Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Xelion on March 31, 2004, 03:02:00 am
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What 3D Programs are best suited to making freespace2 models?
My experience with 3D only goes as far as Macromedia Flash and Maxon's Cinema 4D (Basics Only). Since I haven't touched on 3D for a while I thought I might come back but I'm stuck on choosing between Truespace5/6 or Lightwave 3D 7+. I'm also intent on learning about the conversion process from either of these programs to the fs2 model format, which hopefully isn't daunting :) Any tips or advice for a beginner (in most aspects) is welcome :nod:
Thanks ;)
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Well, you have to use TS at some point in the development, so I use only TS.
Oh course, everyone has their own preferances, so really you need to find out which program suites you best.:D
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I'm a 3DSMax user...
Although I still can't texture to save my life.:shaking:
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3ds max. Beats 7 shades of ****e out of TS IMO.
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For low poly modelling 3DSMax really is the king.
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I voted other. The one you can get your hands on legally is the best one. ;)
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Milkshape 3D and Lithunwrap :)
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3dmax 6 and truespace 6.5 in unison. :nod:
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Photoshop!
wait.... that's "only" texturing :p
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hehehehe The thing is, the only correct answer is
'Whatever works for you and Truespace' (Yes, this can be Truespace and Truespace ;) )
For me, It's Lightwave, DeepPaint 3D, UVMapper, Photoshop and Truespace
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you know you CAN write plugins for PCS to be able to directly read the model format of the others - the SDK is out there
i'm sick of people *****ing about this when the power is in their hands to fix it (and none of you seem to be *****ing, this thread just brought it to mind)
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...we don't know how to write plugins. Ever think that? :p
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Now, you just know the response to that don't you? ;)
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Ok. I don't feel like learning a language so I can write a plugin for a program that I can use stock.
Good 'nuff?
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Kazan, why don't you? :D
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I swear at TrueSpace. Just downloadeth the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.
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Originally posted by Unknown Target
Kazan, why don't you? :D
since i don't use those programs i'm not familiar with structure, etc and how they would save it into a model file to be able to convert
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Originally posted by TopAce
I swear on TrueSpace. Just download the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.
I swear at Truespace.........
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...this could get out of hand...:nervous:
ducks under table...
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I like 3DWings found on the WIKI:)
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Originally posted by jdjtcagle
I like 3DWings found on the WIKI:)
Glad to see someone using it again :D I was beginning to think I wasted my time adding it to the list :D
jdjtcagle hints at a solution Xelion. The Wiki has a list of the 3D modellers in use by the community. You can find it here (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Modeling)
It won't tell you which is the best because that is completely subjective. Some people find truespace easier some people find Max easier which some like to start on TS and move to Max later.
My advice is download a few trials and see what you like.
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Personally, I like blender for just dicking around with, but one of the others would probably be better of wholesale modeling, would certainly serve you better in the long run.
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blender = ****
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Rebuttal originating from the wisdom of Unknown Target
Milkshape 3D and Lithunwrap :)
ditto. Photoshop is a must for textures and some 3ds Max from time to time.
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Rebuttal originating from the wisdom of Kazan
blender = effulent
*Shudders loudly at utterence of the name Blender.*
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Rebuttal originating from the wisdom of TopAce
I swear on TrueSpace. Just downloadeth the TrueView plugin. Also, learn LithUnWrap to 'eliminate' the texturing hot water.
Rebuttal originating from the wisdom of aldo_14
I swear at Truespace.........
:lol:
Ah yes, now I remember what TS was like. ;)
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Edited. Mistake has been dropped out of the window.
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Max for meself. And Blender most definitely not as bad as everyone seems to be making it out to be here... - as anyone who's seen VAs TI stuff would agree.
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If you know what you're doing with Blender I'm sure you can build some great stuff with it. The problem is that many newbies start with Blender and that can be a recipe for disaster.
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Curses, Max just crashed on my while saving a render. *Shakes fist.*
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'nother MAX user.