Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on April 08, 2004, 09:34:50 am

Title: Quick question...
Post by: Taristin on April 08, 2004, 09:34:50 am
Explain, for me, these:

-pcx32

-jpgtga


I'm a bit confused, since I can use the jpgtga command and have jpg and tga's displayed, with very good framerates, and high quality images, but as soon as -pcx32 is on, framerates are killed. Like in the vacinity of 4-12 fps for anything, and 20 when looking into blank space.
Title: Quick question...
Post by: StratComm on April 08, 2004, 10:05:44 am
Some of the builds had a horrid memory leak with the -pcx32 tag, though I thought it had been corrected.  It is, however, something that shouldn't be turned on unless you need it.
Title: Quick question...
Post by: kasperl on April 08, 2004, 10:35:52 am
pcx32 allows 32bit PCX images to be used.
Title: Quick question...
Post by: ChronoReverse on April 08, 2004, 12:08:45 pm
Of which the only real use for is the interface and interface anis it seems.
Title: Quick question...
Post by: Taristin on April 08, 2004, 12:17:18 pm
Odd. Does it convert the old ones into 32 bit as well? Or is it just  a memory leak that's giving me the horrid framerates?  Because I used it in that build that taylor posted. Not the latest, but the first one, and while everything else ran smooth, pcx32 didn't. :doubt:
Title: Quick question...
Post by: Bobboau on April 08, 2004, 06:51:04 pm
it loads PCX immages into a 32 bit texture, rather than th 16 bit one that was being used
Title: Quick question...
Post by: WMCoolmon on April 08, 2004, 07:24:55 pm
What mediaVP are you using? 32-bit PCX images take up more memory than the old 256-color ones, and that might be pushing other things into system or virtual memory instead of video memory.
Title: Quick question...
Post by: Lightspeed on April 08, 2004, 10:40:37 pm
Quote
Originally posted by kasperl
pcx32 allows 32bit PCX images to be used.


this ought to be the most common misunderstanding I ever encountered.

NO. DOES NOT. :)

it loads the EIGHT BIT pcx files into 32bit memory, instead of having a compromised 16-bit palette for them as it used to be in FS2retail.
It allows each PCX to make full use of the 8-bit, and has great visual improvements especially on the interface.
Title: Quick question...
Post by: kasperl on April 09, 2004, 03:43:16 am
oh, ok.

i really have issues keeping up with this stuff....
Title: Quick question...
Post by: Taristin on April 09, 2004, 08:19:17 am
Quote
Originally posted by WMCoolmon
What mediaVP are you using? 32-bit PCX images take up more memory than the old 256-color ones, and that might be pushing other things into system or virtual memory instead of video memory.


I'm not. I extracted the effects I liked, and deleed the VP, because I didn't like how some of my options were 'forced'(so to speak) on me by the pack.

And, Ok. If it makes pcx run in 32 bit, I don't need it. I haven't the ram for it, and it didn't actually help anything.