Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hamano on April 03, 2004, 08:49:29 am
-
The next comer, GTF Theseus.
Textureing and UV related works are very tough things.
Image: Geometry fixed, now in textureing stage.
(http://www.lares.dti.ne.jp/~hamano/TEMP/Theseus0011.jpg)
-
Ooh very nice, I like it. It looks different than other terran fighters, which is a plus. I think a little something should be added underneath the cockpit, that would make it look a lot better.(look more cylinderish).
-
Sweep out the side wings a tad and you'll have a really very nice demi-atmospheric type thing! Good model!
-
Looking cool, but you could put more details to the mesh, since vanilla FS2 won't be used really much anymore, I think. Want my cockpit ( well, the pilot+dashboard+seat thing )?
-
Reminds me of the archangel fighter from tachyon. a very good ship you have there, indeed. :yes:
-
Hamano, you certainly know how to make a sexy fighter. :D
-
That's really lovely!
Although I have a slight recommendation, if you look at the top wireframe view, at the back of the figther there are four spikey prongs, they would look great but you've filled them up!
Please replace them with the four spikes and not that block.
-
No, that would suck :doubt:
Plus I suppose it's the engine exhausts anyway.
-
The fins would add it some balance.
The front of the ship has protruding guns and the long nose of the cockpit - the back of the ship lacks such details, so you're somewhat feeling the design "uncomplete".
Fins that point downwards and embrace the engine exhaust section could do the trick YF-23 like (that was the Boing contender for ATF IIRC), or you could add vertical fins - that would lead to a "Conventional" - but cool looking craft.
However the later would kill the spirit of its current UNIQUE, tailles design, while the "sparrow-tail" IMHO wouldn't.
You could also try to cut back on the 2 rectangular sections and see if the details get in balance.
That's my 2 cents.
Very Good design.
-
Good, if not a little too flat.
-
Not too flat at all, IMO. It would make a very good strike fighter, if I could figure out where its supposed missle bay is. Between the guns or under the cockpit?
-
Originally posted by Nico
Looking cool, but you could put more details to the mesh, since vanilla FS2 won't be used really much anymore, I think.
Boo! Stick with the standard! Because I can't run the new stuff... :(
-
Originally posted by Stealth[cro]
Not too flat at all, IMO. It would make a very good strike fighter, if I could figure out where its supposed missle bay is. Between the guns or under the cockpit?
I'd say under the wings :p
-
Well, that's another option :nervous:
-
Thank you for many replies!
Nico:
I saw your high-poly cockpit like Apollo in FS1 opening movie in other thread.
It is great, however, I want to make Theseus for normal FS2 program, not for the HTL version.
Flaser:
Thanks for your advice. Rear flat-detailless parts are engine nozzles as shown below.
Stealth[cro]:
Missile launchers will be placed under main wings.
Image: Rear slant part is engine nozzle.
(http://www.lares.dti.ne.jp/~hamano/TEMP/Theseus0012.jpg)
Image: Missile launchers will be placed under main wings.
(http://www.lares.dti.ne.jp/~hamano/TEMP/Theseus0013.jpg)
-
:yes: :yes: :yes:
-
Mmh, but now I have no doubt, you've been greatly inspired by the Vampire from prophecy, right? :)
-
Very very cute model, as usual for Hamano, but... is the cockpit the very same as the Herc3? Textures are very similar too. Related fighters?
-
I was gonna say that this looks like terran designers took some cues from the Asteroth in design.
-
Originally posted by Nico
Mmh, but now I have no doubt, you've been greatly inspired by the Vampire from prophecy, right? :)
Mmmm. Vampire. :) That was a sick, beautiful ship.
-
AWESOME!!![/i]:eek:
-
I can imagine that fighter as possibly the most agile and able fighter to be introduced. it looks like it can backflip and sommersault behind another fighter...
uber-awesome!
-
Hamano, that sure is one unique fighter. Can't wait to see it in action. :)
-
Very cool fighter, I like it. But I really don't like those spikey things in the front. Though that's just me. The rest of the design is really cool, kinda remenisant of FS1 tech.
-
I like it alot. Draws enough cues for FS2 style design to make it fit. Take out the big giant spikes and replace them with short stubs (if they are meant to be cannons/gun emplacements) which are more practical and serve to make the ship look much more realistic in terms of Terran design and construction. I love how the main body is tapered into the engines and wings...well done!
