Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Alan Bolte on April 12, 2004, 10:45:34 am

Title: Little Truespace question
Post by: Alan Bolte on April 12, 2004, 10:45:34 am
I'm trying to create what is essentially a cylinder with a hole of a very specific shape cut out of the back of it. I could have tried taking the cylinder and object-subtracting something from it, but getting said something into exactly the right shape would be nigh-impossible, as far as I know, because it needs to have two lines of symmetry. Now, I thought perhaps I could cut the cylinder into quarters, and point-edit the shape in, but now I have four quarters of a cut-up cylinder and I don't know how to combine them. Solid Union either gives me an error message or spazzes out whenever I try to use it. Gluing is insufficient, because it gives me bad lighting. I also need to connect a hemisphere to the front of the cylinder, which has been equally problematic. Any ideas?
Title: Little Truespace question
Post by: karajorma on April 12, 2004, 01:12:39 pm
TS is rather unreliable in its boolean functions (even TS6.0 gives me problems).

If I can't boolean an object I sometimes cheat the way you did by making a template, superimposing it over the original and just moving the points on the original into the right place. It's a slow method of solving the problem but it has absolutely 0% chance of screwing up the model so it works when the cut out is simple or when booleans are absolutely not working.
Title: Little Truespace question
Post by: Bobboau on April 12, 2004, 01:14:45 pm
you also could have tried the mirror modeling option
Title: Little Truespace question
Post by: Alan Bolte on April 12, 2004, 11:03:18 pm
Quote
Originally posted by Bobboau
you also could have tried the mirror modeling option


Eh? Do you mean the mirror object function, or something I missed?
Title: Re: Little Truespace question
Post by: Carl on April 12, 2004, 11:06:40 pm
you could model half of it, lathe it at 180 degrees, then seperate the bottom.
Title: Little Truespace question
Post by: Bobboau on April 12, 2004, 11:11:43 pm
no mirror modeling, you select a face and it replicates the model along that face on the other side of it, this was started in ts 5 I think, 4.3 has a ****load of 3rd part tools that do this.
Title: Little Truespace question
Post by: Carl on April 12, 2004, 11:18:41 pm
illustration:

(http://img36.photobucket.com/albums/v109/Carltheshivan/efbd4e61.jpg)
Title: Little Truespace question
Post by: mikhael on April 13, 2004, 12:14:18 am
I'd forgotten how complex Truespace made some things--and how easy Lightwave (and probably 3dsMax) makes them.
Title: Little Truespace question
Post by: Hamano on April 13, 2004, 12:14:38 am
If you are in trouble joining two object,
try my plugin, TSUNAGE-KUN.
It works under truespace 4/5/6.
http://www.lares.dti.ne.jp/~hamano/TS/tngov1.htm
Title: Little Truespace question
Post by: Bobboau on April 13, 2004, 12:17:41 am
um, that's not what I was talking about, you click a face, click the mirror model button, then click the done button on the mirror model tool bar. done
Title: Little Truespace question
Post by: Alan Bolte on April 13, 2004, 12:37:41 am
I really should have specified 3.2. I haven't modelled anything in a long time, and all I have at the moment are free stuff and no funds.
Title: Little Truespace question
Post by: Bobboau on April 13, 2004, 12:39:44 am
uh, get 6.5, it's better