Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Stealth on April 06, 2004, 04:26:38 pm
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what do you think of it? is it worth buying/playing?
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Fall of Nations more like it... gets boring after conquering the world... nice idea about the cities, but the actual strategy component is not so good as the battles become one huge confusion. Best nuclear explosion effect I've seen in a game thou...
And does anyone here who played this game liked the whole troops transforming into boats and then to troops again to cross a river or sea? :doubt:
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hmmm so overall not worth it
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I don't like it but overall many gaming sites like it, so I am confused about my own opinions about this game. Example, Gamespy and Gamespot praise this game like there is no tomorrow but I haven't found the actual reason for this praising aside from the city thingy.
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I think it's a cracking RTS - one of the best I've played. the balance is pretty perfect - it's designed to encourage attacking and risk taking. For example, you can;t build impregnable defensive walls - which means you have to push outwards and capture territory to create buffer zones.
Plus the game itself changes to reflect the progression of times - you actually have to completely rethink how you play with the progression to artillery/guns, to aircraft, etc. And there's loads of other tactical nuances, like entrenching troops, or using covert ops to secret take out SAM bases before bomber strikes
And you get nukes.
Sriously, you can't go wrong. Although I'd wait a few months - the expansion pack may bring about a reduction in price.
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Or he could just *muhububrhrghasruhsaasdm* it for free.
:nervous:
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Originally posted by an0n
Or he could just *muhububrhrghasruhsaasdm* it for free.
:nervous:
Did you just vomit?
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This game kicks SO MUCH ASS! BUY IT! Not to mention that it drives away from "building the biggest, baddest, most POWERFUL UNIT and then killing everything with it" kind of gameplay. You need a balanced army, good artilery backage with support vehicles, and throw in a general to boost morale as well as experience. Then, it's off to the battlefield.
No more puny big-unit combat, it's time to add some STRATEGY!
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Originally posted by .::Tin Can::.
Not to mention that it drives away from "building the biggest, baddest, most POWERFUL UNIT and then killing everything with it" kind of gameplay.
What RTS have you been playing? :wtf:
No more puny big-unit combat, it's time to add some STRATEGY!
Same as above but with one quote of mine
the actual strategy component is not so good as the battles become one huge confusion.
The strategy behind this game is getting the most modern units and quatify them to the max. So no, it's not getting the best unit, it's getting the best units and as many as you can... so much strategy!! :rolleyes:
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Originally posted by 01010
Did you just vomit?
no, that's our code for "Download"
Roger that an0n :p
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Originally posted by Stealth
what do you think of it? is it worth buying/playing?
oh yeah, its worth it. Its like age of empires/empire earth/warcraft 3/C&C generals
Besides aoe, RON is like the most kickass rts ever
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Originally posted by Ghostavo
The strategy behind this game is getting the most modern units and quatify them to the max. So no, it's not getting the best unit, it's getting the best units and as many as you can... so much strategy!! :rolleyes:
More like, what have YOU been playing. :rolleyes:
You obviously haven't played the game, because every unit exceeds another.
Pikemen Owned By Archers
Archers Owned By Javelineers
Javelineers Owned By Pikemen
As well as the introduction of calvery, each unit has advantages against the other. There is no ONE powerfull units. None. Get a bunch of tanks? Owned by anti-tank rifles and other tanks. Get a bunch of infantry tanks? Owned by Tanks and Anti-Tank Rifles. I seriously doubt you have played this game or else you would know what I'm talking about.
And yes, games play a lot on big units, therefor making strategy stupid when you have big units.
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If you had actually bothered to read my post you would know what I'm talking about. Tell me, what RTS has uber units such as the ones you described?
In the example you just gave, you would just buy the cost efective of each of the units you described so that you would have a varied army (in this case, the best units that I meantioned are the counters). Strategy games are supposed to have a tactical side (as in battle management), RON does not, it just throws units into the fray.
Like I said, so much strategy involved :rolleyes:
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Originally posted by .::Tin Can::.
More like, what have YOU been playing. :rolleyes:
You obviously haven't played the game, because every unit exceeds another.
Pikemen Owned By Archers
Archers Owned By Javelineers
Javelineers Owned By Pikemen
As well as the introduction of calvery, each unit has advantages against the other. There is no ONE powerfull units. None. Get a bunch of tanks? Owned by anti-tank rifles and other tanks. Get a bunch of infantry tanks? Owned by Tanks and Anti-Tank Rifles. I seriously doubt you have played this game or else you would know what I'm talking about.
