Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: taylor on April 02, 2004, 12:21:49 am
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Please test this build: 20040401-win32.zip (http://icculus.org/~taylor/fso/testing/20040401-win32.zip)
This build has fixes for three problems that need testing:
1. reduction in memory usage, level load time - Please verify that you don't get any crashes on level loads and no (new) large stutters when in mission
2. transparent ship/weapon texture fix - It shouldn't use interface graphics for ship textures now so please make sure that anything that was transparent isn't now
3. movie loading - The movie playing code will now ignore the file extension and cycle through support formats to find one that it can load. Also, movies no longer have to be in the main directory to be found and played.
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kewl
*goes of to test*
15-25 second load times: hell yeah
i got almost no performance hiccups past 10 seconds into the mission. On older builds when somthing likea missle was shot, id get a %50 fps drop for a second or 2.
I got solid +100 FPS on my FSO goodie test mission, including skybox, all the Lightspeeds recent art, and Karmas high poly fenris. NO slowdowns looking at the highres planets or trails either, those used to kill FPS on older builds. And that one minit section of time after FSO shut down where my system practically locked up wasnt there either.
rock on tayor :D
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So, I know MVE wont work on the movies, will it??
And where can we find these other movie formats??
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jdjtcagle: No MVE still and because of the legal issues probably never (possible - yes, going to happen - never). Though it can be easily added to, the currently supported movie formats are AVI and MPG. If you don't have the converted FS2 movies (you can do a search on the forum to try and find download locations but I think they've been removed) then just rename any AVI or MPG that you have (ie. some-kOOl-movie.avi -> intro.avi) and it will play. Not as good as the real FS2 movies but good for testing. I'm using the original "Tripping the Rift" short as my intro which is rather fun ;)
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Mine goes to the Pre_load screen and then shuts off without any warnings
Holy **** now none of my builds work!!!:confused:
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jdjtcagle: If you put in a test intro movie then take it out and try again. If that fixed it then I'd like to know what kind of movie it was (codecs, play length, etc.).
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nothing, I have no kind of movie at all but none of my builds work now
It says when I click on registry tab that an error has eccured.:confused:
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turn of the "use flags when running direclty button"?
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Hmmm, did you by any chance turn off the audio pre-caching?
In any case.
The good. Loading time is MUCH shorter now. Rather incredible considering I have all the goodies turned on.
Memory usage is also down by 100MB.
The not-so-good. The stutters for the texture load is still there.
The bad. Every time a new line is spoken, it seems to stutter now. I'll try more missions later to see if this was just a fluke.
Overall I like it since fast loading times == good.
BTW can I put the avis in the /movies folder now?
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No audio related changes, only to preloads of starfield bitmaps. Previously it was loading all starfield bitmaps (bg nebula, suns, planets) and now those preloads are restricted to what the mission is actually going to use. Also the briefing bitmaps weren't closed out while in a mission so that was just wasting memory that could be better used by something else. If you keep getting sound problems please let me know and I'll look in to it.
Are the stutters worse though? They will hopefully be reduced but definitely not gone. Much more work still needs to be done to get better stutter reduction. I have more ideas that should give a massive reduction in load times and probably reductions to stutter but there is no way they'll get into 3.6.
Movies should go in /data/movies but can be anywhere in /data or even on a CD/DVD.
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The stutters are no worse. Exactly the same in fact. But i've only tested the first mission, so I can't say what happens in the other missions. In any case, still a great improvement in load time and the mission didn't crash :)
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none of my changes from my last two builds are in this, I haven't commited anything in like two weeks
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I just tried this build - excellent performance improvement, I must say. I get FPS of >14 where I used to get just 4. :D
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Originally posted by Bobboau
none of my changes from my last two builds are in this, I haven't commited anything in like two weeks
isn't that going to cause major merging issues?
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posably
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Compile it with Bob's new changes please?
It's committed so if you do a build Bob, it should be in it. :)
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****, looks like I have to reinstall again :sigh:
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You could try deleting the registry entries and then running the launcher. It should then rebuild everything. (you may need to take out the launcher.ini too but I'm not certain about that one).
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Haha... Your a guenius (SP?)
Anway, thanks!!! :)
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Wait I'm having problems again, It would only read as vannilla
So, I said screw it and reinstalled everything and downloaded this build and I'm still having problems
Nevermind, ***** slapped it and it works
Loads way!!!! faster great job:D
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This new build is certainly faster in loading times. Although I do get the same speed in game (60 Fps , 30 in nebula. That's with all gubbin's switched on)
I used to have slight jumps pertaining to sound, but they are completly destroyed.
Good jorb!
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I had huge stuttering problems in-game with this build.
I was playing the sixth Wonder with Lightspeed Nebula and when almost at the end of the mission the sound and game starts to freeze up.
EDIT: I think it's only going to happen once, so don't worry about it:D
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the Good: Mission load times have gone down. The very last FS2 campaign mission (supernova) loaded in 10 seconds flat. Nice work. Memory usage has also gone down. I think virtual memory is no longer used on my 512-mb ram machine.
the Bad: The stutters are still there. They appear in the following situations: 1) beginning of the mission 2) first time looking at a planet in the background (the TGA ones) 3) first time looking at a new ship model, whether warping in or targeting window.
The afterburner trails are still invisible (am I the only one?). Windows performance is still a little sluggish (though better than before) after playing SCP (trouble unloading SCP from RAM?).
Looking forward to: working Lightspeed Nebulas in FS2 campaign
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AB trails need a specal table entry for them, open up you'r ship[s.tbl and see if under the afterburner section of any ships to see something about AB trails, the table in the root directory over rides the one in the data directory, wich overrides the one in the VP
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The very last FS2 campaign mission (apocalypse) loaded in 10 seconds flat. :ick:
:D
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No I see nothing about AB trails under the AB section. I see only the trails section (end of a ship's data) and an AB section with stuff like burn rate, etc... This ships.tbl is the one from Lightspeed's weapon effects pack
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and he never made AB trails, so untill you get a ships table with AB trails in them, you are not going to have them in game, it's not a bug, you can do it yourself, just find the ships table from the AB trails build and find the bit in the table that describes the AB trails and copy and past it into the one you'r useing now (be sure to make a backup of the one you'r useing now) I think I only had one or two diferent trails for the diferent ships, I think I made one trail for fighters and one for bombers of each speciese.
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This build is absolutely amazing! I have never had the game run so smoothly, not even in vanilla mode. I only have 128 Mb of RAM, and a 32 Meg Vid card, and even in Nebula missions, my FPS's were ~30! Slight increase in loafing times, yes, but nothing too amazing. I'm going to try qith 32-bit jpeg and targa's now.
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Question
Will any build after this have these changes?
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Yes. The changes had been added to CVS before this build so this build was only to make sure that it worked as I had advertised.
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Cool, and thanks :D