 am
Quote
Rebuttal originating from the wisdom of Unknown Target
Milkshape 3D and Lithunwrap :)


ditto.  Photoshop is a must for textures and some 3ds Max from time to time.
Title: Creating Freespace2 Models
Post by: Ferret on April 01, 2004, 02:33:55 am
Quote
Rebuttal originating from the wisdom of Kazan
blender = effulent
*Shudders loudly at utterence of the name Blender.*
Title: Creating Freespace2 Models
Post by: Setekh on April 01, 2004, 04:05:13 am
Quote
Rebuttal originating from the wisdom of TopAce
I swear on TrueSpace. Just downloadeth the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.


Quote
Rebuttal originating from the wisdom of aldo_14
I swear at Truespace.........


:lol:

Ah yes, now I remember what TS was like. ;)
Title: Creating Freespace2 Models
Post by: TopAce on April 01, 2004, 10:57:59 am
Edited. Mistake has been dropped out of the window.
Title: Creating Freespace2 Models
Post by: Black Wolf on April 02, 2004, 02:59:38 am
Max for meself. And Blender most definitely not as bad as everyone seems to be making it out to be here... - as anyone who's seen VAs TI stuff would agree.
Title: Creating Freespace2 Models
Post by: karajorma on April 02, 2004, 03:26:44 am
If you know what you're doing with Blender I'm sure you can build some great stuff with it. The problem is that many newbies start with Blender and that can be a recipe for disaster.
Title: Creating Freespace2 Models
Post by: Ferret on April 02, 2004, 04:29:27 am
Curses, Max just crashed on my while saving a render. *Shakes fist.*
Title: Creating Freespace2 Models
Post by: Ryx on April 02, 2004, 11:50:34 am
'nother MAX user.