Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jc4jc on April 07, 2004, 08:42:28 pm

Title: What is HT&L
Post by: jc4jc on April 07, 2004, 08:42:28 pm
I have seen this once or twice. What is HT&L.
Title: What is HT&L
Post by: Taristin on April 07, 2004, 08:49:09 pm
Hardware Transformation & Lighting?
Title: What is HT&L
Post by: jdjtcagle on April 07, 2004, 08:55:51 pm
Do you have FSO??
have you heard of that? :p
Title: What is HT&L
Post by: Falcon on April 07, 2004, 09:41:04 pm
Quote
Originally posted by Raa Tor'h
Hardware Transformation & Lighting?


I think its Hardware Texturing & Lighting, but then again I could be wrong.
Title: What is HT&L
Post by: jdjtcagle on April 07, 2004, 09:41:52 pm
you are :)
Title: What is HT&L
Post by: AqueousShadow on April 07, 2004, 10:15:52 pm
Basically, it speeds up your FS2. Now why would we want that? Well, with all the graphical modifications (to make it look better, duh), our CPU performance becomes a cost. Now with HTL, we don't have to worry so much about CPU speed (although, your FPS still goes under quite a bit if you don't test and optimize your settings).

So...HTL speeds up your engine x4. But, it also makes us use LOTS of polys...which means, instead of the "limits to polys on-screen" like we had before, we now have "minimum of polys on-screen."

I'm not even sure my explanation is adequate (having next to no knowledge on these types of things). But uhh, I hope I helped by putting it in laymans' terms. :D
Title: What is HT&L
Post by: redmenace on April 07, 2004, 11:05:34 pm
:hopping:
not quite sure how someone could be here for a few months and not know about fs2_open.
Title: What is HT&L
Post by: Carl on April 07, 2004, 11:15:24 pm
i think he just didn't know what HT&L means. i'm sure he's heard of FSO.
Title: What is HT&L
Post by: redmenace on April 08, 2004, 03:27:40 pm
HTL was one of popular attribute in fs2_open, I just expect people to know.
JC4JC, I am sorry.
Title: What is HT&L
Post by: AqueousShadow on April 08, 2004, 06:04:38 pm
Quote
Originally posted by redmenace
:hopping:
not quite sure how someone could be here for a few months and not know about fs2_open.


Hah! Can't believe, huh? Well believe it. I used to be one of those people...lol
Title: What is HT&L
Post by: WMCoolmon on April 08, 2004, 07:28:50 pm
It increases the maximum-reasonable-ship-polycount by about 9000 polygons, depending on your hardware.
Title: What is HT&L
Post by: DragonClaw on April 08, 2004, 07:39:14 pm
Quote
Originally posted by Falcon


I think its Hardware Texturing & Lighting, but then again I could be wrong.


Could be? You are wrong.
Title: What is HT&L
Post by: WMCoolmon on April 08, 2004, 07:49:03 pm
:rolleyes:

Well, if we want to get nitpickety, you're all wrong. It's Hardware Transform and Lighting. No "ation".
Title: What is HT&L
Post by: Taristin on April 08, 2004, 07:52:10 pm
Bah! The hell with that. It sounds better my way. :p
Title: What is HT&L
Post by: WMCoolmon on April 08, 2004, 07:54:02 pm
:nod: Probably because transform is a verb, while transformation is a noun.

so says the guy who barely got a B in HS freshman English
Title: What is HT&L
Post by: Taristin on April 08, 2004, 07:55:52 pm
Heh, I got an A, and I never even learned that. Go NY and FL education systems!
Title: What is HT&L
Post by: Liberator on April 08, 2004, 10:46:23 pm
Specifically, HT&L is the process of transferring the job of the initial rendering of 3D images to the GPU instead of making the CPU do it.

The old way(Software Transform and Lighting) the CPU rendered the whole image and then transfered the completed image to the GPU for transmission to the screen.  HT&L moves the rendering process onto the GPU, leaving the CPU free for other processing tasks.
Title: What is HT&L
Post by: Bobboau on April 08, 2004, 11:43:53 pm
mmm no, HTL sends verts in local space off to the card, the card lights them and transforms them into screen space, then rasterises them, rasteriseation is the proces of takeing x points in screen space (were the are on the screen) and makeing rendered on the screen triangles out of them, rasterisation is what all "3d accelerated" cards sence the 90s have been doing, HT&L simply moves the whole rendering proces further into the card.
Title: What is HT&L
Post by: jc4jc on April 09, 2004, 01:18:56 am
Well I ave heard of FSO the SCP FS2_open, infact for the TAP project and Earth's Defence mod I have been using the two latest releases. both want to crash at randomtimes in different missions. Like in the third mission of the FS2 Main campaign it crashes after the Psam'tek arrives, and at odd time during some of my own missions. even when i reduce the detail. anyway, I havn't  been able to get one of the more resent documents concerning what has been put into the project (SCP).
Title: What is HT&L
Post by: karajorma on April 09, 2004, 03:51:30 am
The Wiki is probably the most up to date reference guide. My installing FS2_Open guide below will take you there.
Title: What is HT&L
Post by: Kazan on April 09, 2004, 10:12:24 am
if we want to get REALLY picky

al HT&L now days is actually HTCL

Hardward Transform, Clipping and Lighting
Title: What is HT&L
Post by: kasperl on April 09, 2004, 11:00:56 am
Kazan, tell that to the guys with clipping issues.
Title: What is HT&L
Post by: Kazan on April 09, 2004, 11:55:10 am
they're using older boards by a crappy manufactuer - ATI added the hardware clipping and it became the standard afterward