And yes, games play a lot on big units, therefor making strategy stupid when you have big units.
Not to mention the bonuses for attack from the flanks / rear - which encourages skillful use of am**** tactics.
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Such "uber units" have always been fairly weak and special purpose.
Example: The JDA Juggernaut from Dark Reign 2
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Rise of Nations is a good game but is not one of my favorites. Nuclear explosion effects are good and you have a bunch of different units one age you could have a superior unit advantage vs their troops but in another they could have the advatage over you. Another thing about the game is it has a built in script editor somehow I can't find the help file for it. IMHO wait till they have an expansion for it. Now if youll excuse me I have to launch 50 nuclear warheads at the Aztecs cause they just broke their peace treaty with me and have just sent several Jaguar Infantry to invade my land.
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Originally posted by Ghostavo
RON does not, it just throws units into the fray.
Like I said, so much strategy involved :rolleyes:
:wtf:
your right, but thats the fun part. You sound like a major C&C fan. RON is meant to be brutally fast because older RTS's are just slow and boring resource hoarding economic machines. RON is fast paced; can be chaotic and it can get nastsy when moving units. But when u play it its incredibly streamlined, balanced and fun to play. Its not for the person who cant make a few hundered clicks in 5-10 minits, or make battle groups, or cant organize units, or ignore things like formations, or cant use his noggin to outwit a computer opponet. :p
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Originally posted by Stealth
no, that's our code for "Download"
Roger that an0n :p
Noooooooo!!!!!! You have revealed the secrets of The Code™[/u][/b]
According to the Ways of the Warezer you must now commit "53ppp0ok0o!!!!1111111".
*hands Stealth a ceremonial AYB dagger and a webcam*
All profits will go to....*mutters inaudibly*.
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i apologize, i won't reveal the secrets again... if you'd like i can edit my post. :(
*grabs dagger from an0n and commits s3p0ok0*
all proceeds from the above videotaping shoudl be used (by an0n) for the furtherment of our cause. :drevil: :devil:
. or just distribute it on Kazaa
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Originally posted by Drew
:wtf:
your right, but thats the fun part. You sound like a major C&C fan. RON is meant to be brutally fast because older RTS's are just slow and boring resource hoarding economic machines. RON is fast paced; can be chaotic and it can get nastsy when moving units. But when u play it its incredibly streamlined, balanced and fun to play. Its not for the person who cant make a few hundered clicks in 5-10 minits, or make battle groups, or cant organize units, or ignore things like formations, or cant use his noggin to outwit a computer opponet. :p
Remember - you can issue orders whilst paused in RON. It's one of the major factors in what makes it so good, IMO.
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RoN is not a very good game. It totally rips off AoE (duh), it's too easy, its too short.
Played it thouugh. Liked it the first time but after that it was just dull. Even MP is dull as hell.
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yeah, there's actually a lot of real time strategy games similar to AoE.
Command and Conquer, Warcraft, Starcraft, Age of Empires, Rise of Nations, etc. and i've always played Starcraft, but somoene mentioned that Rise of Nations was a good game, so i thouht i may as well give it a try :)
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Originally posted by Stealth
yeah, there's actually a lot of real time strategy games similar to AoE.
But RoN is AoE in more then one way. Including graphic styles and all.
I'm not saying iots a bad game, I'm just saying its not special in any way. It's your bog-standard RTS game with some Risk™ elements added to the mix.
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That's because some of the guys from AoE came over and joined Big Huge Games and helped MAKE RoN. Not to mention it has a COMPLETELY new strategy: commerce. You can't get a gajillion of each resource, you have to research how much intake you can get per resource in that particular field. In this case, if you had a ****load of food coming in, more then you could handle, then you dont get that extra. If your commerce cap is at +100 resources, and you are picking in +120, you loose that +20 because you cant take it all at once. It's just wasted. That way we dont have major-resource hogs in the game because you just cant OCCUPY everything you see. Not to mention, getting units mixed and matched together adds blend. Take for instance one game that has big-bad units, where you can make an ENTIRE army out of only them:
IE:
1) Dragoons
2) Hydralisks
3) Battlecruisers
4) Mutalisks
You can build an army of 10 teams worth, and you basically won. Unless, of course, you have the SAME amount of units on the other side. But this game adds depth, as well as anti-rushing with the atrition damage you suffer when entering other territories under peace, as well as under war. Not to mention that running into a fight is stupid, and tactically taking a city or the high ground always works out in your favor. And, as someone above mentioned, you get bonus attack and defend points for flanking your opponents when they are engaged.
