Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ShadowPuppet on April 21, 2004, 08:53:03 am
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Bobboau ... especially !!
I am just getting back into modding FS2 after a break, and I could use some sort of help ( or a manual!) for PCS. The tutorial site which I used to get to grips with PCS last time is down ... along with much else on the volitionwatch site :(
I need to know what the Truespace heirarchy has to be for PCS to auto-gen the engine glows etc.
What should I call the TS groups, and how should things be attached.
Any help would be appreciated :D
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link in si... aw crap... :doubt:
when I get home, I'll zip the thing up and post it as an atachment, I'm at school right now
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Originally posted by ShadowPuppet
I need to know what the Truespace heirarchy has to be for PCS to auto-gen the engine glows etc.
What should I call the TS groups, and how should things be attached.
Any help would be appreciated :D
You can get the answers to that one in my turretting tutorial and in IP Andrews Ship Creation guide too. But yeah a new link to Bobs tutorial would be helpful as that's a pretty good tut too :)
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Thanks Bobboau :) I really appreciate it!
IPA's tutorial I have in hard-copy, but it doesn't go over the specifics as far as PCs is concerned. Also, the turreting tutorial covers turrets, but again is more generic.
It's only when a website like volitionwatch goes that you realise just how much stuff it had on !! This time round I am burning it all to CD just in case!
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sorry I forgot about this
extract the contents of the zip, then open fstut_index01.htm
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Got it :)
Thanks again!