Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Turambar on April 06, 2004, 12:34:45 pm

Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 12:34:45 pm
I didn't really like the teal afterburners, so i photoshop'd them orange.  Then i sort of got carried away and changed all of the thruster glows and afterburner trails.  With the permission of the people who made them initally I will post screenies and a pack, till then, heres what i did:

-Increased brightness, not too much to be washed out, but they look more powerful

-increased width of burner trails, again with the power, but these got a little washed out

-made afterburners orange, so that they match the trails.  I like the firey glow of orange better than green for some reason.

I just used photoshop and ran some filters over the original improved ones, if you want screenies, yell at me.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: karajorma on April 06, 2004, 12:52:16 pm
Sure. Post away. It would make it a lot easier to see what you're on about :)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 01:07:12 pm
ummm, how do i post screenies?

Edit: ohh, now i see, i have to upload them to the internet somewhere,

Anyone feel like hosting my screenies?
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Janos on April 06, 2004, 01:11:25 pm
Prt Scr, switch to Photoshop/PSP/whateva, CTRL-V.

That's at least one method.

Edit: DURR DURR I AM AN IDIOT. www.imageshack.us is a free hosting, acts a bit erratically from time to time. Then just use the IMG tags, below the smilies.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: kasperl on April 06, 2004, 01:13:17 pm
Quote
Originally posted by Turambar
ummm, how do i post screenies?

Edit: ohh, now i see, i have to upload them to the internet somewhere,

Anyone feel like hosting my screenies?


how big are they?

if under 3MB total, email to [email protected]

put it alll in a rar, please, easier for file handling, i'll upload unrared screens.

remove the NOBLOODYSPAM bit.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 01:16:48 pm
I have the screenshots, i just need to put them on the thread
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: kasperl on April 06, 2004, 01:18:20 pm
Quote
Originally posted by Turambar
I have the screenshots, i just need to put them on the thread


Quote
Originally posted by kasperl


how big are they?

if under 3MB total, email to [email protected]

put it alll in a rar, please, easier for file handling, i'll upload unrared screens.

remove the NOBLOODYSPAM bit.


?
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 01:32:30 pm
(http://img3.imageshack.us/img3/626/screen1.jpg)

(http://img3.imageshack.us/img3/929/screen3.jpg)

(http://img3.imageshack.us/img3/9293/screen5.jpg)
(http://img3.imageshack.us/img3/8871/screen7.jpg)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 01:34:34 pm
I have a nice screenie of the Belisarius being punctured if you want it : )
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Havock on April 06, 2004, 04:43:53 pm
those trails look neat.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: StratComm on April 06, 2004, 05:06:48 pm
If those AB trails actually followed the ship's path (particle-like) that would look awesome.  As it stands I have fears about those things whipping about.  Also, lots of chances to intersect them in battle.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 05:55:08 pm
would you like the screenie of the trails curving, because i can get that for you, I'll post it with the punctured Belisarius
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Lightspeed on April 06, 2004, 06:18:06 pm
I prefer my 'original' versions :)

- The non afterburned ones look cleaner ( a lot )
- They're symmetrical (these look a bit twisted on some angles, specially the vasudan ones)
- The afterburner's teal (that's personal taste here)
- Those 'beams' coming out of the engines look most odd, and they look even more odd in-game as I know how that 'trail' system works...
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Ace on April 06, 2004, 06:49:17 pm
Quote
Originally posted by Lightspeed
I prefer my 'original' versions :)

- The non afterburned ones look cleaner ( a lot )
- They're symmetrical (these look a bit twisted on some angles, specially the vasudan ones)
- The afterburner's teal (that's personal taste here)
- Those 'beams' coming out of the engines look most odd, and they look even more odd in-game as I know how that 'trail' system works...


The yellow/orange afterburners look *MUCH* better than teal, IMHO. (then again, I'm a bit of a purist)

I like the idea of having part of the engine glow to the turning trail effect like Homeworld. (a lot of these glows seem to be large enough to do that type of effect)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 06, 2004, 10:06:54 pm
OK, i got rid of the washed-outness of the trails, and the only thing thats wrong with them is that they last too long, maybe Bobbau can have a look at that one.

Heres the screenies of t he bent trails, and if anyone wants, I'll pack them all up in a zip and see if i can figure out how to upload it

(http://www.imageshack.us/img2/2927/screen23.jpg)

(http://www.imageshack.us/img2/4763/screen24.jpg)

(http://www.imageshack.us/img2/4788/screen25.jpg)

And, everyone's favorite doomed vessel, The Belisarius

(http://www.imageshack.us/img2/6046/screen26.jpg)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Bobboau on April 06, 2004, 11:42:07 pm
if your ABtrails are lasting too long change the
+Life:
value to something lower
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: StratComm on April 07, 2004, 12:03:24 am
Ah, I see.  Cool!
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 07:01:22 am
my issue, Bobbau, is that i have absolutely no idea how to do that
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Unknown Target on April 07, 2004, 09:07:58 am
Awesome!
More screenies! :)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Bobboau on April 07, 2004, 09:22:35 am
it's in the ships table, each ship has a sub-entry under the afterburner section
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Setekh on April 07, 2004, 09:33:53 am
Quote
Originally posted by Turambar
(http://www.imageshack.us/img2/4788/screen25.jpg)


Now that I like. Heh, it's Homeworld. :)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Drew on April 07, 2004, 09:57:01 am
now, somebody make a it animated :P

oh, and orange is better than teal
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Gloriano on April 07, 2004, 09:59:15 am
:yes:
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 10:41:35 am
(http://img5.imageshack.us/img5/9472/screen0X1.jpg)

I reduced the life to 4 from 15
Fades much faster now, as you can see at the edge of the screenie, but it also has enough time to curve beautifully.

I'll put it in a zip file and hopefully someone will help me to upload it
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: .::Tin Can::. on April 07, 2004, 10:46:58 am
Frankly, I like it. Although, I can't say I can download anything at the moment but I'll see if I can give it a shot...
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Unknown Target on April 07, 2004, 11:15:47 am
THIS makes me want TAP now :)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: .::Tin Can::. on April 07, 2004, 11:19:34 am
TAP? Like Tap Dancing? :p
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Unknown Target on April 07, 2004, 11:21:46 am
No, like The Apocalypse Project (http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=30)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: .::Tin Can::. on April 07, 2004, 11:22:48 am
Badda-Bing! :nod::yes:
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Rictor on April 07, 2004, 11:28:50 am
Looks great, but I just don't think they belong in FS. It makes me think of Homeworld every time. They fit in Homeworld becuase the whole game was very stylized and bright. FS is more "realistic", so I kind of prefer the regular thrusters,

And could someone tell me what the big deal is with new thruster glows? Everyone seems to be making them. I remember at least four different version since Bobboau (I think it was him) released the new thruster glows. Personally, I LOOOVE the thruster glows that came default with the new build (you know what I'm talking about) and no one has even approached their quality.

Oh dear, I've just pissed off alot of people haven't I?
:D:D
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 11:34:31 am
Yes, you have.  Do you mind telling me where you live?

Lol, just kidding,  Constructive Criticism is good.
So i should go for the washed out effect?, thats easily done, i serve the people, if they want washed out, then by golly, they'll get washed out!

Edit: Mmmmmm, Pizza
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: SadisticSid on April 07, 2004, 12:05:25 pm
Those look damn cool, I'd never use them outside of a Homeworld mod though :D
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 12:06:36 pm
what if i made the burner trails really short? just to give the curve effect and disappear?
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Bobboau on April 07, 2004, 12:09:21 pm
it's realy cool when a ship dies while it's burners are on, and you get that corkscrew effect with the trails
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Taristin on April 07, 2004, 12:13:15 pm
Quote
Originally posted by Turambar

I reduced the life to 4 from 15
Fades much faster now, as you can see at the edge of the screenie, but it also has enough time to curve beautifully.


:wtf:

it should be lower... no?
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 12:18:27 pm
I'm making it 1, just to see how fast it fades
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Fineus on April 07, 2004, 12:21:32 pm
Try not to make it to fast - it could look stupid.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Taristin on April 07, 2004, 12:33:53 pm
Quote
Originally posted by Kalfireth
Try not to make it to fast - it could look stupid.


That's if you don't already think it does. :p
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Fineus on April 07, 2004, 12:35:05 pm
Havent seen it, but I know what the missiles trails look like! Anyway, guess I'd better go try it.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 07, 2004, 12:39:53 pm
Those burner trails are awesome but I don't like any of the other newer engine effects (including the Lightspeed hybrid effects) as much as Lightspeed's original 16-bit engine effects.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: TopAce on April 07, 2004, 12:51:18 pm
Quote
Originally posted by Turambar
...
(http://www.imageshack.us/img2/4788/screen25.jpg)
....


Its like a rear defensive light capship beam, isn't it?

And my favourite doomed ship is the Basilisk. ;)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 12:52:55 pm
OK, trail life set to 1, looks MUCH better, becomes transparent immediately and fades much quicker, fixed it for all of the burners for the ships that have burners (I had missed a couple of shivans) and it does NOT look stupid! nor does it look like homeworld (i confess, it did before), heres some new screenies and will someone please help me upload a .zip

Burners off
(http://img2.imageshack.us/img2/8461/screen27.jpg)

Burners on
(http://img2.imageshack.us/img2/115/screen28.jpg)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 07, 2004, 12:59:32 pm
I like the "Homeworld" look. Some of the old Starforce-universe sketches I had made about six years ago (yes, I had the basic foundation of Starforce laid out before FS1, never mind FS2, was released) had trails that looked like that, except wider and with irregular, "fiery" borders. And I have never played HW.

EDIT: Now that I've seen the burners with the life set to 1, that's a bit closer to the actual length. A life of 1.5 to 2 would probably match my drawings. They're still not wide or intense enough, though. They should look like extensions of the exhaust plumes, not trails. After I make them more intense and ALWAYS there even when the AB is off (they're shorter and narrower when there's no AB, and the color is different), and are matched to the engine effects colors, they'll be perfect.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Drew on April 07, 2004, 02:13:14 pm
those homeworld like trails are kewl...


btw i can host a zip for you check your PM
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: ChronoReverse on April 07, 2004, 02:15:56 pm
I like these new trails... except I happen to like teal better now too XD
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: TopAce on April 07, 2004, 03:04:57 pm
Quote
Originally posted by ChronoReverse
I like these new trails... except I happen to like teal better now too XD


Same here. Teal is a nice color.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 03:07:31 pm
well, when i think of someting thats on fire, i think yellow-orange, the teal just looked odd to me
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 07, 2004, 03:14:39 pm
The thrusters release a plume of plasma, not fire. Plasma can be almost any color depending on what material is being put into plasma state.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: TopAce on April 07, 2004, 03:14:40 pm
The only things which appeared odd to me are the LONG trails.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Lightspeed on April 07, 2004, 03:33:23 pm
I dislike the trail effects for a simple reason:

Stop burning and you'll have a cut off trail floating through space. That, and it's noticeable its a flat plane, especially when you're behind a ship. :D
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 07, 2004, 05:11:07 pm
Plasma shmasma, we dont need no stinking plasma

The really short trail life fixes the issue, before you can object to the cut off trail -Its Gone!-, I am on FIRE
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: jdjtcagle on April 07, 2004, 07:51:30 pm
Download the thrusters from EDIT

Why wont it let me :mad:
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: StratComm on April 07, 2004, 07:56:57 pm
That should be http://swooh.com/peon/jdjtcagle/Turambar's%20Thrusters.zip

EDIT: The space isn't exactly friendly.  Try entering %20 instead of a space and that should do it.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Starfighter on April 07, 2004, 08:30:34 pm
Quote
Originally posted by StratComm
That should be http://swooh.com/peon/jdjtcagle/Turambar's%20Thrusters.zip

EDIT: The space isn't exactly friendly.  Try entering %20 instead of a space and that should do it.


Looks sweet trying it out now!
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Drew on April 07, 2004, 11:59:58 pm
screw it heres a mirror

http://mywebpages.comcast.net/ksickafoose/hosted/Tthrusters.zip
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Thorn on April 08, 2004, 12:17:43 am
Helllooo Nurse!
If you can do more stuff like this, TAP has a place for you!
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 08, 2004, 11:24:44 am
Quote
Originally posted by Turambar
Plasma shmasma, we dont need no stinking plasma

The really short trail life fixes the issue, before you can object to the cut off trail -Its Gone!-, I am on FIRE


Bah, fire won't propel a 20-ton fighter forward, but a blazing stream of plasma would? Besides, plasma gives you more artistic license with the colors.:p
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: deep_eyes on April 09, 2004, 12:34:02 am
DL'ing....

if you need another mirror PM me (or email me - link in profile), and I will mirror it for you.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Setekh on April 09, 2004, 10:15:39 am
Quote
Originally posted by Thorn
Helllooo Nurse!
If you can do more stuff like this, TAP has a place for you!


I was wondering how long it would be before you noticed this. ;)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Alan Bolte on April 09, 2004, 03:01:36 pm
Quote
Originally posted by Woolie Wool
The thrusters release a plume of plasma, not fire. Plasma can be almost any color depending on what material is being put into plasma state.


WARNING: technical nitpick

This is true for a cold plasma such as in neon lighting. However, for an engine or weapon we're much more likely to be talking about temperatures in the thousands or even millions Kelvin. Thermal emission is restricted to the following:
 
Most energy is IR (heat)
300 K (Kelvin, about 25 deg C, about 78 deg F) - IR, warm
>1000 K (about 700 deg C, about 1400 deg F) starts red - weak
>2000 K - more intense red. UV starts to appear
3000 K - orange-yellow
4000 K - bright yellow
5000 K - white - uniform over visible spectrum
higher T - starts to be blue

Obviously, this is insignificant next to aesthetics, but I do think red, orange, yellow, and blue-white are great engine colors aesthetically. Teal sucks.
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 09, 2004, 04:37:07 pm
What about green?
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Liberator on April 10, 2004, 01:58:04 am
Worse, unless it's some kinda magic engine.  Then it needs lots'o particles too.

BTW, these r0x0r! :D
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Turambar on April 10, 2004, 10:10:17 am
I'm still sending out that call for aid on my high res ship textures.
I've done: Orion, Zeus, Medusa, Herc 2, Ulysses, AWACS, and Hippocrates (lots of ships use the basic tiles in AWACS, like those little lights on Diemos, Isceni, Hippocrates, and Colossus) And the Boanerges.  But I've still got a long way to go so someone please drag out photoshop and HELP ME!!!

P.S. I'm not at my computer, and I'm on a 56k, otherwise there'd be screenies

P.P.S.  I might need to alter the Herc 2 glowmap because you can tell on that glowy part on the bottom fin that the glowmap is lo-res because it doesnt fit with the smoothified version that I made (most of the other lights on ships are square, though so they should be ok)
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Trivial Psychic on April 10, 2004, 11:55:50 pm
You might want to save yourself some time and NOT try to enhance maps for FS1 ships.  Many of these (fighters & bombers especially) already have Hi-Res maps that can be found in the coreVP and hires mapsVP for the FS1Port.  The ships that need map-enhancement most IMO are FS2 vasudan ships, such as the Seth, Tauret, Bakha, and that other FS2 Vasudan bomber.  The Ptah could use a bit too but not as much as the rest.  For shivan stuff, also note that someone has already made some higherRes jpg maps for the Taurvi.

Later!
Title: Changed Trails (has the possibility of becoming image-heavy)
Post by: Woolie Wool on April 12, 2004, 11:55:28 am
Quote
Originally posted by Liberator
Worse, unless it's some kinda magic engine.  Then it needs lots'o particles too.


Why would it need particles?