Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on April 09, 2004, 07:20:08 pm

Title: The annoying thing about HT&L....
Post by: aldo_14 on April 09, 2004, 07:20:08 pm
....is that it becomes very difficult to determine when to model in detail and when to draw it in.

;)
Title: The annoying thing about HT&L....
Post by: Bobboau on April 09, 2004, 07:52:21 pm
that's easy, always model it in
Title: The annoying thing about HT&L....
Post by: aldo_14 on April 09, 2004, 08:05:32 pm
Ah, but after you've started mapping it?
Title: The annoying thing about HT&L....
Post by: mikhael on April 09, 2004, 10:06:01 pm
No. Don't always model it in. That's silly. That leads to random greebles in the trench of a star destroyer and that's just dumb.

Model in the major details of the model, but don't model in the seams and plates and other such silliness. Venom's Ezechiel is a damned good example of what to model and what to put into texture.
Title: The annoying thing about HT&L....
Post by: Unknown Target on April 09, 2004, 10:17:21 pm
Ezechiel puuurdy...:D

I say model everything that would cast a noticable shadow on the craft.
Title: The annoying thing about HT&L....
Post by: StratComm on April 09, 2004, 10:38:00 pm
Since it does... absolutely nothing.  Self-cast shadows would fix that little flaw, of course, but I'm not holding my breath for that slowdown-inducer.
Title: The annoying thing about HT&L....
Post by: KARMA on April 10, 2004, 04:47:43 am
there's one thing to say: the details become (usually) noticeable in game thanks to specular lightning.
Title: The annoying thing about HT&L....
Post by: aldo_14 on April 10, 2004, 10:57:15 am
Quote
Originally posted by KARMA
there's one thing to say: the details become (usually) noticeable in game thanks to specular lightning.


Ah, but we have spec-maps and (hopefully) potnetially bump maps for that sort of thing, too.........  what i mainly mean is adding surface vents in particular.