Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flipside on April 25, 2004, 09:08:58 am
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Just wondering whether either Bobboau or Kazan were planning to implement this?
I know you guys are both pretty wrapped up in bug squashing at the moment, but it really would be usefull for tweaking purposes not to keep rebuilding the model everytime you want to make a slight change adjustment, though PCS has the import feature, this, alas doesn't really help if you want to change the size of the model, so you have to keep placing subsystems etc with every size change :(
I'm not sure how complex this would be, as it would need to resize everything, including firepoints, subsystems and paths, I think it might be a lot more major job than first appearances :( Either way, not complaining, just asking ;)
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it would be a major pain in the ass and require a complete recompile of the mesh
it's simpler to pof->cob, cob->pof, import data
i can alter the import data to 'scale' the points by a given factor
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Would be handy. :nod:
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:yes: Indeed, when coupled with the scaling for Cob importing, that pretty much does the job :)
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you can already scale cob importing
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Exactly :D
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When you put it together with the import data resizing you have pretty easy resizing of models :)
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hey kaz, this brings something up, how is that FS studio thingy comeing, have you had time to get any work done on it?, there are some thing's I'd like to do to the POF and BSP formats
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i haven't really had a chance to get anywhere with it
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While we're on the subject of PCS, I've been finding it a real help when working with models, unfortunately there seems to be a problem with subsystem placement. PCS seems to display the subsystem on the exact opposite side of where they are if viewing the model in-game or in ModView. It makes it realy annoying if you're trying to work with an asymetric ship. Is this a quick fix or an Extrastrength Advil headache in order to fix... or is it an undocumented feature?
I've also been annoyed with PCS's tendancy to choose colors of things like dockpoints, paths, etc, in very dark colors that make them nearly impossible to see. Is there a reason why the colors change? Is there a way to control it? Can I change the background color?
Later!
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What program do you use to determine the size of the model?
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TP: I know the colors are dark.. i cannot figure it out.. i need another OpenGL coder (Someone with more expirience) to look at it
as for it being on the wrong side thats a stupid error on my part that i'll have to check out
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Originally posted by Kazan
TP: I know the colors are dark.. i cannot figure it out.. i need another OpenGL coder (Someone with more expirience) to look at it
as for it being on the wrong side thats a stupid error on my part that i'll have to check out
AFIAK, the best OGL person on the SCP team is RT... based on his revamping of FRED_OGL, so I suggest him for your call list. For the wrong side thing, can we expect a "I've still got X and Y to do, but it'll take 5 min. and I should have it up in about a week or so", or "I'm so busy that I can't even consider this until at least 3.6 is out." I'm not trying to force an answer out of you, I'd just like to know... you know?
Later!