Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Alan Bolte on April 12, 2004, 10:45:34 am
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I'm trying to create what is essentially a cylinder with a hole of a very specific shape cut out of the back of it. I could have tried taking the cylinder and object-subtracting something from it, but getting said something into exactly the right shape would be nigh-impossible, as far as I know, because it needs to have two lines of symmetry. Now, I thought perhaps I could cut the cylinder into quarters, and point-edit the shape in, but now I have four quarters of a cut-up cylinder and I don't know how to combine them. Solid Union either gives me an error message or spazzes out whenever I try to use it. Gluing is insufficient, because it gives me bad lighting. I also need to connect a hemisphere to the front of the cylinder, which has been equally problematic. Any ideas?
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TS is rather unreliable in its boolean functions (even TS6.0 gives me problems).
If I can't boolean an object I sometimes cheat the way you did by making a template, superimposing it over the original and just moving the points on the original into the right place. It's a slow method of solving the problem but it has absolutely 0% chance of screwing up the model so it works when the cut out is simple or when booleans are absolutely not working.
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you also could have tried the mirror modeling option
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Originally posted by Bobboau
you also could have tried the mirror modeling option
Eh? Do you mean the mirror object function, or something I missed?
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you could model half of it, lathe it at 180 degrees, then seperate the bottom.
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no mirror modeling, you select a face and it replicates the model along that face on the other side of it, this was started in ts 5 I think, 4.3 has a ****load of 3rd part tools that do this.
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illustration:
(http://img36.photobucket.com/albums/v109/Carltheshivan/efbd4e61.jpg)
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I'd forgotten how complex Truespace made some things--and how easy Lightwave (and probably 3dsMax) makes them.
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If you are in trouble joining two object,
try my plugin, TSUNAGE-KUN.
It works under truespace 4/5/6.
http://www.lares.dti.ne.jp/~hamano/TS/tngov1.htm
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um, that's not what I was talking about, you click a face, click the mirror model button, then click the done button on the mirror model tool bar. done
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I really should have specified 3.2. I haven't modelled anything in a long time, and all I have at the moment are free stuff and no funds.
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uh, get 6.5, it's better