Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: boewolf on April 30, 2004, 11:28:10 pm

Title: Multiple mods
Post by: boewolf on April 30, 2004, 11:28:10 pm
I know you have probably heard all this before, so i appologise for this.  Before you say anything, i have looked for the answer to this question.

Using FSO 3.5.5 the launcher has the select mod option.  I am having troble getting that to work ingame and with fredO as well.  can someone please tell me the proper procedure and or directory structure to get this function to work.  Thank you.
Title: Multiple mods
Post by: Kazan on April 30, 2004, 11:47:56 pm
you cannot use the -mod on more than one flag.... until May 10th

[actually until May 15th.. when i'll be back instate to commit the change]
Title: Multiple mods
Post by: karajorma on May 01, 2004, 06:11:54 am
This may help

http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/DirectoryStructure

It won't get you multiple -mod functions but it might help you figure out where to move stuff to so as to make it unecessary :D