All in All, this game rocks, and I personally love it's new style.
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Eh, and how is that different fom almost every other RTS out there? Granted, it has some new stuff but nothing 'revolutionary' as they promised it would have. :blah:
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Planes need to refule, introduce commerce system, systematic city-building, territories, attrition damage, necessary supply wagons, special attack bonuses for flanking, automatic transport system where units will turn into their own boats when they hit the water, etc...
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Again, nothing revolutionary or even that interesting at all IMO.
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I find it VERY interesting, seeing as how it changes strategy planning altogether. Not to mention, artillerty is almost a NECESSARY addition, due to most games that let someone take out buildings with infantry easily. As for other new and fun things, ability to "entrench" your units into the ground really makes for some fun. Line a general up, tell units to go defensive, and then have them wait for an oncomming enemy. Once again, strategy can be played, and have a flame thrower assault trooper use his weapon and it clears out the entrenchment. It can also be used against garrisoned units, making sitting in a building and camping, impossible...
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If you don't like the game, you don;t like the game. Personally, I think RoN trounces AoE in every way imaginable.
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Which means... :wtf:
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AoE was the most basic of basic RTS game I ever played :p So, no, thats not saying much :p
I never said it was a bad game, it has... interesting features but still remains a mediocre game in my eyes.
But then again, it's just a matter of taste. ;)
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I suppose so. Anyone who liked C&C Generals Tank Sluggin experience wont like a game with the hard-hitting strategy and fast commanding it takes for RoN. That's why, I guess, PC Gamer gave it a 92% or 93%. Not to mention Xplay gave it 5 out of 5 and Strategy Game of the Year...
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If you feel like it, you can read my review of RoN on DZone, right here:
http://www.digitalizedzone.com/oldgamereviews.php
I'm GW_Duo_2099 and that's Gekko's website. While you're there, go ahead and have a look around. I was a bit younger when I wrote the review.
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RoN is a great game but for the stupid 'Apocalypse Timer', where if you don't want to lose you can just fire 10 nukes at the enemy which results in an instant draw.
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Meh, the Apocolypse Timer keeps from Unfair, happy nukings. I believe you can put a limit on how many you can fire off before it just restricts it. But, I hated it when some ass whipe just cheaped off of us on his little island with 10 nuke silos loaded with ICBM's and Cruise Missiles...
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Originally posted by .::Tin Can::.
I suppose so. Anyone who liked C&C Generals Tank Sluggin experience wont like a game with the hard-hitting strategy and fast commanding it takes for RoN.
You gotta be kidding me :wtf: Strategy? Yeah, right.
This game, as like almost any other RTS, fails to comprehend true strategy. So you can flank with a bonus. Woopie... big deal. So you have a few minor enhancements... woopie. Its just as any other RTS; it's too easy. And too easy = no strategy.
Yeah, you can try tactics and such but they aren't neccesary. Thats the whole point. It's too easy to employ tactics and strategies. Anyone who finds RoN difficult isn't really that good in RTS. And I played it at the highest difficulty level.
Though, I agree, it still beats C&C slugfests :p
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Tiara... I'm beggining to adore you :D
Originally posted by .::Tin Can::.
Take for instance one game that has big-bad units, where you can make an ENTIRE army out of only them:
IE:
1) Dragoons
2) Hydralisks
3) Battlecruisers
4) Mutalisks
You can build an army of 10 teams worth, and you basically won. Unless, of course, you have the SAME amount of units on the other side.
I've never been so insulted in all my life. Starcraft is above and beyond RoN in every way possible, except maybe graphics (although strangely they still look great to me... and I'm very picky)
If you had actually played the game and looked you would have known that StarCraft too has counter and it's not just amassing only one unit. Any unit in the game is good from the beggining to the end. Dragoons and Hydras can be killed by something as simple as a Reaver. Battlecruisers are killed by Scouts and maybe Carriers (although if you wait to have enough resources to mass Battlecruisers you are either playing a major noob, you had already won in the first place, or... you disconnected). Mutas fall before the might of the Goliath. This is only an example of the so called uber units you mentioned, so please before saying something as that go check the game.
