Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Corsair on April 11, 2004, 10:21:33 am
-
For some reason, Bob's high poly Herc won't recognize which textures it's supposed to use when it's in .COB format. Any thoughts on why it's doing this/how to fix it?
-
Manually apply the texture. Simple.
-
I'm using 3DE. Care to explain how?
-
Double click on the materials editor, click browse, select the map and hit ok. Should work. If the UV Mapping is intact.:nod:
-
convert the texture to bmp;)
-
Karma - That part I'd done.
Raa - Thanks buddy, that worked.