-
I like the long barrels.
-
:wtf: :wtf:
Looks good. Very stealth-ops like.
-
Hamano, I'm going to suggest that you remove the white spot on the glass and spec map it instead. Truespace won't show it off, but it'll look much better in the game.
I'll also go with what's been said already, chop off the poles and make the guns little stubs like they are on the rest of the fighters. If nothing else do it so that the laser bolts actually look like they start at the right place; putting a firepoint in front of the eyepoint creates visual glitches since the model itself isn't rendered when you are flying it. Otherwise, three thumbs up :yes: :yes: :yes:
-
You all realise suggesting mesh changes when he has started mapping it is useless, right? Anyway, if he likes it that way, he has no reason of changing anything.
As for the glass thing, as he wants it to work on vanilla FS2, it's better to have the "white spots". Easier to remove them if you want to use it with the SCP build, rather than redraw them for the other way around ;)
-
Originally posted by Nico
You all realise suggesting mesh changes when he has started mapping it is useless, right?
doh I often do mesh changes when I already started mapping...
maybe that's the reson for it always take ages to me:p :shaking: :p
-
Originally posted by KARMA
doh I often do mesh changes when I already started mapping...
Not bragging about that may be smart :p
-
Thanks,
I love long barrel, however, I must shorten to avoid glich that StratComm said.
More difficulty.
I prepared this thruster prume, but this shows bad form when engine is idle.
Base end must be vertical.
I must change shape of engine nozzle of main hull.
(http://www.lares.dti.ne.jp/~hamano/TEMP/ThruterPrume01.jpg)
-
Are you sure it's not an axis related problem?
-
no, the base has to be verticle or you get a strange cutoff. Basically, the point at which the axis sits is the point around which the end of the thruster scales; at idle everything before the axis remains normal, while everything after gets chopped off. With that steep angle, there's essentially nothing that can be done.
-
It will look fine in FS2 open though and that's what most of us will be using so it's not a complete disaster :D
-
What, if it gets scaled down into the model you mean? No, that's doable no doubt (though it'll require some minor mapping changes). But with that system the engine will go off completely at around half-power.
-
Hmmm. You could be right there.
-
It really isn't a big deal in open, as you said, because the trails all but cover the physical plume up. It's more of a design trend that people should be aware of when making fighters than anything Hamano needs to worry too heavily about.
-
It actually looks a bit like a ship I've been trying to sketch out for some time. Except that I can't draw so it sucks.
It looks awesome Hamano. Now let us download it as soon as it's done. :D
-
I changed thruster prume form,
but other glitches appeared at red circles!
This is far side polygon partialy appeares beyond nearside polygon.
More engine nozzle working will be required. Hmm.
(http://www.lares.dti.ne.jp/~hamano/TEMP/Theseus0013_01.jpg)
-
mmh, yeah, w/o the SCP builds, you're doomed to have Zbuffer glitches like the one above. Not much you can do save for avoiding such shapes, I'm afraid.
-
*bump*
Is this around anywhere to d/l? its a beautiful ship:nod:
-
It's not anywhere on his site (http://www.lares.dti.ne.jp/~hamano/FS/fs000.htm), but there are some impressive mods available for download there.
-
Yeah got all of those....want that one
-
bumpage ;7
-
yeah were allllll waitin for this thing
-
Oh, this thread bumped again!
I recently painting 2DCG as a practice like this.
I will return making the Theseus soon.
Please wait, Material defenders!
(http://www.lares.dti.ne.jp/~hamano/TEMP/HeavyHulk01_71_800.jpg)
-
That... is disturbing...
-
Mummy, I'm scared....[/i]
-
Looks more like an over-sexed recognizer from TRON... ;)
-
:nod:
That kind of thing works better when the subject is already human shaped, like the various "MS Girls" (http://min1123.new21.net/Gundam/gallery/img_index.html?source=girl) floating around.
-
I can't help but think this looks like a Herc III that's had a fair bit of time under a large mallet...
-
What does the PTMC stand for? :D
-
Something Something Mining Corporation - it's from Descent 1 & 2. It's the megacorp you work for. Of course, saying their corrupt doesn't begin to cover it.
-
Post-Terran.
Anyway, re: theseus. For the smooth, grey sides, it would be nice if you had some panel joints in there like there are on the Herc II and Artemis; not too promenant, but there for the detail.
