Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Carl on April 22, 2004, 01:27:00 pm
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i'm still working on it. it's not busy enough. i'll put in ships and cars flying around at some point, but i want it to look busy by itself.
around a quarter million polygons.
(http://img36.photobucket.com/albums/v109/Carltheshivan/0411a552.jpg)
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Unless it's in the MegaTraveller 2 universe, it's far too uniform. No city has that good a layout.
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Reminds me of a mobo :D Looks good, I like the reflections on the water. Although I agree with an0n, it looks too uniform (hence the mobo :D). Add some blocked off streets, and add some stuff in between each building.
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that's cause it's all futuristic and stuff. tecnology allows for superior city planning.
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You need road markings and reflections in the building windows (or just colour them blue and/or green as a cheap-n-easy alternative).
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the windows already have reflections. guess the pic is too small.
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They're only reflecting the other buildings though. Tint them.
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they're also reflecting the sky and ground.
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Make the bridges more archy. Pylons are boring.
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Its FAR too sterile. Any time you bunch people up together--even with superb city planning--you end up with a grimy place. People are dirty animals.
Further, your scale is all wrong. Unless those roads are ridiculously wide, those are tiny buildings. You need to bring everything closer together and have more variations in the buildings. Take a look at a picture of Manhattan from the air. You can hardly see the ground between buildings, even up close, and very few of the buildings, when you start looking, look like each other, unless they're part of the same complex. Speaking of complexes, very seldom are buildings built in isolation on a plot. You should have plots with tightly clustered smaller buildings, and larger plots, with well thought out layouts of large buildings.
What you have here is a good start, but its got a long way to go.
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Why do I think 'Hostile Waters'?
The detail is superb, though I think I can see that some of those buildings are hollow :( It looks really nice, but it needs more 'junk' in my opinion, smaller out-buildings, buildings with distinctive 'importance' etc.
Still, as you say, this is set in the future, and I've no idea what kind of society this city is for.
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It needs to be far more chaotic, and a few shivans would not be bad at all, either ;)
Else than that, it does look pretty good so far :yes:
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Originally posted by mikhael
Its FAR too sterile. Any time you bunch people up together--even with superb city planning--you end up with a grimy place. People are dirty animals.
who said anything about people? ;)
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Originally posted by Carl
who said anything about people? ;)
'
ewoks then?
mik is right, those roads are to big compared to the buildings
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Robot city?
And yeah, give us a scale please. :)
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alien, more like.
tallest building= 500 meters.
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i've narrowed the roads to 25 meters wide (about the same as a highway)
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Are my eyes screwed or is it getting later and later in the day in that picture? ;)
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yep :D
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the roads seem about the right size for a highway (although smaller than the ones around here). but there's no variation. some of the roads should be smaller - some larger. plus, an0n is right about one thing - no city is that well laid out. where are raised highways that curve all the way around the city? and even if by some miracle a city did get streets laid out like that, one building per block? that's just not right.. tho at least you did get the amount of available parking in most cities right. none.
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To me it looks like a clean, entirely new city laid out on a recently colonized (habitable) planet other than earth. It's the only way you'd be able to lay something all out at once like that, and to have roughly the same style of building uniformly throughout the city. That's not necessarily a bad thing, and if that's where Carl's going with it then that's fine. I will say, however, that there is one small problem still: the terrain is far too uniform. There doesn't exist anything like the perfect plane that this particular city is laid out on, so it looks odd. Deform the ground; add some hills and curves (especially to the waterfront, as it's far too linear right now) and I think that the spacing between buildings can be passed off easily.
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I like it, nice work for a Shivan :D