Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on April 24, 2004, 12:19:45 pm

Title: Update: ea crew transport
Post by: USS Alexander on April 24, 2004, 12:19:45 pm
Upgraded WIP

Added a few more component's like the gas pipes on top of the hull, engines part is almost finish and after that i'll begin at adding detail to the mesh.

(http://home.planet.nl/~groe3108/EAimg01.jpg)

(http://home.planet.nl/~groe3108/EAimg02.jpg)

(http://home.planet.nl/~groe3108/EAimg03.jpg)

updated pic's....the lighting sucks i know:pjust a fast render
Title: Update: ea crew transport
Post by: Sheepy on April 24, 2004, 05:10:45 pm
looking very good indeed, im really looking forward to tap, i want to play it!!
Title: Update: ea crew transport
Post by: an0n on April 24, 2004, 05:11:58 pm
Now all you need is a Battlecrab to blow the **** out of it.
Title: Update: ea crew transport
Post by: Xelion on April 24, 2004, 09:24:59 pm
Quote
Originally posted by an0n
Now all you need is a Battlecrab to blow the **** out of it.

an0n thats not much of a challenge...

Very nice detail coming along there :yes:, once its finished though it would be nice to see it in an animation or cutscene.

howz about 100 shuttles Vs a Battlecrab
Title: Update: ea crew transport
Post by: Darkage on April 25, 2004, 04:45:45 am
A midwinter could take it out with out any trouble:D
Title: Update: ea crew transport
Post by: USS Alexander on April 25, 2004, 08:10:48 am
A animation of it will come, but progress on the shuttle is going slow...not much time to model it:( dam college's.....i'm also working on a ocean animation wich is coming along quit good:)
Title: Update: ea crew transport
Post by: Goober5000 on April 26, 2004, 02:28:22 pm
That looks pretty cool.  Except it might make a better carrier than a transport... try putting a hangar in front of it.
Title: Update: ea crew transport
Post by: Thorn on April 26, 2004, 02:33:11 pm
Quote
Originally posted by Darkage
A midwinter could take it out with out any trouble:D

Pffft... if you're going to own the thing, at least own it with style... Use a Sharlin or Warlock.....
Title: Update: ea crew transport
Post by: USS Alexander on April 27, 2004, 01:32:10 pm
There's something wrong with the middle image:p does anyone noticed it :lol:
Title: Update: ea crew transport
Post by: Goober5000 on April 27, 2004, 02:02:45 pm
No...?
Title: Update: ea crew transport
Post by: USS Alexander on April 27, 2004, 03:07:22 pm
Well i thought there where 2 poly's of the the upper hull section facing inward, but the poly's seem to be fine when i checkt it out in modeler:confused:  the poly's only get transparent when i face the camera at that angle, the model aint textured with any incidence angle gradients or so, so it most be some kind of glitch, i;ll figure out what it is, probbaly a slopppy moddeling glitch.
Title: Update: ea crew transport
Post by: mikhael on April 27, 2004, 07:45:09 pm
check the flatness of the polys, Alex. All you gotta do is select them and hit 'i' and it'll tell you their flatness %. I'm almost certain that they're just warped enough that you get a rendering error.

If you like, I can look at the mesh for you  too.

Oh, another thing! are those polys intersecting the top surface of the shuttle? Sometimes, when the normal of a surface originates from behind another poly, the poly sorting gets fruity.