Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on April 10, 2004, 09:54:23 am
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How do I use the -mod, -htl, etc tags?
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click the link under my name to take you to the wiki. once there, go to the SCP section, click the downloading and installing link. read the bloody launcher section, and be happy.
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-mod works like normal
-fredhtl is working inverted ATM - when it's set it's not htl, when it unset it's HTL
there is also a flag for supressing warnings (-fred_no_warn IIRC) but you'd have to dig up my fred2 build release thread to get it exact
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or is this a question about shortcuts?
If so the solution is to right click on the FRED2.exe file and then click create shortcut. Rightclick on the new shortcut and choose properties., In the target box after the path and filenames add the flags you want to use (remember that the -mod flag MUST BE LAST).
Click okay and then drag the shortcut to the desktop or your startmenu (or both).
Originally posted by kasperl
click the link under my name to take you to the wiki. once there, go to the SCP section, click the downloading and installing link. read the bloody launcher section, and be happy.
It's a FRED question not FS2_open. Unless you've added so stuff about FRED2 there's only rudimentry help there.
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/me re-reads the post.
i need caffeine or something. sorry for that little slip
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Hehe, no problem :D Anyway, thanks kara :)
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Apparantly, Kazan's latest FRED 2 (which contains these features) does not include the ability to edit the up/down axis.
Is this a known bug?
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ummm up/down axis as in y-axis.... i move things along the y-axis all the time in my build...
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Doesn't work for me.
Windows 2k Server
512 MB of RAM
AMD Athlon 1.2 Ghz
Onboard GF2
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Hmm, I can move in the X/Y/Z axis just fine, but something's wrong:
No outlines, no shipmodels.
(http://fs2source.warpcore.org/temp/1.gif)
Outlines, no shipmodels.
(http://fs2source.warpcore.org/temp/2.gif)
Outlines and shipmodels.
(http://fs2source.warpcore.org/temp/3.gif)
Edit: this happens regardless of the -htl flag.
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did you stick the "-fredhtl" flag in... it's working backwards right now - so without it set you're running in BUGGY FRED HTL mode, with it set you're running in normal
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Fixed everything except the dot bug...yes Kazan, I know it's not your fault. :p
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Hey Kaz, are you gonna fix the LODS thing any time soon?
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NOT MY BUGS
stop reporting fred2 bugs to me - i only twaek the utmost frontend - i didn't writ the new fred OGL renderer - talk to whoever did
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RandomTiger did.
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The thing is, RT's latest OGL FRED (in non-htl mode) doesn't have the LODS problem... only in Kazan's new build. That's the main reason why I still use RT's build.
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i don't know what this "LODS Problem" is, nor is it my responbilitiy *points at RT*
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I mentioned it in your release thread, where the build appears to be displaying LOD1 or poorer instead of LOD0, for all objects.
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get close to the object
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yeah thats not a bug, thats a feature
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I appologize. I didn't take a close enough look previously... ( I can get that way when I'm frustrated). It would seem that it does indeed switch between LODS depending on the distance, which I assume was included in an attempt to accelerate the program when dealing with the onslaught of hi-poly models expected in the near future. I do however advise some changes. I've noted that FRED will go to LOD0 only at near point-blank range, and some users (myself included) may not like this feature. Therefore I suggest a), have a command line flag to disable this and revert to the standard LOD0 all-the-time display format, b), as with -ambient_factor in FS2, have a variable numeral flag such as -lods_display X.X. If X.X were replaced with "0.1", FRED would switch LODS at 10% of what the table defined LOD change distance for every selected ship. Option c) would have this ratio controlable by a slider in FRED itself, but that would require new menus so it would be much more work.
Again, I'm sorry for pushing this on you Kaz.
Later!
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Talk to RT