Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on April 13, 2004, 03:49:41 am

Title: Can the AI use strafing or not?
Post by: Black Wolf on April 13, 2004, 03:49:41 am
Err...can it? I know there's support in the tables for it, and I know I can use it, and I know V went to the trouble of giving the shivans velocity values along all  3 axes, but can they actually use it? I seem to recall hearing that they can't bandied about, and I figure if anyone's going to know, it'll be you fellows who can actually check (and understand) the code.

If they can use it, that'd be rather cool.
Title: Can the AI use strafing or not?
Post by: Nico on April 13, 2004, 04:07:01 am
I've read somewhere that Bob implemented AI strafing, but goober said it messed up "stuff" and removed it.
Title: Can the AI use strafing or not?
Post by: Bobboau on April 13, 2004, 08:19:04 am
yeah
Title: Can the AI use strafing or not?
Post by: Fineus on April 13, 2004, 08:20:20 am
IIRC The Mara class strafed all over the shop?
Title: Can the AI use strafing or not?
Post by: Black Wolf on April 13, 2004, 08:37:40 am
Quote
Originally posted by Kalfireth
IIRC The Mara class strafed all over the shop?


That's what I thought originally too, hence the topic.
Title: Can the AI use strafing or not?
Post by: SadisticSid on April 13, 2004, 08:39:46 am
I thought the Scorpion did this a lot in FS1...
Title: Can the AI use strafing or not?
Post by: Goober5000 on April 13, 2004, 08:40:45 am
Whatever Bobboau did with strafing messed up the original game balance.  But one could probably design a specially balanced new mod and enable it via a table flag or something.
Title: Can the AI use strafing or not?
Post by: Nico on April 13, 2004, 09:52:11 am
What did it exactly mess up? Coz I sure would love having the ships supposed to strafe, well, strafe. A "strafer" tag for the ship tbl would be nice.
Would have been cool for my old Descent campaign.
"sheds a tear"
Title: Can the AI use strafing or not?
Post by: Unknown Target on April 13, 2004, 10:57:10 am
It's bizzare, the AI actually is killer with all the strafing implemented. In my experience, they form up teams (ish), and they actually use all the new axises (axesi? what's the plural of axis? :D)
Title: Can the AI use strafing or not?
Post by: ChronoReverse on April 13, 2004, 11:01:30 am
The Shivan ai strafed all the time if you played on Insane difficulty.

Since most people don't play on that level, they don't notice it much.
Title: Can the AI use strafing or not?
Post by: Unknown Target on April 13, 2004, 11:03:33 am
Well, that requires just a simple table change (switching the AI values). Then people could play on normal WITHOUT the uber-stupid wingmen and super-powerful weapons :D
Title: Can the AI use strafing or not?
Post by: AqueousShadow on April 13, 2004, 01:08:23 pm
So uhh...we had strafing, but it was taken out? Or did we have strafing for the AI and took it out? And if so, do we still have strafing? I never heard of this until recently...and uh...I'd LOVE to strafe.

Oh...and the plural of axis is axes :D
Title: Can the AI use strafing or not?
Post by: Unknown Target on April 13, 2004, 01:18:46 pm
Thanks :D

We have strafing.
Strafing was implemented for some shivan AI ships in vanilla FS2, but they didn't use it until the higher difficulty levels.
Strafing could be done for player ships.
Strafing done for player ships HAD to use the numpad, however.
FSO added a control changer to the strafing controls (I bound mine to WASD).

Cheers ;)
Title: Can the AI use strafing or not?
Post by: Lightspeed on April 13, 2004, 04:19:22 pm
for strafing on shivan ships, I use my coolie hat :D
Title: Can the AI use strafing or not?
Post by: Flipside on April 13, 2004, 04:29:43 pm
I seem to recall that killing that first Shivan in FS1 was a complete bastard job, whereas doing it in the port didn't seem so hard... I wonder if that's anything to do with it?
Title: Can the AI use strafing or not?
Post by: ChronoReverse on April 13, 2004, 05:08:31 pm
Actually, I went back to FS1 two weeks ago and the first shivan was easy to kill now.  I think I just got better ;)
Title: Can the AI use strafing or not?
Post by: Bobboau on April 13, 2004, 10:18:00 pm
maybe you'r playing on a lower dificulty level.

you know there were a few bugs in those missions, that one in particular, if you kept the plato alive it would never jump out, and you could never capture that one HOL ship
Title: Can the AI use strafing or not?
Post by: ChronoReverse on April 13, 2004, 10:26:10 pm
Considering that I played at Hard, it's rather unlikely I'm playing on a lower difficulty level (I played FS1 on insane as well, but I never beat it on that).
Title: Can the AI use strafing or not?
Post by: Starks on April 13, 2004, 11:10:58 pm
(I pulled a miracle and saved the Plato once...)