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I did, and it seemed every time I tried I still got pwned. Not to mention unit speed is also critical, and my reavers just could NOT keep up with the Hydralisks... sad, sad times...
As for the basis of RoN having NO strategy, I should slap you. Trust me, I've tried running into the middle of someones base and just tried to kill everything all at once and I got MURERED. Amassing one big-ass group of units and smacking them right in the middle will make you die. Unless, of course, you mix and match your units and have them set up, like generals making decoys in the front. Or, you could do like I love to do, and have two seperate groups, one armor division and another standard infantry division. The artillery roll in from the most promising side. Usually the infrantry. Afterwards, you level two cities and your borders expand and their decrease.
The game BOASTS strategy, and I'm beginning to think you guys either only played the demo, or never played it at all...
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I didn't say anything about having no strategy, I mearly said it had little and what it had, had to do more with economics (setting a good economy, etc, etc, etc...). I know economics are an important part of a strategy game, but they aren't the most important one, you know? I wish Praetoreans had made a smash hit... if only it was better.... Unfortunatly, the gaming business seems to be "starting" to call good strategy games like Ground Control and Praetoreans under a sub-genre called "tactical" games which leads people to the wrong impression that strategy games are only about resourcing better than your oponent.
I played RoN... yes... I conquered the god damn world in that "campaign" if you can call it that.
SC tip #17658716
Always use shuttles to support your reavers.
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That's why I prefer to play on maps where you have to build a base, and then move around in order to support resources, meaning expansion. Noting like "$$$BestMapEver$$$" which, in translation, means "$$$OMG-YOUR-A-N00B$$$"
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Originally posted by .::Tin Can::.
I did, and it seemed every time I tried I still got pwned. Not to mention unit speed is also critical, and my reavers just could NOT keep up with the Hydralisks... sad, sad times...
As for the basis of RoN having NO strategy, I should slap you. Trust me, I've tried running into the middle of someones base and just tried to kill everything all at once and I got MURERED. Amassing one big-ass group of units and smacking them right in the middle will make you die. Unless, of course, you mix and match your units and have them set up, like generals making decoys in the front. Or, you could do like I love to do, and have two seperate groups, one armor division and another standard infantry division. The artillery roll in from the most promising side. Usually the infrantry. Afterwards, you level two cities and your borders expand and their decrease.
The game BOASTS strategy, and I'm beginning to think you guys either only played the demo, or never played it at all...
I got the game, set it to the highest difficulty and had no trouble whatsoever swarming my opponent after building enough units.:blah: Most of the time I'd just send two or three groups of units to tear apart the enemy. This is is about as much startegy as you can get out of this RTS. (At least, the most strategy you'll need. Anything more and you're just making it difficult on yourself).
Also, I rarely use arty. For some reason they don't like me too much. I just rolled and waltzed into their town from two or three directions (depending on their size).
Again, I personally didn't need much tactics or strategy. :blah:
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See this is why I still love Homeworld. Tactics matter.
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argh quit arguing about stratagy. All you really need to know about RON is that its solid. Maybe not that revolutionary; but it does introduce new things (like the nation borders stuff). I happen to like C&C generals a little more tho :P
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Thorn: :nod:
Drew: It might be solid but personally, I find it a bit boring and too static. But as I said, it's basically a matter of taste (as it is with all games).
I like C&C when I am in need for some pointless tank slugging :p And if I am in a very frustrated mood, some pointless UT fragging, which is void of any tactic whatsoever, will do :D
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Originally posted by .::Tin Can::.
Anyone who liked C&C Generals Tank Sluggin experience wont like a game with the hard-hitting strategy and fast commanding it takes for RoN.
I must be weird, I love the C&C series ( didn't play general tho, but I assume it's the same ) but I love games like dark omen as much...
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Originally posted by Nico
I must we weird
If you write like that, yes. :p
Anyway, I don't pay much attention to such generelizations. They are just not true. As simple as that.
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Ah, like you never make typos :p
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Originally posted by Nico
Ah, like you never make typos :p
Mee? Tipoos? Naaahh... Nott mee! :p
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Against the AI, in any (or at least most) games you don't need much tactics... against a human oponent... well... that is quite different.
