Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on April 13, 2004, 11:17:08 pm

Title: Danube Runabout v 2.0
Post by: Omniscaper on April 13, 2004, 11:17:08 pm
Danube Runabout v2.0
Model/Textures - Sean Kennedy
Mesh Modifications - me

(http://www.penguinbomb.com/omniscaper/ReleasePics/run01.jpg)

http://www.hard-light.net/forums/index.php/topic,19747.msg451927.html#msg451927

I thought I already released this baby. My bad folks. This for the folks who feel 11k polys is not too much for a fighter sized craft.

BEWARE LOW END COMPUTERS WITH LOW END VIDEO CARDS.

I recommend at least a 1.5ghz with either a Geforce TI4200 or ATI Radeon 9500Pro(I have this card and it runs sweet on it)

It has a problem with texture below the torpedo launcher. I can't seem to be able to get rid of its glow illumination. No textures have been designated to make it  illuminated. Any help would be .... helpfull.
Title: Danube Runabout v 2.0
Post by: Bobboau on April 13, 2004, 11:36:29 pm
you realy should be useing one texture, not 37
Title: Danube Runabout v 2.0
Post by: Omniscaper on April 13, 2004, 11:53:26 pm
Sean Kennedy's original contains that many unfortunately. I haven't been able to find tutorials on texture baking in 3dsmax. Lightwave conversions screw up the model.
Title: Danube Runabout v 2.0
Post by: Bobboau on April 14, 2004, 01:25:47 am
then do it by hand :)