Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on April 24, 2004, 12:19:45 pm
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Upgraded WIP
Added a few more component's like the gas pipes on top of the hull, engines part is almost finish and after that i'll begin at adding detail to the mesh.
(http://home.planet.nl/~groe3108/EAimg01.jpg)
(http://home.planet.nl/~groe3108/EAimg02.jpg)
(http://home.planet.nl/~groe3108/EAimg03.jpg)
updated pic's....the lighting sucks i know:pjust a fast render
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looking very good indeed, im really looking forward to tap, i want to play it!!
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Now all you need is a Battlecrab to blow the **** out of it.
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Originally posted by an0n
Now all you need is a Battlecrab to blow the **** out of it.
an0n thats not much of a challenge...
Very nice detail coming along there :yes:, once its finished though it would be nice to see it in an animation or cutscene.
howz about 100 shuttles Vs a Battlecrab
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A midwinter could take it out with out any trouble:D
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A animation of it will come, but progress on the shuttle is going slow...not much time to model it:( dam college's.....i'm also working on a ocean animation wich is coming along quit good:)
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That looks pretty cool. Except it might make a better carrier than a transport... try putting a hangar in front of it.
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Originally posted by Darkage
A midwinter could take it out with out any trouble:D
Pffft... if you're going to own the thing, at least own it with style... Use a Sharlin or Warlock.....
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There's something wrong with the middle image:p does anyone noticed it :lol:
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No...?
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Well i thought there where 2 poly's of the the upper hull section facing inward, but the poly's seem to be fine when i checkt it out in modeler:confused: the poly's only get transparent when i face the camera at that angle, the model aint textured with any incidence angle gradients or so, so it most be some kind of glitch, i;ll figure out what it is, probbaly a slopppy moddeling glitch.
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check the flatness of the polys, Alex. All you gotta do is select them and hit 'i' and it'll tell you their flatness %. I'm almost certain that they're just warped enough that you get a rendering error.
If you like, I can look at the mesh for you too.
Oh, another thing! are those polys intersecting the top surface of the shuttle? Sometimes, when the normal of a surface originates from behind another poly, the poly sorting gets fruity.