Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on May 05, 2004, 01:57:44 am

Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 05, 2004, 01:57:44 am
Remember the Galaxy class I put up a good 5 months ago? That was a beta version of Scotchy's project. Much has progressed (though at a slow pace), but perfection demands time. And I will gladly be patient for its birth. Checkout the latest progress.

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/perspective1_800.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/perspective3_800.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/march04.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/march05.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/march06.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/march02.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/bumptest.jpg)

You can bet that I'll be right on top of it , the second he releases it for BC.
Title: Update on Scotchy's Galaxy Class........
Post by: JC Denton on May 05, 2004, 03:28:15 am
Beautiful.  No other word quite describes it.

Are all those renders from the same batch, or are they from different test batches?  I say this because the first two images have textures that look a bit more 'complete' than the others.
Title: Update on Scotchy's Galaxy Class........
Post by: Singh on May 05, 2004, 06:38:45 am
oh......wow..

that is....SOOOOO pretty!!!!!1

Cant wait for this babe to come out!! :D
Title: Update on Scotchy's Galaxy Class........
Post by: Setekh on May 05, 2004, 08:24:18 am
Dude, those are some crazy crazy levels of detail there. Awesome. :)
Title: Update on Scotchy's Galaxy Class........
Post by: c914 on May 05, 2004, 11:10:38 am
:eek2:
we can almoast see Pickard on bridge;) :p
Title: Update on Scotchy's Galaxy Class........
Post by: DaBrain on May 05, 2004, 12:38:36 pm
Quote
Originally posted by c914
:eek2:
we can almoast see Pickard on bridge;) :p


Nope, you can't, because he is not on the bridge.


And after all, the detail isn't that high, Pickard doesn't even have a headtexture ;)

(http://www.ystart.net/upload/20040505/1083778581.jpg)
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 05, 2004, 01:26:36 pm
Cool ship... Hey, dumb question, but where exactly is the bridge on this ship?  Is it the little bubble with blue at the top of the saucer or is it in the very front of the saucer?
Title: Update on Scotchy's Galaxy Class........
Post by: Unknown Target on May 05, 2004, 01:46:48 pm
It's in the blue bubble, IIRC
Title: Update on Scotchy's Galaxy Class........
Post by: Starks on May 05, 2004, 02:09:23 pm
Can the saucer separate ingame?
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 05, 2004, 02:12:32 pm
So if the bridge is the little blue bubble, whenever Enteprise is in a fight why doesn't the bad guys ever aim for the friggin bridge?  I've never seen any of the shows demonstrate them protecting the bridge by flying with their belly exposed (if that makes sense).
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 05, 2004, 02:16:57 pm
Cause in sci-fi you never aim for the bridge. It would be unsportsmanlike :D
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 05, 2004, 02:55:27 pm
Well that's gay.  Is there any practical reason to have the bridge exposed like that?  With so much technology, I would think you could have the bridge in the center of the ship or something.  It's not like they look out the window or anything.  They got a giant tv monitor.
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 05, 2004, 03:18:16 pm
I think it's something to do with the way they never figured out how to insulate the control panels personally. ;)
Title: Update on Scotchy's Galaxy Class........
Post by: Flipside on May 05, 2004, 03:56:37 pm
Naaaa.. they line the walls with pure security units, you'd be amazing how many you have to destroy before you can wound a major character ;)
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 05, 2004, 04:22:43 pm
How big is a person compared to this enterprise.  I saw on the last enterprise show that they were walking on the ship and the ship didn't look all that big.  Looked like it could only hold a hundred or so crew members.  This one, I imagine cuz it's the future, could probably hold a lot more...
Title: Update on Scotchy's Galaxy Class........
Post by: SadisticSid on May 05, 2004, 04:23:01 pm
Quote
Originally posted by karajorma
I think it's something to do with the way they never figured out how to insulate the control panels personally. ;)


Heh - this is what made all the TNG+ Star Trek episodes so unbelievable - that the 'keyboards' somehow need to be powered from directly the warp reactor or some other suitably deadly voltage power supply. :p
Title: Update on Scotchy's Galaxy Class........
Post by: Ace on May 05, 2004, 04:48:42 pm
Quote
Originally posted by J3Vr6
How big is a person compared to this enterprise.  I saw on the last enterprise show that they were walking on the ship and the ship didn't look all that big.  Looked like it could only hold a hundred or so crew members.  This one, I imagine cuz it's the future, could probably hold a lot more...


