Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on April 29, 2004, 04:52:09 am

Title: Asteroid hit points
Post by: IPAndrews on April 29, 2004, 04:52:09 am
Has someone increased the hit points of asteroids in the latest build? Kazan made some huge asteroids for The Babylon Project and they seem very difficult to destroy now. I'm not saying this is a bad thing. I'm just concerned that my gunfire is having at least someeffect, because it's not always obvious.
Title: Asteroid hit points
Post by: kasperl on April 29, 2004, 05:01:50 am
erm, aren't they defined in a table, asteroids.tbl or something?
Title: Asteroid hit points
Post by: phreak on April 29, 2004, 10:39:50 am
and i thought kaspel didn't know how to mod.  but he is right after all
Title: Asteroid hit points
Post by: J3Vr6 on April 29, 2004, 11:03:33 am
Watch it, he might refer to his signature...
Title: Asteroid hit points
Post by: phreak on April 29, 2004, 11:13:37 am
you mean extrapolating out four points on a single line?  what does that have to do with this :D
Title: Asteroid hit points
Post by: kasperl on May 01, 2004, 07:26:05 am
i seem to be manager of FSCZ, so i need to know where to send the lackey's.

that, and when you're writing the docs, you sometimes actually have a faint idea what you are writing about.
Title: Asteroid hit points
Post by: IPAndrews on May 05, 2004, 07:02:00 am
They're in the table? Really? In that case - boy do I look dumb.
Title: Asteroid hit points
Post by: Black Wolf on May 05, 2004, 08:16:37 am
Yep. And the best part is... I'll never have to :D (At least, not fo r this topic anyway...:nervous: )