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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on April 10, 2004, 09:54:23 am

Title: Quick question about FRED2 Open...
Post by: Unknown Target on April 10, 2004, 09:54:23 am
How do I use the -mod, -htl, etc tags?
Title: Quick question about FRED2 Open...
Post by: kasperl on April 10, 2004, 10:18:38 am
click the link under my name to take you to the wiki. once there, go to the SCP section, click the downloading and installing link. read the bloody launcher section, and be happy.
Title: Quick question about FRED2 Open...
Post by: Kazan on April 10, 2004, 10:23:04 am
-mod works like normal

-fredhtl is working inverted ATM - when it's set it's not htl, when it unset it's HTL

there is also a flag for supressing warnings (-fred_no_warn IIRC) but you'd have to dig up my fred2 build release thread to get it exact
Title: Quick question about FRED2 Open...
Post by: karajorma on April 10, 2004, 12:33:52 pm
or is this a question about shortcuts?

If so the solution is to right click on the FRED2.exe file and then click create shortcut. Rightclick on the new shortcut and choose properties.,  In the target box after the path and filenames add the flags you want to use (remember that the -mod flag MUST BE LAST).

Click okay and then drag the shortcut to the desktop or your startmenu (or both).

Quote
Originally posted by kasperl
click the link under my name to take you to the wiki. once there, go to the SCP section, click the downloading and installing link. read the bloody launcher section, and be happy.


It's a FRED question not FS2_open. Unless you've added so stuff about FRED2 there's only rudimentry help there.
Title: Quick question about FRED2 Open...
Post by: kasperl on April 10, 2004, 02:06:23 pm
/me re-reads the post.

i need caffeine or something. sorry for that little slip
Title: Quick question about FRED2 Open...
Post by: Unknown Target on April 10, 2004, 09:43:46 pm
Hehe, no problem :D Anyway, thanks kara :)
Title: Quick question about FRED2 Open...
Post by: Unknown Target on April 10, 2004, 11:51:49 pm
Apparantly, Kazan's latest FRED 2 (which contains these features) does not include the ability to edit the up/down axis.
Is this a known bug?
Title: Quick question about FRED2 Open...
Post by: Kazan on April 11, 2004, 12:04:56 am
ummm up/down axis as in y-axis.... i move things along the y-axis all the time in my build...
Title: Quick question about FRED2 Open...
Post by: Unknown Target on April 11, 2004, 12:28:58 am
Doesn't work for me.
Windows 2k Server
512 MB of RAM
AMD Athlon 1.2 Ghz
Onboard GF2
Title: Quick question about FRED2 Open...
Post by: WMCoolmon on April 11, 2004, 12:38:28 am
Hmm, I can move in the X/Y/Z axis just fine, but something's wrong:

No outlines, no shipmodels.
(http://fs2source.warpcore.org/temp/1.gif)

Outlines, no shipmodels.
(http://fs2source.warpcore.org/temp/2.gif)

Outlines and shipmodels.
(http://fs2source.warpcore.org/temp/3.gif)

Edit: this happens regardless of the -htl flag.
Title: Quick question about FRED2 Open...
Post by: Kazan on April 11, 2004, 01:24:58 am
did you stick the "-fredhtl" flag in... it's working backwards right now - so without it set you're running in BUGGY FRED HTL mode, with it set you're running in normal
Title: Quick question about FRED2 Open...
Post by: WMCoolmon on April 11, 2004, 01:51:23 am
Fixed everything except the dot bug...yes Kazan, I know it's not your fault. :p
Title: Quick question about FRED2 Open...
Post by: Trivial Psychic on April 11, 2004, 02:17:16 am
Hey Kaz, are you gonna fix the LODS thing any time soon?
Title: Quick question about FRED2 Open...
Post by: Kazan on April 11, 2004, 09:29:26 am
NOT MY BUGS

stop reporting fred2 bugs to me - i only twaek the utmost frontend - i didn't writ the new fred OGL renderer - talk to whoever did
Title: Quick question about FRED2 Open...
Post by: Goober5000 on April 11, 2004, 07:07:35 pm
RandomTiger did.
Title: Quick question about FRED2 Open...
Post by: Trivial Psychic on April 11, 2004, 08:56:19 pm
The thing is, RT's latest OGL FRED (in non-htl mode) doesn't have the LODS problem... only in Kazan's new build.  That's the main reason why I still use RT's build.
Title: Quick question about FRED2 Open...
Post by: Kazan on April 11, 2004, 09:21:39 pm
i don't know what this "LODS Problem" is, nor is it my responbilitiy *points at RT*
Title: Quick question about FRED2 Open...
Post by: Trivial Psychic on April 11, 2004, 09:48:07 pm
I mentioned it in your release thread, where the build appears to be displaying LOD1 or poorer instead of LOD0, for all objects.
Title: Quick question about FRED2 Open...
Post by: Kazan on April 11, 2004, 10:35:03 pm
get close to the object
Title: Quick question about FRED2 Open...
Post by: Bobboau on April 11, 2004, 10:43:16 pm
yeah thats not a bug, thats a feature
Title: Quick question about FRED2 Open...
Post by: Trivial Psychic on April 12, 2004, 01:20:17 am
I appologize.  I didn't take a close enough look previously... ( I can get that way when I'm frustrated).  It would seem that it does indeed switch between LODS depending on the distance, which I assume was included in an attempt to accelerate the program when dealing with the onslaught of hi-poly models expected in the near future.  I do however advise some changes.  I've noted that FRED will go to LOD0 only at near point-blank range, and some users (myself included) may not like this feature.   Therefore I suggest a), have a command line flag to disable this and revert to the standard LOD0 all-the-time display format, b), as with -ambient_factor in FS2, have a variable numeral flag such as -lods_display X.X.  If X.X were replaced with "0.1", FRED would switch LODS at 10% of what the table defined LOD change distance for every selected ship.  Option c) would have this ratio controlable by a slider in FRED itself, but that would require new menus so it would be much more work.

Again, I'm sorry for pushing this on you Kaz.

Later!
Title: Quick question about FRED2 Open...
Post by: Kazan on April 12, 2004, 08:52:29 am
Talk to RT