Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: beatspete on April 16, 2004, 06:50:17 am
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http://www.angelfire.com/stars4/beatspete/a330/4_views.jpg
Airbus A330-300, in British Airways colours - BA don't actually fly the A330, which is a shame.
Modelled in Rhino, Textures made in PSP7, and textured and rendered in Truespace 3.2.
Its around 55000 polys, I wanted to make a model that was detailed in its textures, as apposed to the mesh itself. Had some fun rendering up huge textures, the "white" section of the fusilage is about 3000 x 700 pixels.
I'm really pleased with this model, it came out as well as i could have expected. Its still really in development, I've learnt a few important things in the past day - transparent textures and keyframes, so decent animations are on the horizon.
Also planning to add in landing gear, possibly flaps, but that's a realy polygon-monster.
Note that some of the levels of detail in these shots vary, since its still WIP.
In rhino, with temporary landing gear....
http://www.angelfire.com/stars4/beatspete/a330/a333_partial_to.jpg
In rhino again, note the 'back to front' Rolls Royce logo on the far engine - thats been sorted now.
http://www.angelfire.com/stars4/beatspete/a330/eng_nose_partial.jpg
One of the first from Truespace. Still missing a few bits.
http://www.angelfire.com/stars4/beatspete/a330/a330_progress_eng_clouds.jpg
Some basic enviroment mapping (using one of Truespace's defaults). Thats a real photo, from the back of my house. Unfortunatly i don't live quite that close to the airport.
http://www.angelfire.com/stars4/beatspete/a330/a333_sunset_under.jpg
My first enviroment map - thats another thing i learned to do whilst working on this model. Check out the engines!
http://www.angelfire.com/stars4/beatspete/a330/a333_high.jpg
Now with the wings complete, notice the flap supports (cannoe shaped things on wing).
http://www.angelfire.com/stars4/beatspete/a330/a333_firstfarings.jpg
You can take the modeller out of Freespace, but you can't take the Freespace out of the modeller. Using Solarcell and Glitterato...
http://www.angelfire.com/stars4/beatspete/a330/star_high_red_flashbmp.jpg (250kb)
Should have put some lights inside....
...by using transparent textures. First time i'd really investigated the image utilities of TS3.2
http://www.angelfire.com/stars4/beatspete/a330/first_transw.jpg
*Bump-map-age". Engine pylon, with generic rivets.
http://www.angelfire.com/stars4/beatspete/a330/eprivets.jpg
Enjoy...
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Nice! :cool:
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Very nice, yes
Originally posted by beatspete
Unfortunatly i don't live quite that close to the airport.
You should be glad you don't. :p
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Impressive. :yes:
Remind me why you don't model for FS2? :p
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Maybe he's planning a FlightSimulator campaign for FS2 ;)
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Not bad, mate! Looks a bit long to me, but I am certain that it is only me. Frankly, that model is not complicated in architecture, it was probably not as hard as making a destroyer model for FS.
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I can't wait to fly that in a mission. ;)
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Originally posted by TopAce
Not bad, mate! Looks a bit long to me, but I am certain that it is only me. Frankly, that model is not complicated in architecture, it was probably not as hard as making a destroyer model for FS.
Jets can be quite a bit harder to make than a lot of spaceships...
Getting the smoothing/nurbs/subpatching/whatever just right is a bloody pain in the arse......
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heh a MOD with his ships certainly would be interesting ;7
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Originally posted by Thorn
Jets can be quite a bit harder to make than a lot of spaceships...
Getting the smoothing/nurbs/subpatching/whatever just right is a bloody pain in the arse......
Yeah, if you insist on keeping the proportions, and you want to model it to seem the same as the original.
If you make a spaceship, you can use your imagination, or be satisfied with it how it succeeds.
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I want a Spitfire in FS2, hactually. I had one made way back when I started modding, but couldn;t UV map the model with the RAF insignia in the right place........
Nice model, BTW :)
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:eek2:
I really really like that nighttime image.
Did I mention that the cockpit looks a bit bare? :D
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The takeoff one needs engine-heat distortion, but other than that, tres cool. :)
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Originally posted by mikhael
I can't wait to fly that in a mission. ;)
"British Airways flight 103, entering subspace now"? ;)
Real nice, beatspete. Get her in FS :D
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Originally posted by TopAce
Yeah, if you insist on keeping the proportions, and you want to model it to seem the same as the original.
Isnt that the idea?
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"Remind me why you don't model for FS2?"
Thats really why I started modeling in the first place, but I don't have the imagination. The few FS ships i've done are pretty crap, I've only ever actuall put one into Freespace, and it was just a generic block that flew about and shot stuff.
The whole POF conversion bit confuses me (placing glow points etc) too.
I suppose I could model for conversions (ie the star wars one)...
"Looks a bit long to me, but I am certain that it is only me."
The main dimensions are to scale, lenght, height, wing sweep etc, so it should be ok. The 300 series is longer than the 200, could that be it?
"Frankly, that model is not complicated in architecture, it was probably not as hard as making a destroyer model for FS"
"Jets can be quite a bit harder to make than a lot of spaceships...
Getting the smoothing/nurbs/subpatching/whatever just right is a bloody pain in the arse......"
Exactly. So a tubular fuselage is easy enough, but the nose is always hell. Getting flat planar windows that don't lie along an orthographic axis onto a a curved surface and making it all look like one smooth surface isn't easy, I'm happy with this model's nose but if you look closely it still isnt perfect.
