Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on April 05, 2004, 12:05:44 pm
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I read a tutorial once, and loved the design, i had nothing to do so here's the wip.
(http://www.firedragon.com/~lwg3d/upload/wip/2004/04/05-183342.jpg)
The ship's brige and brige windows are a bit weird, so i have to redo it, i forgot to merge the poly's of the window's mayby it's because of that.
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Good start :yes:
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I think I tried that tutorial one myself :) It's a good one :)
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Coincidentally, I'm in exactly the same place on exactly the same tutorial. :)
You're lookin good though. Now get moving on the engines and radiator fins and stuff. :)
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For those wondering, you can find the tutorial, and many more here:
http://www.ap3d.com/Alternate_Perspective.htm
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Originally posted by mikhael
Coincidentally, I'm in exactly the same place on exactly the same tutorial. :)
Why the hell are you doing a basic Lightwave modelling tutorial? ;)
*Considers pulling Miks Lead Modeller title* :p
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Well i am not following the tutorial but i'm sure gonna read it now since i got the link again:yes:
I'm using a episode as reference and the things i still knew about the tut, but that is the one that i read once:) and i liked the model, mmm some good reference when something is *****ing:)let's see if i can get my final model as the final one in the tutorial:p
The windows in my model are boolean't into the ships, and i'm thinking of stenciling the detail on my ship.
The whitestar tutorial on ap3d seems challenging;7
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Originally posted by karajorma
Why the hell are you doing a basic Lightwave modelling tutorial? ;)
*Considers pulling Miks Lead Modeller title* :p
*heh*
To be fair, I've not looked at the tutorial in about six months.
I do basic tutorials to learn techniques--and this one has some nice techniques for doign windows and stuff. I know how to do things the way I do things, but sometimes its good to learn how other people do them. They might be more efficient.
Besides, sometimes it helps to learn other people's STYLE as well as their techniques.
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Originally posted by mikhael
I do basic tutorials to learn techniques--and this one has some nice techniques for doign windows and stuff. I know how to do things the way I do things, but sometimes its good to learn how other people do them. They might be more efficient.
Besides, sometimes it helps to learn other people's STYLE as well as their techniques.
This man speak's the thruth:thepimp: it is always good to read other people's tutorial's, the more teqniques you master the easier the moddeling wil be.
I've got all kinds of book's for lightwave from the basic primer to charachter animation, and each time you read a book you learn something new:) even when i read the primer.
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Yeah. I guessed that was the reason but I'm already pretty impressed with Miks modelling so I was surprised he was doing such a basic tutorial :)
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It's a very good tutorial, the stencil tool is fairly good explained for creating windows, good material for the newbies:yes:
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You know, I love that stencil tool, but that technique breaks down as soon as you try to apply it across a corner or a more-than-slightly curved surface. :D
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Yeah, that's why i think if you use the stencil on the brige(as descriped in the tutorial, wich the brige is first metaformt)it will probaly get *****y so that should also be explained in the tutorial, i personaly boolean't the windows in the cockpit in my model.
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Sometimes you HAVE to boolean, but there's times where booleaning works even worse than booleans (curved surces come to mind again).
Besides, can do some truly, deeply ugly geometry if you're not careful. Sometimes you'll get points that are so close that a merge thinks they are already unified, but aren't really, and stuff like that. *heh*
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Updated picture, with added detail now, i used the picture's at ap3d also as a reference because i could not see the detail good in one of the shows i whas using.
Still gonna add tons of detail to the model but this is the WIP so far.
(http://home.planet.nl/~groe3108/pica1.JPG)
I am also working on part's of the engines, again used a ref pic at ap3d, i'm planning to add more detail then alex did with his engine parts.
so far.....
(http://home.planet.nl/~groe3108/pica2.JPG)
I need to make the panels a bit bigger, there a bit to short on the width of the panel.
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Does it cost money to model a ship? Like, do you have to buy special software? I wonder if a pee-loving dodo like me can make a space ship...
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Yes, it cost's money alot of money, today's packages are very expensive in my oppinion, i bought Lightwave 7.0 after i used a copy of it, it whas 1380 euro by then.
The easiest way to learn is to just play with it, and buy some books about it, i would recommend the lightwave 7.0 primer, wich is a good book if your new to LW, i also have the book and learnt alot about LW thx to that book, i have lot's of more books about it and there great learning material, i am attending classes at the moment in LW and Maya 3d, there commercial ones so very expensive, for a normal working guy;)
You start with the basics, and improve your skills through practice, practice, practice.(from the Primer):p
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Doesn't cost that much, with 'free' programs. Like truespace 3.2 and others.
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yeah but i don't like ts to much, it can't compete with lightwave, maya, or 3dsmax
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On the other hand, though, Alex, Truespace is targetted at a different market than Lightwave, Maya and 3dsMax. Truespace is targetted at arty sorts and the web market, mostly. Lightwave and 3dsMax are targetted toward content creation for larger projects (Lightwave, especially comes from, and is still shaped by the broadcast industry).
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Originally posted by mikhael
On the other hand, though, Alex, Truespace is targetted at a different market than Lightwave, Maya and 3dsMax. Truespace is targetted at arty sorts and the web market, mostly. Lightwave and 3dsMax are targetted toward content creation for larger projects (Lightwave, especially comes from, and is still shaped by the broadcast industry).
Babylon 5 is probably what made LW big... They were using the old Amiga version too.. werent they?
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Believe it or not, Lightwave came on the tail end of Lightwaves TV prime. MODERN Lightwave is an outgrowth of, of all things, the amiga Video Toaster system. It was used for adding graphics to newscasts and postproduction stuff.