Here are some battle reports for you to see... the first 4 are the most detailed (for obvious reasons).
http://www.battle.net/scc/br/
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I like Generals. Who needs tanks when you've got Commanches and Tomahawks?
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Until I see him wipe the floor with a computer on "Toughest" difficulty mode, there's no chance in hell I would believe it. You're max unit count is 200, meaning you can't just "swarm" the enemy. One on One match on the toughest difficulty on standard rules. Until I see that it's impossible not to use artillery and tactics to take the computer out.
If it's the demo, they didn't perfect the AI all the way. Just from Easiest to Moderate, or so I believe...
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All strategy 'AIs' cheat. Nothing compares to playing a human opponent who actually plays rather than a balanced matrix of scripted responses and unit weights.
The last original strategy game I played was Total Annihilation; everything since has been a Warcraft/Starcraft clone. And its fully customizable multiplayer is still more fun than anything else I've played. Shame the game is dead mind. =/
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My friend was going to give me a copy. However, it never did turn up...
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Originally posted by .::Tin Can::.
Until I see him wipe the floor with a computer on "Toughest" difficulty mode, there's no chance in hell I would believe it. You're max unit count is 200, meaning you can't just "swarm" the enemy. One on One match on the toughest difficulty on standard rules. Until I see that it's impossible not to use artillery and tactics to take the computer out.
If it's the demo, they didn't perfect the AI all the way. Just from Easiest to Moderate, or so I believe...
First off all, you're welcome to come to Holland and see for yourself how I wipe the floor with the AI :p
And 200 units is more then enough to swarm the AI. :p
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Ow, I read your PM Tin Can. And since your box is full I'll reply here:
I'm away for the weekend so I'll re-install it monday and I'll see what I can do. Though I doubt I have the room to upload the recording of the game... anywhere :p
Already have FRAPS and the like so don't worry (for anis in FS :D)
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Originally posted by SadisticSid
The last original strategy game I played was Total Annihilation; everything since has been a Warcraft/Starcraft clone.
Makes me laugh. TA was super polished gameplay wise, kind of like Pod was for racing games. But original? WTF was original in TA? It didn't even have a real plot to begin with :doubt:
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Ok, just played a game to test my skills again cause it's been a while since I played it (seems TCO reinstalled it a few weeks ago) against the AI at toughest and beat it in a few minutes :wtf: I think this was a mistake cuz this was even too fast for me :p Just a lucky strike I guess. :D
Anywayz, i'll see what I can about recording a game next week.
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Eh, just realized thgat recording a 20-minute game with FRAPS is impossible. Unless you can spare a 80 gig HD.
I mean, the 20-30 second recordings for FS were 400-700 MB :p
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Originally posted by Nico
Makes me laugh. TA was super polished gameplay wise, kind of like Pod was for racing games. But original? WTF was original in TA? It didn't even have a real plot to begin with :doubt:
The gameplay is all I'm talking about. Funnily enough the plot has no bearing on multiplayer.
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My point is that there was nothing original in TA to begin with :doubt:
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Originally posted by Nico
My point is that there was nothing original in TA to begin with :doubt:
The main advancement in TA was the use of terrain, 3d units, the vast size of the playfields, it's more a case of evolution than revolution. The story was ****e though.
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Originally posted by 01010
...it's more a case of evolution than revolution. The story was ****e though.
Agreed. But the gameplay concept was certainly original, backed up by an engine that allowed grand scale macromanagement with detailed micromanagement as well. Everything since then has really been a Warcraft clone, or an original concept marred by poor execution.
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Tiara, can't you compress that in any way? Like reducing the number of frames you are recording per second? Or even recording in a worse quality?
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Originally posted by 01010
The main advancement in TA was the use of terrain, 3d units, the vast size of the playfields
Yeah, but all that had been done before already. When was TA out, actually?
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TA was out around september and october of 1997... can't find a specific release date.
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Originally posted by Nico
Yeah, but all that had been done before already. When was TA out, actually?
It hadn't, that was the big deal about TA :) The only other game that could compete with it at the time was Dark Reign, which was good, but not as good.
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Tiara, you have to take ALL of the video first, then use virtual dub to size it down significantly. But if that doesnt work then you can always put up a saved game on toughest difficulty. I dont have RoN with me right now but use FRAPS to record and then downsize it with VD. THEN, use an RAR program to compress it to an even smaller size. If you do record it, show you setting the settings on Toughest and everything being "standard" rules... Other then that:
I just flat out dont believe you. Neither does my friend. :p
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Originally posted by .::Tin Can::.