-
What has it been like 6 months? I forgot all about this one! (Was rushed last post)
Hamano you do such nice things... I take it though you got a Boob fetish? (that's boob as in BREAST and not bob (or Bobbau)... I lost track of the number of half naked mermaids in your journal entries!
;7
-
Anime/Manga= Best. Toon style. Ever. Nice Pic, Hamano.
Can't wait for the Theseus, either.
-
I have done!
What has been done?
I have completed playing ACECOMBAT 5 on my PlayStation2.(^_^)v
I will re-start texturing Theseus, from now.
Every all whole men love boobs.
-
Ace Combat 5 rules, that is the only excuse ill accept from you :p
-
Bah, now only if someone could make a decent flight-sim for the X-box. (Crimson Skies does not count)
-
Originally posted by Deepblue
Bah, now only if someone could make a decent flight-sim for the X-box. (Crimson Skies does not count)
Falcon 4 for XBox.
[lol]
-
that is the best fighter mod ive eva seen.
almost looks terran-vasudan
theres an idea. i wouldnt mind seeing what it looks like with collosus-like texture.
i just noticed - there r no fighters in fs2, that come with the game, thay have slanted engine nozzles
-
Great-looking fighter, Hamano! I can't wait for this to be released. :cool::yes:
-
GTF Theseus, textureing has almost done.
I may change basic color to others, such as greenish.
Sheld, LODs, and interface arts, there are many things to do.
(http://www.lares.dti.ne.jp/~hamano/TEMP/TheSideView01_640.jpg)
-
:D :yes:
-
i dunno, no offense to your work at the moment or anything, but with the quality of textures that are being packed out at the moment, it just seems a bit bland.
Just to much grey all over, it needs something to brake it up that little bit.
-
Nice model, but the textures are too low res. Add some stripes and special armor plates.
-
thats what i said :p
-
Happy new year!
Almost there. Go go Theseus!
(http://www.lares.dti.ne.jp/~hamano/TEMP/TheRC1_02.jpg)
-
WHOO!
-
w00t!!!:D
-
Awesome. :nod:
-
Hrrm. The more I see it, the less I like this ship. That's not to say it's poorly made, because it isn't. It's a great model, and wonderfully textured. I just don't like it. And I don't know why.
-
Originally posted by Raa
Hrrm. The more I see it, the less I like this ship. That's not to say it's poorly made, because it isn't. It's a great model, and wonderfully textured. I just don't like it. And I don't know why.
:nod:
I think we've been spoilt of late by higher res, higher poly ships with cockpits. Community standards have gone up in technical areas, an d so why in Retail this is an awesome ship, in FSO it's only so-so.
-
Originally posted by Black Wolf
:nod:
I think we've been spoilt of late by higher res, higher poly ships with cockpits. Community standards have gone up in technical areas, an d so why in Retail this is an awesome ship, in FSO it's only so-so.
Wich is a good thing, as it means the modding community is evolving and paying more attention to detail.
If 5 years after the game was released we were still putting out models like the original :V: models, that would mean we had stagnated.
:nod:
-
Well, Hamono isn't around much so he's probably not kept up with current development. I'm of 2 minds about cockpits anyway. One the one hand they look nice, that's still 300 polies that could be put to better use elsewher in the model.
-
I am not familier to SCP versions of FreeSpace2.
I am making my mods can run under original FS2 binary, released 5 years ago.
It is my rule.
However, 5 years, is long enough to change my rule.
I will try making high-detailed mods after release Theseus.
Espesially, I want to use high resolution textures.
-
I managed to create higher-res textures for the superstructures on the Ticonderoga by using yours as a guide and basing them on the hi-res Fenris textures (not the HTL one) included with the Port.
-
Ah, I missed this while I was away. Awesomeness. :)
-
Originally posted - in the wrong stuff !
But the Theseus is really cool ! The textures are bit low resolution, yes, so it would be great if it was redone - but I'm not going to complain. It really could use shinemaps though.
-
Why can't a model be re-mapped with higer resolution textures?
Isn't that how people get away with better detail but less poly counts? Take a borg cube fro example, 6 flat sides like under 20 polys, throw a HQ texture on it and now it COULD look like it's 1000-3000 pollies
right?
-
no, it'd look like a cube with a high res map on it :p