Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grug on April 21, 2004, 06:20:43 am

Title: Weapons Table Question
Post by: Grug on April 21, 2004, 06:20:43 am
hey,

just wondering- is it possible to have a secondary weapon that uses the bitmap flag instead of the model?

Even a Missile with a glow would do...

thanx

-Grug
Title: Weapons Table Question
Post by: Unknown Target on April 21, 2004, 06:32:06 am
I dunno, but you could texture the missle with a transparant (neon green) texture.
Title: Weapons Table Question
Post by: Grug on April 21, 2004, 06:41:28 am
no wouldnt work, not for what i need anyway. Basicly has to be a a sphere or 2d circle, glowing, and is heat seeking...

help would be much appreciated. :)

-Grug
Title: Weapons Table Question
Post by: kasperl on April 21, 2004, 06:49:22 am
just a plain sphere would seem the easiest, and the glowing can be done with either glowpoints or glowmaps.
Title: Weapons Table Question
Post by: Grug on April 21, 2004, 07:05:03 am
hmm, seems the harder way around it tho...

just a plain sprite is all i need... tho if no other ideas come up sounds like i might have to go with the sphere idea...

thanx for the helps ppl

-Grug
Title: Weapons Table Question
Post by: kasperl on April 21, 2004, 07:20:36 am
sprites for missiles, i doubt if it would work. and making a sphere into a pof and mapping it with a single glowmap isn't all that hard.
Title: Weapons Table Question
Post by: Grug on April 21, 2004, 07:30:52 am
but it wouldnt come across how it would look as 2d.

It would have to be an even texture, it would just look stupid without a glowmap image to soften it... :(

-Grug
Title: Weapons Table Question
Post by: kasperl on April 21, 2004, 07:32:13 am
wait till after 3.6 and ask a coder.
Title: Weapons Table Question
Post by: Nico on April 21, 2004, 07:35:23 am
Take a missile pof, map it green ( so it won't show ingame ), and give it an engine glow with modelview. Voila :) ( it works, I've done it before ).
Title: Weapons Table Question
Post by: Grug on April 21, 2004, 07:44:12 am
hmm yah....

that might just work Nico :D thanx for the head up... if not yeh scp is ze salvation...
 thanx for the helps again, I'll hav to try that Nico... :)

-Grug
Title: Weapons Table Question
Post by: Nico on April 21, 2004, 07:52:48 am
You're welcome. For the record, that's how I did the omega canon in my old Descent campaign, so it's a tested and approved method :p
Title: Weapons Table Question
Post by: Grug on April 21, 2004, 08:11:48 am
kewl, as soon as photoshop is cured, I'll try and get it working. Expect to hear me nagging you if I fail :p

thanx again every1 :)

-Grug
Title: Weapons Table Question
Post by: Unknown Target on April 21, 2004, 11:02:10 am
Isn't that what I just said? :D
Title: Weapons Table Question
Post by: Nico on April 21, 2004, 11:11:46 am
No?
Title: Weapons Table Question
Post by: Grug on April 22, 2004, 12:34:15 am
ah it kind of is, ut just forgot to point out the engine glow point... :p

But thanx again again again every1 :D

-Grug
Title: Weapons Table Question
Post by: Nico on April 22, 2004, 01:37:42 am
Oh, btw, I don't know how it is with the SCP ( do you use it anyway? ), but engine glows are facing only one drection in vailla FS2, so you actually have to put 6, one facing up, one down, one forward, etc.
Title: Weapons Table Question
Post by: Grug on April 22, 2004, 09:31:04 pm
hmm I see, I do use scp. Not sure about the new engine glows, I'll have to play around with that... make em face all 6 directions eh? ok I'll give it a hurl.
Thanks for the heads up :)

-Grug