I also realized how to track the first shivan, use the "J" key. I POUNDED THAT MOTHER****ER WITH 20 MX-50'S!!!!
Title: Can the AI use strafing or not?
Post by: Bobboau on April 13, 2004, 11:13:02 pm
I got the Plato to the node nearly all the time, but it never jumped
Title: Can the AI use strafing or not?
Post by: Starks on April 13, 2004, 11:18:08 pm
It never does jump... Even if you do save it. You need to drop the Plato's health to prompt the launch of the Plato escape. Either way, debriefing still thinks the Plato was fragged.
Title: Can the AI use strafing or not?
Post by: Bobboau on April 13, 2004, 11:30:55 pm
someone remind me to add code for spawning escape pods when a ship gets blown up after the code freize.
Title: Can the AI use strafing or not?
Post by: StratComm on April 13, 2004, 11:32:08 pm
*noted and stored, I'll roll it back out when we have 3.6 :)
Title: Can the AI use strafing or not?
Post by: Starks on April 13, 2004, 11:42:49 pm
Keep in mind... The GTA made escape pods mandatory on all GTA vessels of cruiser size and larger after the GTD Goliath was destroyed by kamikaze PVF Anubis pilots in the battle of Rexias IV
Title: Can the AI use strafing or not?
Post by: Nico on April 14, 2004, 01:53:33 am
Quote
Originally posted by Bobboau
someone remind me to add code for spawning escape pods when a ship gets blown up after the code freize.


That's one of the suggestions I was holding back for after the code freeze :)
Title: Can the AI use strafing or not?
Post by: Trivial Psychic on April 14, 2004, 02:58:51 am
It could only be implimented on ships with a hangar, as they would have to be already docked to the side before the mission starts.
Title: Can the AI use strafing or not?
Post by: SadisticSid on April 14, 2004, 05:00:15 am
Maybe spawn a number of them inside the exploding hull depending on the ship's size class?
Title: Can the AI use strafing or not?
Post by: Nico on April 14, 2004, 06:32:22 am
yeah, rather that, coz it makes little sene to me that all the escape pods are in the hangar, I can imagine:
"OMG, the colossus is going down!!!! we have to run to the hangars to take the escape pods! They're like 1.5 kms away, we'd better run fast!!!!"
:p
Title: Can the AI use strafing or not?
Post by: AqueousShadow on April 14, 2004, 01:04:12 pm
Quote
Originally posted by LLivingLarge
Keep in mind... The GTA made escape pods mandatory on all GTA vessels of cruiser size and larger after the GTD Goliath was destroyed by kamikaze PVF Anubis pilots in the battle of Rexias IV


Well, the GTVA never made an attempt to note to anyone that there were escape pods on their ships (or maybe they just didn't build 'em; probably erased that rule when they formed the GTVA).

Collosus: Our beams are overheating and the Sathanas is raping us! We have no escape pods!
A little reminiscent of the Titanic, no?

...


...stupid Collosus...
Title: Can the AI use strafing or not?
Post by: Black Wolf on April 14, 2004, 01:05:49 pm
Hmmm... so strafing is only on higher difficulties... hmmm...

Quote
Originally posted by Goober5000
 But one could probably design a specially balanced new mod and enable it via a table flag or something.


This is pretty much exactly what I want to do, or at least, strongly suggest Flipside do.[/color]
Title: Can the AI use strafing or not?
Post by: Flipside on April 14, 2004, 01:11:10 pm
Yes, that'd be the best way to go, unfortunately this side of things is still a bit alien to me (ahem) ;)
Title: Can the AI use strafing or not?
Post by: Black Wolf on April 14, 2004, 01:21:25 pm
That hurt even my fairly robust sense of humour :p
Title: Can the AI use strafing or not?
Post by: Support 1 on April 19, 2004, 07:53:14 am
Which ships were able to strafe at higher difficulty? I'd like to see this.
Title: Can the AI use strafing or not?
Post by: Ghostavo on April 19, 2004, 10:21:01 am
Basilisks strafed like hell IIRC.
Title: Can the AI use strafing or not?
Post by: Unknown Target on April 19, 2004, 10:58:26 am
Maras did occasionally.
Title: Can the AI use strafing or not?
Post by: QuantumDelta on April 21, 2004, 08:56:36 am
Most notably as people have picked up;
Mara's, Scorpions and Basilisks strafe.

Also Dragons as well iirc (though it's hard to see because of the speed they turn at).

Saving plato/keeping the HOL Cruiser alive was easy.

Plato - Kill everything (Furies, reloads and Wingmen are your friends).
End up having to damage plato down to get the pod out anyway.

Keeping the HOL Cruiser Alive;
Kill all, then disarm Taranis.

Not, hard.
Title: Can the AI use strafing or not?
Post by: Lightspeed on April 21, 2004, 10:17:38 am
Scorpion strafed most  :D
Title: Can the AI use strafing or not?
Post by: Lightspeed on April 21, 2004, 10:19:20 am
Quote
Originally posted by QuantumDelta
Plato - Kill everything (Furies, reloads and Wingmen are your friends).
End up having to damage plato down to get the pod out anyway.


Not on insane :D Insane mode in FS1 rocked, as it *really* was a challenge. Not like that weak skill setting in FS2.
Title: Can the AI use strafing or not?
Post by: QuantumDelta on April 21, 2004, 10:44:03 am
You need to get on aim mofo :P