Tiara, you have to take ALL of the video first, then use virtual dub to size it down significantly. But if that doesnt work then you can always put up a saved game on toughest difficulty. I dont have RoN with me right now but use FRAPS to record and then downsize it with VD. THEN, use an RAR program to compress it to an even smaller size. If you do record it, show you setting the settings on Toughest and everything being "standard" rules... Other then that:
I just flat out dont believe you. Neither does my friend. :p
er....does it really matter?
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Can't record it, thus I can't compress it. I need the file first to compress it but the file is OVER 40 gigs :p More then what I got left on my 180 gigs total HD.
I can save the game at times though.
Anyway, why don't you believe me? Cuz I'm a gal? :p
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Nobody ever trusts anything that bleeds for a week and doesn't die :p
:D
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... must not make milking joke...
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Originally posted by Bri_Dog
Nobody ever trusts anything that bleeds for a week and doesn't die :p
So, what you're saying is that your anal wound still hasn't healed? :p
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touche
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Originally posted by 01010
It hadn't, that was the big deal about TA :) The only other game that could compete with it at the time was Dark Reign, which was good, but not as good.
bull****:
random title... yeah:
Warhammer: Shadow of the Horned Rat, out in 1995, featuring very large 3D maps, with elevations and stuff, line of sight, bonus when attacking from above, etc, etc.
So THAT was the big deal about TA? Oh, too bad, so actually there's no big deal about TA :doubt:
Of course not. The REAL big deal about TA was the huge amount of cool units.
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Originally posted by Tiara
So, what you're saying is that your anal wound still hasn't healed? :p
TCO, lucky bastard :p
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No, it's not that I dont trust you because your a girl, it's just that I dont believe you. Sure, you can BEAT it on Toughest, but not in 20 minutes, with no artillery, and just swarming the enemy. It just doesnt work that way. Not only do you need a stable economy, sucking up about 90 civilians to bring it up to par, but then you need something that would even out your military, and just "swarming" them doesnt work. BTW: I managed to see a nifty "record video" playback on RoN when me and my friend were LANing, so I think you can use that. All you would have to do THEN, is turn on FRAPS, show you actually pressing the "toughest" difficulty mode with standard rules, no handicaps, and on conquest mode, and then show the first minute or so of the game. Then compress it two times.
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What he means is that he wants to copy your tactic so we be just as good as you. :D
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Originally posted by .::Tin Can::.
No, it's not that I dont trust you because your a girl, it's just that I dont believe you. Sure, you can BEAT it on Toughest, but not in 20 minutes, with no artillery, and just swarming the enemy. It just doesnt work that way.
YOU, did YOU try?
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Actually I did, and I couldn't even get my economy running. The computer has resource handicaps, and I got owned in about 10 minutes or so... so then I would like to see what she does. If she can take over his territory in 20 minutes then lets see it!
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Geez it's just game
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Originally posted by .::Tin Can::.
Actually I did, and I couldn't even get my economy running. The computer has resource handicaps, and I got owned in about 10 minutes or so... so then I would like to see what she does. If she can take over his territory in 20 minutes then lets see it!
Did you strike first? been ages since I played RoN (and I was pish anyways), but IIRC you could launch the first attack on the enemy capital first town and defeat them in minutes if you got your timing and tactics right.
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Building an army on toughest requires an INSANE amount of resources, and establishing income quickly is important. When you start a basic level, you have a woodcutter came, 3 farms, and a scout. Everything after that is up to you, but you need to get together gold too, which means another city, a market, and then a trading route. After that, you need a sufficiant force to take down a computer with a handicap, where he probably has a whole bunch of resources. Tis' hard...
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.::Tin Can::., just because you are a boomer doesn't mean that booming is the only way to win a game. Rushing the computer is normally odd, but in some games it is the best way to win... try it. You only need to hurt your enemy, not kill it completely to execute a successful rush.
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Use the scout to pick up the vital resources whilst you research / build your raiding parties. Assuming you aren't starting with a larger city & army. Plus, so long as your enemy is defending and rebuilding, they aren;t going to be able to attack you.