The ship in Enterprise only has a crew of 80 or so. The other Trek ships are much larger and have larger crews.
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on May 05, 2004, 04:59:45 pm
the ship in enterprise= somewhat big
the ship in ST-TNG= alot bigger

type "Nerd" into google and it should come out with some results
Title: Update on Scotchy's Galaxy Class........
Post by: Axem on May 05, 2004, 05:42:44 pm
Wooow... that's a beauty of a ship, can't wait for it. :)

STAR TREK NERD MODE:

Galaxy class star ships, along with other Federation starships have bridges exposed so that the bridges can be modular. Different bridges for different assignments. This is how the producers got away with different bridges for some ship of the week that we had seen before.

And normal crew size of a Galaxy class is 1014 with families but can hold up to 15000 during emergencies.

;)
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 05, 2004, 06:20:49 pm
In regards to the bridge, I've been looking for a way to disable a ship in freespace once a particular subsystem is destroyed. I can't find a way to keep a ship from firing once a designated subsystem is destroyed. I believe the Galaxy class that is up now has a bridge as a subsystem but I didn't desginated as targetable in the TBL since its useless.

Any ideas here folks? Especially for scripting a Galaxy Class capable of Suacer seperation. Need input before Scotchy finishes it so I can spruce up for it.

I'd like to create a damage model for the bridge that shows the insides as exposed to space. Perhaps have a low poly, bald headed human fly out of it... hee hee. Or better, an old lady hag twitching.

I think it would be cool to create a custom particle effect of bodies flying out of a ship hole. I just can't figure out how to limit its time on screen. Otherwise it would look like a ship is bleeding people.
Title: Update on Scotchy's Galaxy Class........
Post by: Grey Wolf on May 05, 2004, 07:44:59 pm
They have managed to blow out the front of the bridge before (in Nemesis, for example). Emergency force fields then activate to protect the occupants. Only after a few ensigns are sucked out, of course.
Title: Update on Scotchy's Galaxy Class........
Post by: SadisticSid on May 05, 2004, 07:50:13 pm
Saucer separation isn't do-able unless you treat the ship as two entities and have them dock and undock. But then of course you get two entities to target and it looks odd in the targeting window.
Title: Update on Scotchy's Galaxy Class........
Post by: Starks on May 05, 2004, 08:15:25 pm
Quote
Originally posted by Grey Wolf 2009
They have managed to blow out the front of the bridge before (in Nemesis, for example). Emergency force fields then activate to protect the occupants. Only after a few ensigns are sucked out, of course.
Blown out you mean... You are blown into space, not sucked. Must I go over the difference between sucking and blowing?
Title: Update on Scotchy's Galaxy Class........
Post by: StratComm on May 05, 2004, 08:29:57 pm
If you're going to get nitpicky I suggest you look both those words up.  The difference between sucking and blowing is what you consider normal; suction is air moving toward lower pressure (vacuum or near-vacuum) while blowing is air moving away from higher pressure.  So the air is getting sucked out into space, and blowing things along with it if you want to use the terms in their most technical meanings.  Meanwhile, since we can't live in the void, saying someone was sucked out sounds more appropriate. :p
Title: Update on Scotchy's Galaxy Class........
Post by: WMCoolmon on May 05, 2004, 09:00:37 pm
First reaction: :eek2:
Second reaction: :eek2:
Third reaction: None, by that time I was in the ER getting my jaw refastened. :p: I want that in game.... :eek2:

Quote
Originally posted by LLivingLarge
Must I go over the difference between sucking and blowing?


Please, this is a family forum.



:lol: I crack myself up sometimes...
Title: Update on Scotchy's Galaxy Class........
Post by: Xelion on May 06, 2004, 04:32:20 am
I like the detail ;) nice work :yes:
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 06, 2004, 06:56:40 am
Quote
Originally posted by Omniscaper
In regards to the bridge, I've been looking for a way to disable a ship in freespace once a particular subsystem is destroyed. I can't find a way to keep a ship from firing once a designated subsystem is destroyed. I believe the Galaxy class that is up now has a bridge as a subsystem but I didn't desginated as targetable in the TBL since its useless.


