Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Corsair on April 11, 2004, 10:21:33 am

Title: Bob's High Poly Herc
Post by: Corsair on April 11, 2004, 10:21:33 am
For some reason, Bob's high poly Herc won't recognize which textures it's supposed to use when it's in .COB format. Any thoughts on why it's doing this/how to fix it?
Title: Bob's High Poly Herc
Post by: Taristin on April 11, 2004, 11:13:20 am
Manually apply the texture. Simple.
Title: Bob's High Poly Herc
Post by: Corsair on April 11, 2004, 11:41:13 am
I'm using 3DE. Care to explain how?
Title: Bob's High Poly Herc
Post by: Taristin on April 11, 2004, 12:34:27 pm
Double click on the materials editor, click browse, select the map and hit ok.   Should work. If the UV Mapping is intact.:nod:
Title: Bob's High Poly Herc
Post by: KARMA on April 11, 2004, 01:52:03 pm
convert the texture to bmp;)
Title: Bob's High Poly Herc
Post by: Corsair on April 11, 2004, 03:22:42 pm
Karma - That part I'd done.

Raa - Thanks buddy, that worked.