Foundation Imaging still uses it for most things, and its used in a lot of game houses for medium- to low-poly applications (real time models and the like) while they use Maya or the like for doing prerendered stuff like cutscenes and backdrops.
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Well dind't knew that about TS, but that the use of LW in the entertainment industrie is slim, the dominat package is maya these days, and 3dsmax is still used a lot in the games branch.
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Originally posted by mikhael
Believe it or not, Lightwave came on the tail end of Lightwaves TV prime.
Do you mean... B5 came on the tail end?
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yes, that's what I meant. :D
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I just heard since recently that B5 whas made using lightwave, i always loved the effect's in it, my oppinion whas always that the effects in babylon 5 where of a much higher qualatie(how do you spell it correctly?) then the ones used in star trek those days.
Makes me wonder?what package they used for star trek?
I know that (enteprise)is made using LW by eden fx, at least a few effect's.
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B5 is what made Lightwave famous to people outside the TV graphics field. However it had been used both as Lightwave itself and as the toaster bundled application (lightrave IIRC) for many years before that.
Trek was done with models (at least TNG was). The fact that CGI had moved forwards to the point where they could do space scenes without having to spend millions on models was one of the major reasons why B5 wasn't canned. Had it been a model based show I doubt it would have ever been given the chance.
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just a little note
the new battlestar gallactica was done with lightwave - as is enterprise adnd teh cg shots in dsn and voyager too, as were the effects in firefly, dune and children of dune, many fo the 3d elements in buffy were done in lightwave including the last episode in teh hell mouth
alot of the effects in stargate sg1 are also lightwave though maya is used for that aswell
lightwave primary market is tv broadcast though it has been creeping into the film market ( i believe all teh effects from teh film torque were done with lightwave jsut to name one )i think once lw 8 is released, a good link to renderman would see lightwave alot more prevalent in the film industry though at the moment in films its mostly used for modeling ( though there is one scene in star wars ep 2 that was modeled animated and rendered in lightwave as they didn't have time to do it in there other pipeline and the shot doesn't suffer at all from bypassing maya and renderman )
with reguard to B5, sadly foundation imaging is no more but there are many studios using lightwave still from digital domain (who use lots of other software aswell though) to eden fx, zioc studios and many more
as for lightwaves use in the 3d field to be slim i disagree the emmy awards all 5 of the candiates from last year were done with lightwave as i recall
as for maya being dominant - true it is so in the big studios that have techincal directors to progrtam mel code all over the place - the result is you dont have generalist maya users you have modelers - animators - dyanmics specialist etc also its loosing a fair old wad of its market share to softimage xsi more and more and when it comes to effects the houdini is the master though its price point and its rather challanging to master interface will put off freelancers like myself
anyway i wouldn't worry to much about lightwaves future lightwave 8 should be out SOON (though they have been saying this for a while now) so those who bought lightwave 7 what within the last year should be eligable for the free upgrade to 8 ( good news on this too is we're getting 3 brand new content cd's =) which oh so terribly modest me has contributed too =) a cartoon bird based off a parot but in a sandy colour instead of bright colours
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Yeah i'm still waiting on my upgraide to 8:D heard alot of good things about lw8 the particle system has been improved i heard:D
My teacher at school also said to me that lw is getting much more populair as 3d package, he told me there are also a few game studios who use it for moddeling there characters:)although 3dsmax is used for it most often.
I never peakt in houdini before, i'll aks around at school if they have it installt in 1 of there computers.
Oh and a update on de ea transport is coming, been a little busy studying for ps exams lately so i haven't done much at it.
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you can get houdini aprentice edition free - and its only limited in that you have to reregister it ever few months or somethign and you get a houdini logo down the bottom right of your renders and i think teh output is limited to 640x480 but its alot better than most learning editions as i said be prepared to be seriously confused when you start it up - i made an attempt to learn it a while back and quit - would need to really really want to elarn it before you'll get through that interface
that said once you get the hang of it the interface is suppost to become one of its shinning glorys
as for 8 - yeah partculles can be hand animated =) offending partciles can be deleted some really cool stuff - and hard body dynaimcs and lots fo other cool stuff bee intergrated - though what i'm most looking forward to is the ik booster and otehr new bone tools - animting characters will be soooo cool in lightwave 8 and on the upside incase you not heard the rumours or got your email yet - its being shipped out to those who preordered next week apparently =) its finally done complete gold =)
hehehe cant wait (that said those in europe aka ME haven't recieved the email informing us of that yet and while those in the us that have say that international shipping is suppost to happen at the same time well lets face it it will probally be 2 weeks for those on this side of the atlantic)
oh jsut checked the registering lw8 link is up on newteks site so if the email wasn't enough that should help encourage those eagerly awaiting 8
lightwave in games? your not wrong lightwave was used almost exclusily for quake 4 and unreal tournament and i believe doom 3 is beign done in lightwave also and many others though as you say its a small market share as yet compared to max and maya
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Dude. KMN: punctuation is your friend.
The nice thing about LW and UT2003/4 is that the game can import the geometry directly from LWO/LWS files. A couple of the guys at LWG put some of their Stargate models into the game--they look great.
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Upgraded WIP
Added a few more component's like the gas pipes on top of the hull, engines part is almost finish and after that i'll begin at adding detail to the mesh.
(http://home.planet.nl/~groe3108/EA_01.JPG)
(http://home.planet.nl/~groe3108/EA_02.JPG)