Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: mikhael on April 02, 2004, 10:45:25 pm
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I think I'm in love. (http://www.piengineering.com/xkeys.php)
Sometimes even my Cougar doesn't have enough buttons.
THIS (http://www.piengineering.com/custom/xkmatrix.php) especially turns me on.
Now I just need to find an lefty/non-handed joystick....
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Holy, steaming piles of cow feces!
O'course, given Mik's political leanings, I should've guessed.:)
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Tsk, tsk, Lib. My political leanings are to LESS external control and more internal control. If you're going to slander me, slander me on my actual beliefs. ;)
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Immaturity Alert!
X-keys Foot Pedal
3 pedals keep your hands free while you click, shift, enter, or perform any operation from the keyboard.
:lol:
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dude, this seems so great to create a true flight sim.
now all I need is cash.....
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And some desk space for the damned thing
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desk space i have.
you know, i could always commandeer the garage, and set up a complete sim thingy........
but then, I'd need money.....
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I'm looking at that Matrix board to setup a custom left hand stick.
I have no idea what I'll do with a stick in my right hand and a stick and a throttle for my left hand, but I'm certain I'll come up with something. ;)
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Originally posted by mikhael
I'm looking at that Matrix board to setup a custom left hand stick.
I have no idea what I'll do with a stick in my right hand and a stick and a throttle for my left hand, but I'm certain I'll come up with something. ;)
I should imagine that setup would work really well for a mech game.
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mmm, stompy
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one joystick is all you need for a mech game :doubt:
I end up with wasted buttons on my 8 button joystick.
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With seven active analog axes, four four-way hats, one eight way hat, two triggers, six buttons, and two three-positions switches, I still run out of buttons in Freespace2 (there's a lot of controls hidden away, you know!)
I know Mechwarrior3 and 4 use a lot of buttons too. If you waste buttons on an 8button stick, you're not creative enough in your programming. :)
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all you really need is fire weapon group, switch group, target nearest enemy, target next enemy, jump jets, and maybe center turret to legs, and a throttle of course.
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No, that's all YOU need.
I need my stick to be able to perform a ripple fire attack (designate target, fire salvo, designate next target, fire salvo, repeat until I tell it to stop, all while letting me do other things).
Some people, like you, merely play games. For these people, a game stick is acceptable. Some people prefer to experience games. For us, nothing less than a HOTAS (and preferably considerably more) will do.
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Right....*back away slowly, before turning and running from the mad dogs*
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Would you say that, Zero, if I told you that my custom cockpit enclosure has... hangars? ;)
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I think there are mad dogs loose in the forums. And that Zeronet is somehow responsible.
Anyway, too many buttons. I'd get confused and forget which ones are for what.
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well, I guess you titled the thread appropriately... whatever.
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Originally posted by mikhael
Would you say that, Zero, if I told you that my custom cockpit enclosure has... hangars? ;)
you have build yourself a custom cockpit?
pictures, please.....
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Nah. I was being facetious. I would like to build my own sim-pit but that's going to be after I move to Australia. It wouldn't be worth transporting.
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ah.
one day, when i have money, and space.......
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Yeah, tell me about it. :)
I'm planning out a full enclosure based on the pods Virtual Worlds used for Battletech, albeit with a few more aircraft specific controls, a center mounted fold away stick, a second side mounted stick, and a better sound system.
Not that I'm a freak or anything. ;)
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what kind of display system?
some dude actually asked the SCP team for output to some other system so he could put the ammo numbers on LED display's in a total cockpit while the view was projected with a beamer like thingy.
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That shouldn't be that difficult. For one way output, just dump the raw data straight to a serial port. Let the user build a device that groks the serial stream and displays it as he wants. Hell, it might be worth poking into to see if I can make the engine do it.
Actually, it would be kinda cool to have the entire telemetry for your craft dumped on a COM or USB port for a custom end-user device to munge into a display.
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that would be rather neat.
/me is thinking up idea's to make all that work
i could always do it in school next year, as a project for my comp classes or something......
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I just talked about this with some professional programmers I know. They were concerned about the idea of using a COM port (those are, like, so retro), but there's plenty of cheap commercial LCD and LED display matrices for sale that have custom Windows drivers and simple APIs. Dumping telemetry (ammo, position, distance to target, hull/shield strengths, etc) should be drop dead easy.
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So, where's the blow-up-the-world button? ;)
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right under his desk? ;7
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Originally posted by Setekh
So, where's the blow-up-the-world button? ;)
Its very hard to hit:
DEF X1 TG1*
DEF X2 S1*
DEF X3 S2*
DEF X4 S4*
DEF X5 X1 AND X2 AND X3 AND X4
DEF X6 T1*
DEF X7 T2*
DEF X8 T9*
DEF X9 X6 AND X7 AND X8
DEF X10 X9 AND X5
BTN X10 Blow_Up_World
As you can see, I have to activate the trigger, the side car button, the thumb button AND the pickle. THEN you have to hit the uncage button, pull the speedbrake and hit the microswitch toggle.
If you do everything exactly right, you'll activate Blow_Up_World. After all, you REALLY don't want just anyone accidentally hitting that switch! ;)