Also the Rolls Royce engines for the A330 are a pain to model. Most engines you can just make the outline and revolve it, but on the Trent 772 the intake isn't quite round, and the assessory gearbox gives a bit of a bulge at the bottom.
Come to thing of it, the intake is angled forward too... i never modelled that...
pic
pic 2, closeup
"I want a Spitfire in FS2, actually. I had one made way back when I started modding, but couldn;t UV map the model with the RAF insignia in the right place........"
I could have a look at it if you want?
I'm quite intrested in doing a Spitfire or Gloster Meteor, actually.
Back to the A330:
Today i've been modeling the landing gear and they are mostly textured. I haven't made the changes to the fuselage though ie opening for the wheels, and that could take a bit of work.
I'm also starting to think about landing flaps, but they are certainly the hardest part of the model. I can just about do them in a straight wing, but in a swept wing the cross-section changes as you move out the wing, and this buggers up all the rotation. Its very hard to do them acuratly.
I've also been trying a few short animations. Keyframes are quite new to me, but i've got the basics of a plane taking off - accelerating, rotating, climbing.
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Originally posted by beatspete
"Remind me why you don't model for FS2?"
Thats really why I started modeling in the first place, but I don't have the imagination. The few FS ships i've done are pretty crap, I've only ever actuall put one into Freespace, and it was just a generic block that flew about and shot stuff.
The whole POF conversion bit confuses me (placing glow points etc) too.
I suppose I could model for conversions (ie the star wars one)...
Or you could ask for concept art and model from that :) I'm sure there are plenty of people who can draw ships but can't model them.
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Originally posted by Thorn
Isnt that the idea?
That is, I suppose. I don't know how accurate beatspete wanted to be.
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Very nice model, and great detail :yes:
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Originally posted by TopAce
That is, I suppose. I don't know how accurate beatspete wanted to be.
I wanted it too look accurate. Its not perfect, but its the best i can do from photo's. I would need technical diagrams from the manufacturer to do much better.... that would be sweet though.
Originally posted by karajorma
Or you could ask for concept art and model from that I'm sure there are plenty of people who can draw ships but can't model them.
Hmm, t'is true. I'm pretty busy at the moment but keep that in mind...
Anyway, a re-visit of an older shot:
http://www.angelfire.com/stars4/beatspete/a330/star_high_red_flashbmp5.jpg
Now with more lights...
And... the landing gear are done and textured. A lot of the detail on them is made with transparent textures, so i slaughtered my usual "landing gear polycount" of around 70000 (on a good day) to about 3000, through clever use of textures.
Anyway, first "wheel down" render.
http://www.angelfire.com/stars4/beatspete/a330/lhrclouds.jpg
"This is your captain speaking... we will shortly be arriving at London Heathrow... the local time is 09:25 am, it is 5 degrees C, and raining... Your not on holiday anymore..." ;)
The landing flaps are also modelled, and just need textured. I've worked out quite an effective method for making them, which is good cause they used to be one of the hardest/least understood parts of a model.
I think flaps will be the last thing I add in terms of modelling, might add some more detail to the textures though. Its all rendering and animation now - pretty much a first for one of my aircraft models. All the previous models (with the exception of the A10) were too high poly to render in Truespace (on my system atleast), but I've used a few new methods and the entire A330 model, including flaps and gear comes to 47000 polygons - which is nice.
Its also got an aircraft registration now: G-BCPR
You'll see that when there's a few more tail shots.
One last shot for now, my entire 'jet family' thus far:
http://www.angelfire.com/stars4/beatspete/a330/5jetmodels.jpg
Name them all and get a cookie. Name the aircraft series aswell for bonus cookie (ie Boeing 737-500 , DC-8-61 etc)
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i can regocnise a Concorde and a Warthog, but that is all.
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BAM!
I can't resist playing with this model.
http://www.angelfire.com/stars4/beatspete/a330/2/airpor_rotate_2_lights.jpg
Made the airport myself... its not very good. The sky is an actual photo.
http://www.angelfire.com/stars4/beatspete/a330/2/hkg_bank_b.jpg
Terragen background.
http://www.angelfire.com/stars4/beatspete/a330/2/sunset_landing_lineup_2.jpg
In the background are three 747's and a Fokker 100. They are two low poly models i made especially for the shot. You can see the fokker 100 in the background of the airport picture too...
http://www.angelfire.com/stars4/beatspete/a330/2/sunrise_lights.jpg
The best shot I got out of the British Airways model. Windows are a transparent texture - they aren't all open though. Background is terragen, stars are gliterato, sun is solarcell - and the lens flare i made myself.
http://www.angelfire.com/stars4/beatspete/a330/2/cathy_stand.jpg
Now in Cathay Pacific colours, who do actually fly the aircraft (BA dont). Shiney makes things nice.
http://www.angelfire.com/stars4/beatspete/a330/2/evening_landing_cathy_side.jpg
More enviroment mapping. Terragen, again.
And.... my current little project.
http://www.angelfire.com/stars4/beatspete/a330/2/hkg_cathy_app_low_640.jpg
Hong Kong style. Only one type of building here but i'll add more. This shot really takes ages to render.
Its also showing off a few changes to the model. The model varies between virtually ever shot here, whether is be the engines, textures, etc. But this is the first to have the landing gear tilted back (as they should be in the air) and the first to have 'bent' wings. Notice they curve up a bit towards the tips... its more impressive from the front.
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For the love of God, man: http://www.fattonys.com/images
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Gah!
(http://www.fattonys.com/images/Upload/hkg%20low%202%20640.jpg)
Now with more buildings. Click for larger.
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:yes: :yes2:
This is truly excellent.