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You guys just don't get it: it's NOT THAT EASY! Now only would you run out of resources fast trying to build a rush army of SIX UNITS, but a computer on Toughest will definately have more men than you do when you get there. How about YOU try it...
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I like it except when games run too long and someone who knows they're gonna lose just armageddon's the map so no one wins. Other than those nits, :yes: .
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You CAN turn Armegedon off, if you wanted, and just have no nukes at all, which is how I would like to play it. n00bs who nuke the map because they are going to lose should die...
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Or you could just research nuke shield...
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Originally posted by .::Tin Can::.
Building an army on toughest requires an INSANE amount of resources, and establishing income quickly is important. When you start a basic level, you have a woodcutter came, 3 farms, and a scout. Everything after that is up to you, but you need to get together gold too, which means another city, a market, and then a trading route. After that, you need a sufficiant force to take down a computer with a handicap, where he probably has a whole bunch of resources. Tis' hard...
dude stfu. Havnt you ever heard of rushing? If you play any RTS online for more then an hour all of the experience players can rush you in about 20-30 mins. Gezz. If she was entirley focused and clicked a *hell* of alot of times.
And my god does it really matter. If you say it cant be done challenge her online and watch her kick your ass.
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I cant because:
A) Computer is broken
B) I have 56K. Last time I tried to get on I could join no servers because of latency and bad, HORRIBLE ping.
And no, Drew, I said it's not that easy god damnit. Besides, any army of rushing size, about 6 to 15 units, can be DECIMATED by simply sounding the alarm and having all your citizens garrison IN the cities. Like I said: try it yourself. Rushing is not smart in another way because of attrition, and if you brough along 1 supply wagon then I just tell all my citizens to target it, and you would become damaged by their arrows and the damage being inflicted by territory attrition. Stupid aint it? Apparently you havent tried it...
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Who cares if your units take damage? They are expendable, any rush force is. You don't just rush once, you do it repeatedly. The first rush can and often does fail, but the goal is to return with another force before your opponent can repair the damage your first raid did. I also see one flaw in your reasoning (having never played RoN, but it's a general RTS tactic anyway): while you're seiging the city, the worker units by definition can't do anything without getting killed. So, their economy screeches to a halt and gives you a chance to make up for building the rush army in the first place. There are also exploits over most games' AI that can lead to a shorter win, but I somehow doubt it's the case here.
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Unless you have more then one city present at the time, but usually it's not the case. Try it, you wont win. At all. Then again, I'll try and sharpen my skills a little bit using the advanced AI...
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Originally posted by .::Tin Can::.
Like I said: try it yourself.
:wtf:
already have, had a damn fun time doing it too.
*****, shut the **** up before i put your ass on the missing persons list.
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:eek:
Easy boys... easy...
Anyway, Tin Can, you said and I quote, "It's not that easy". That doesn't mean its impossible. And just because you think it's hard doesn't mean it's hard for me as well. :p It's just that I've never had a hard time with RTSs :)
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LOL @ Drew. I remember hearing that from little kids trying to insult me... truely pathetic, and I don't know why you try. :lol:
As pertaining to the Toughest mode, I can't get any REAL economy established whatsoever before the computer runs along and destroys everything with it's "bigger-than-a-rush-army" army. Can't do it, so, maybe you can tell me how.
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hey c'mon guys, please keep it clean, or this thread will be closed :(
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Point of a rush isn't just to destroy - it's also to force the enemy to defend and prevent their expansion. If they garrison their villagers then they're not gathering resources, are they? Also, attrition si the reason for rushes in RoN - you stop your enemy building, and thus expanding their borders. By the same token, you can push your own borders outwards and create buffer zones.
Besides which, the tips from the game developers recommend an early rush to take the enemies first or second city. that's why I suggested it :p
Of course, there's more than 1 way to play the game...... best way is to try and integrate as many different styles of tactics as possible.
http://www.bighugegames.com/riseofnations/strategy_rushing.html
( http://www.bighugegames.com/riseofnations/strategy_index.html )
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Ya see, Aldo knows what kind of "tactics" there are in the game. Nice! :yes:
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Im gonna sum this thread up in a few simple sentances
Stealth: huh?
Tin Can: blah blah
Tira: i 0wnz
TC: No you dont!
Tira: Yes i do
TC: no you dont!
Tira :wtf: :rolleyes:
Drew: get a life TC!
