Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Krackers87 on April 10, 2004, 04:19:58 pm
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I just felt like upgradin this baby some the other day, havent gotten verry far, but have managed to greatly improve the missle bays.
Note: Locations colored green will have glowpoints atop of them.
(http://hades-combine.com/my-mods/hp-medusa/medusa1.jpg)
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;7
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Originally posted by WMCoolmon
;7
No, it's not a vagina. You people...
How many polygons is that, anyway. Modelling round details in that high detail is usually a bad idea.
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The missiles look to be based on a 16-sided circle, though I don't know how many steps they are deep. *Does calculations*... ok, so bare minimum the missiles are consuming 768 polygons. That needs to be scaled WAY back, save the detail for other parts of the model.
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the missiles can be done with textures, no need for modeling them at all i think
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what, you dont think your rigs can handle it?
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...it probably could, but why alienate people who cant? also whats the point in excesive details you wont see?
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(768+18*3+40+48)*2 (other pod) + ~2000(hull polys, at current rate of consumption) = ~4000 polys for the first LOD. Now lets put a wing of them in game, 16000 polys. Plus everything else going on. It's too much, especially when it can be done just as well with textures. My rig can't handle it. This isn't a capship that will only ever appear in small quantities, it's a bomber and a common one at that. It's too many polys for too little detail.
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He may not have optimized it yet. Relax.
Anyway... having a high-poly render of each ship would be handy too, especially for making full motion videos...
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Originally posted by Manic
He may not have optimized it yet. Relax.
Anyway... having a high-poly render of each ship would be handy too, especially for making full motion videos...
If he's making it for renders then fine. As long as he takes the tubes out before making it into a pof that's fine with me :)
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Actually, the missiles could be bumped down to a pyramid, and still not drive the polycount up too far... with proper texturing, it'd look similar to the current result.
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*wishes some talented texturer would appear one day and make high resolution skins and maps for all the FS2 ships
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I think the missiles tips should be modeled, just not heavily.
Maybe a dome of about 25 polies each?
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Excepted that it doesn't even look the same:
(http://www.descent-freespace.com/goodies/gallery/ships/gtbmedusa.jpg)
the map is clear enough so you can see how it really looks like, imho. 6Those grey/red separations on the missiles are wasted polys, can be done with maps. And there's just way too many polys on all the rounded parts. That's not gonna cut it.
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The one wing is 1207 polies.
oh, and where did u get those wonderful hi res maps? Id love to look at them.
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Isn't that the Hi-res FS1 skin pack?
Anyways /me still wants hi-res FS2 maps
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Originally posted by WMCoolmon
;7
There's something inherently wrong with having this as the sole content of your post. :shaking: :p
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Originally posted by Krackers87
The one wing is 1207 polies.
oh, and where did u get those wonderful hi res maps? Id love to look at them.
that pic is just from the descent network website, but you can get the map in one of the FS1 VP.