Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Carl on April 22, 2004, 01:27:00 pm

Title: City
Post by: Carl on April 22, 2004, 01:27:00 pm
i'm still working on it. it's not busy enough. i'll put in ships and cars flying around at some point, but i want it to look busy by itself.

around a quarter million polygons.

(http://img36.photobucket.com/albums/v109/Carltheshivan/0411a552.jpg)
Title: City
Post by: an0n on April 22, 2004, 01:39:22 pm
Unless it's in the MegaTraveller 2 universe, it's far too uniform. No city has that good a layout.
Title: City
Post by: Unknown Target on April 22, 2004, 01:41:25 pm
Reminds me of a mobo :D Looks good, I like the reflections on the water. Although I agree with an0n, it looks too uniform (hence the mobo :D). Add some blocked off streets, and add some stuff in between each building.
Title: City
Post by: Carl on April 22, 2004, 01:48:32 pm
that's cause it's all futuristic and stuff. tecnology allows for superior city planning.
Title: City
Post by: an0n on April 22, 2004, 01:51:16 pm
You need road markings and reflections in the building windows (or just colour them blue and/or green as a cheap-n-easy alternative).
Title: City
Post by: Carl on April 22, 2004, 01:57:43 pm
the windows already have reflections. guess the pic is too small.
Title: City
Post by: an0n on April 22, 2004, 02:00:49 pm
They're only reflecting the other buildings though. Tint them.
Title: City
Post by: Carl on April 22, 2004, 02:23:31 pm
they're also reflecting the sky and ground.
Title: City
Post by: StratComm on April 22, 2004, 03:24:17 pm
Make the bridges more archy.  Pylons are boring.
Title: City
Post by: mikhael on April 22, 2004, 03:38:30 pm
Its FAR too sterile. Any time you bunch people up together--even with superb city planning--you end up with a grimy place. People are dirty animals.

Further, your scale is all wrong. Unless those roads are ridiculously wide, those are tiny buildings. You need to bring everything closer together and have more variations in the buildings. Take a look at a picture of Manhattan from the air. You can hardly see the ground between buildings, even up close, and very few of the buildings, when you start looking, look like each other, unless they're part of the same complex. Speaking of complexes, very seldom are buildings built in isolation on a plot. You should have plots with tightly clustered smaller buildings, and larger plots, with well thought out layouts of large buildings.

What you have here is a good start, but its got a long way to go.
Title: City
Post by: Flipside on April 22, 2004, 03:50:15 pm
Why do I think 'Hostile Waters'?

The detail is superb, though I think I can see that some of those buildings are hollow :( It looks really nice, but it needs more 'junk' in my opinion, smaller out-buildings, buildings with distinctive 'importance' etc.

Still, as you say, this is set in the future, and I've no idea what kind of society this city is for.
Title: City
Post by: Lightspeed on April 22, 2004, 05:45:40 pm
It needs to be far more chaotic, and a few shivans would not be bad at all, either ;)

Else than that, it does look pretty good so far :yes:
Title: City
Post by: Carl on April 23, 2004, 02:21:27 am
Quote
Originally posted by mikhael
Its FAR too sterile. Any time you bunch people up together--even with superb city planning--you end up with a grimy place. People are dirty animals.


who said anything about people? ;)
Title: City
Post by: Drew on April 23, 2004, 02:25:30 am
Quote
Originally posted by Carl


who said anything about people? ;)
'


ewoks then?
mik is right, those roads are to big compared to the buildings
Title: City
Post by: Setekh on April 23, 2004, 03:38:51 am
Robot city?

And yeah, give us a scale please. :)
Title: City
Post by: Carl on April 23, 2004, 03:54:01 am
alien, more like.

tallest building= 500 meters.
Title: City
Post by: Carl on April 23, 2004, 03:58:49 am
i've narrowed the roads to 25 meters wide (about the same as a highway)
Title: City
Post by: Flipside on April 23, 2004, 02:40:09 pm
Are my eyes screwed or is it getting later and later in the day in that picture? ;)
Title: City
Post by: Carl on April 23, 2004, 02:52:51 pm
yep :D
Title: City
Post by: PeachE on April 23, 2004, 03:07:58 pm
the roads seem about the right size for a highway (although smaller than the ones around here). but there's no variation. some of the roads should be smaller - some larger. plus, an0n is right about one thing - no city is that well laid out. where are raised highways that curve all the way around the city? and even if by some miracle a city did get streets laid out like that, one building per block? that's just not right.. tho at least you did get the amount of available parking in most cities right. none.
Title: City
Post by: StratComm on April 23, 2004, 03:54:57 pm
To me it looks like a clean, entirely new city laid out on a recently colonized (habitable) planet other than earth.  It's the only way you'd be able to lay something all out at once like that, and to have roughly the same style of building uniformly throughout the city.  That's not necessarily a bad thing, and if that's where Carl's going with it then that's fine.  I will say, however, that there is one small problem still: the terrain is far too uniform.  There doesn't exist anything like the perfect plane that this particular city is laid out on, so it looks odd.  Deform the ground; add some hills and curves (especially to the waterfront, as it's far too linear right now) and I think that the spacing between buildings can be passed off easily.
Title: City
Post by: Xelion on April 24, 2004, 09:29:57 pm
I like it, nice work for a Shivan :D