TC: no!
you heard that from little kids trying to insult you? They probably hated you cuz back then you acted like the same smartass you act like now
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To be honest.. all I see here is a prick waving contest....
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ROFL, with Tiara involved? I see an axe in your future. And does anyone else see this as somewhat ironic?
Originally posted by .::Tin Can::.'s sig
Tin Can: Newbie, redefined...
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I just downloaded the demo and played...seems to me that the best way is to rush the computer. But maybe that's just me.
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The Demo is rather unpolished, but yeah, having units at the beginning of every match, especially in Conquer the World Mode, when I get troops from Ukraine stomping in the first 2 minutes of the game, I win automatically, except for when they garrisoned their units in their city... not pretty. And yes StratComm, it's there for a reason.
As for Drew, I don't know where you get your ideas, but god forbid I interupt your play time. Go ahead and throw the same old **** I've been hearing for the last 5 years. Ch'mon! Wave your dick around insulting people, making you feel more superior because you always feel like you GOTTA put someone down, you GOTTA make em wrong, you GOTTA make them look stupid, well guess what? Shake that thing somewhere else because frankly shrivled raisins dont make a good public display.
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Argue like adults and not stupid children
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Originally posted by .::Tin Can::.
Go ahead and throw the same old **** I've been hearing for the last 5 years.
:lol:
theres a reason youve been hearing the same old **** for last 5 years; and your low intelligence is probably the reason why
admins can you lock this thing before i get both of us banned?
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Originally posted by Bri_Dog
Argue like adults and not stupid children
:nod:
Exactly. listen to this man, he speaks much sense.
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Been trying but frankly Drew cant keep his fat mouth shut for a duration of about 10 seconds before he has to make some witty comback instead of an argument.
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Originally posted by .::Tin Can::.
Been trying but frankly Drew cant keep his fat mouth shut for a duration of about 10 seconds before he has to make some witty comback instead of an argument.
Enough, already.
It takes two people to start an arguement, but only one to finish it.
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Originally posted by .::Tin Can::.
Been trying but frankly Drew cant keep his fat mouth shut for a duration of about 10 seconds before he has to make some witty comback instead of an argument.
an argument about stratagy in a game? When people like you start arguments like that its already below the use of insults.
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I dont believe I called you a "*****" or threatened to put you on the "missing persons list". That bull**** right there is definately something I wouldn't expect for someone who thinks so highly of himself. Im asking someone to close this topic so your bull**** stops.
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[color=66ff00]Drew I don't care who's right or wrong here, your tone is making you sound like a petulant child.
Both of you need to chill out. Now.
[/color]
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Im just as soon having it closed. I sent handed it over to the proper authorities and they can decide how to deal with it... but are you an Admin?
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He has a fancy avatar.. only admins get fancy avatars....
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Originally posted by Ghostavo
gets boring after conquering the world...
ROFL!!! :lol:
Originally posted by Liberator
Such "uber units" have always been fairly weak and special purpose.
Example: The JDA Juggernaut from Dark Reign 2
:eek: :shaking: I've just been playing through Dark Reign 2 the past week!! :nervous:
EDIT: OOh, did I step in at a bad time? :rolleyes: (I didn't bother to read the whole topic before replying. :D)
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No prob, Im willing to give up *****ing as much as the next person. So then, why roffle?
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:lol: Too. Funny. :lol:
@Thorn: :wtf: Prick waving contest? Heh... *CHOP*
@Tin Can: So, you can't establish a good economy at 'Toughest' difficulty mode? Not if thats the first thing you do :p First build towers. Lots of towers. And have 1 worker stand besides each tower idling so they can repair it as soon as its needed. Theese towers can hold off any unit the AI sends at you early in the game. Then build an economy. Again, no real tactic is required besides digging yourself in.
After that, just build 1/2 cities ASAP while building mass amount of the cheapest navy/armor/infantry/air (bombers prefferably) units and your good to go. Rush your enemy with all units while continuing to produce more for a second rush. :)
If you're still in the classical age you just build MASSIVE amounts of archers :p
Almost never fails me.
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Drew, Tin Can - enough. It seems that while Drew started this random little flamage, Tin Can it's always best not to respond to such flamebait. I'll lock this and assume you can leave eachother alone from here on - but if not... well we'll have to see what to do about that wont we.
Keep it friendly guys :nod: