Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on April 11, 2004, 03:54:16 pm

Title: FRED crashes when using a high-poly-model
Post by: Starman01 on April 11, 2004, 03:54:16 pm
Hello,

is there a known problem, that FRED refuses to work when using an
high-poly-model ?

I am using one of the newer version (3.5.5) says the program
sign, but the date of the file is already oktober 2003.
Maybe there is already a better working version out ?

I am using a model with 6000 vertices, and about 11000 faces
(including one LOD, a few small subobjects and 3 debrisparts.
LOD0 alone with subobjects and debris has 3500 vertices, and 6500 faces).

The model is working excellent ingame, and I can even insert it
in FRED. But as soon as I zoom in on the model (I must not even zoom
direct on him, happens also when I zoom on another the ship and
you get automatically nearer to the model), Fred crashes using this
windows-error (sorry, it's german, hope it helps anyway. I'm not
sure, if FRED generates an error-log)
(http://www.starman.ag5.de/pics/fehler1.jpg)
Title: FRED crashes when using a high-poly-model
Post by: aldo_14 on April 11, 2004, 03:59:56 pm
I don't think the current FREd supports HTL (hi poly) models.  although I'm not sure about the openGL version.  If all else fails, use a low-poly 'dummy' model, i guess.
Title: FRED crashes when using a high-poly-model
Post by: AqueousShadow on April 11, 2004, 04:05:19 pm
...that would explain my crashes with Karma's and VA's HP Fenris...ugh...
Title: FRED crashes when using a high-poly-model
Post by: Bobboau on April 11, 2004, 04:34:34 pm
you can turn off models for the time being, untill we get fred working properly.

that error mesage scared the crap out of me, I thought it was real :lol:
Title: FRED crashes when using a high-poly-model
Post by: Starman01 on April 11, 2004, 04:46:43 pm
Quote
Originally posted by Bobboau
you can turn off models for the time being, untill we get fred working properly.


Good Idea (Why didn't I get the Idea in the first end ? :nervous: ).
Now it works at least, even when it is now a little more difficult to
build the mission, but for the time being..... Thanks for the insight.

Quote

that error mesage scared the crap out of me, I thought it was real :lol: [/B]


Yeah, however this is only the usual windows-crap (as if there
would someone outthere,who knows what to do with these memory-
adresses).

My computer communicate very much in that way with me, I will even
have to renew my reset-button, cause it is really upused now. :D
Title: FRED crashes when using a high-poly-model
Post by: WMCoolmon on April 11, 2004, 08:59:24 pm
Quote
Originally posted by Starman01
My computer communicate very much in that way with me, I will even
have to renew my reset-button, cause it is really upused now. :D


:lol: Indeed, Windows does have a way of communicating with Access Violation errors. :lol:

Windows-crap...upused...I think I'm gonna regret your english improving. ;)

New build of FRED with HT&L (http://www.hard-light.net/forums/index.php/topic,22614.0.html) - it's buggy so keep your old version handy.

The command line option -fredhtl will turn HT&L OFF, not on, for the above version. :)