Add an event to the mission that destroys your engines and/or weapons subsystems as soon as the bridge subsystem is destroyed. Or you can simply use the ai-play-dead option from ai-goals

Quote
Originally posted by Omniscaper
Any ideas here folks? Especially for scripting a Galaxy Class capable of Suacer seperation. Need input before Scotchy finishes it so I can spruce up for it.


If the ship is stationary you possibly could fake it using the model replacement SEXPs (i.e replace one model with one of just the saucer and warp in a second one to replace the engine section). I've not tried the replacement SEXP's though so I'm not 100% certain how they work.
Title: Update on Scotchy's Galaxy Class........
Post by: Fineus on May 06, 2004, 07:15:16 am
Well the FS code already allows two ships to be docked together then separate... the trick is to make sure they're docked together in the first place then separate if you want them to...
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 06, 2004, 07:28:39 am
Quote
Originally posted by Kalfireth
Well the FS code already allows two ships to be docked together then separate... the trick is to make sure they're docked together in the first place then separate if you want them to...


The problem with that approach is the targeting system only allows you target one half of the ship at a time.  It also means that one half of the ship can be blown up when the two are docked together without affecting the other one.
Title: Update on Scotchy's Galaxy Class........
Post by: Bobboau on May 06, 2004, 09:24:47 am
I'd imagine that the times were it seperates would be as rare as seen in the show, basicly only to show it could do it, so you wouldn't likely have time to see this.

now as for the bridge, the Galixy had a battle bridge, that was used once or twice, it's in the center of the saucer section, I beleve (doesn't have his galixy blueprints handy, I actualy do have them at home :D ), and I do recal sevral unpleasant charicters saying "target their bridge!" for example in the first TNG movie, those couple of Klingon sluts in the bird of prey.
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 06, 2004, 09:39:13 am
LOL.... , you called them sluts... LOL
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 06, 2004, 11:34:44 am
Quote
Originally posted by Bobboau
the Galixy had a battle bridge, that was used once or twice, it's in the center of the saucer section, I beleve (doesn't have his galixy blueprints handy, I actualy do have them at home :D )


[Nerd mode] It's on the engine section. It's the bridge when the ship seperates [/Nerd Mode]
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 06, 2004, 12:55:28 pm
COOL.  The only time I ever saw the saucer thing seperate was in the movie where the enterprise crashes into a planet killing everyone inside.  Admiral Tolwyn was the guy who made it crash, cuz he wanted to get into a pink cloud.

Was that something they implemented only for the movie?
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 06, 2004, 01:16:45 pm
My God I AM a dork!!! I recognized your Admiral Towlyn (Wing Commander 3) reference!!!

::weeps in shame::

WAIT A MINUTE!!! Why should we be ashamed of our knowledge of pop scifi culture? You know what, for now on, I'll take no shame for being interested in this type of fiction. SCIFI is good sh%*. As long as it doesn't cosume our lives to the point where we wear Kilingon attire.

I never understood the association of being a "dork" or "geek" with scifi. Perhaps it all stems from highschool stereotyped cliques suchas jocks, dorks, nerds.
Title: Update on Scotchy's Galaxy Class........
Post by: Flipside on May 06, 2004, 01:57:00 pm
If Man U fans can stick posters of David Sodding Beckham on their wall, then why shouldn't sci-fi fans stick up Babylon 5 posters or the like? Why is one person 'Normal' and the other a 'Nerd'? ;)
Title: Update on Scotchy's Galaxy Class........
Post by: Jiggyhound on May 06, 2004, 02:19:05 pm
well, those who stick up db posters on their walls are just football obsessed freaks.
Title: Update on Scotchy's Galaxy Class........
Post by: J3Vr6 on May 06, 2004, 04:01:42 pm
why?  they could put them up cuz they think he's dreamie...  *bats eyes*
Title: Update on Scotchy's Galaxy Class........
Post by: Antares on May 06, 2004, 04:28:03 pm
The Enterprise seldom had to initiate saucer-separation, but it certainly happened on more than one occasion prior to the movie.  The instance that most readily comes to mind is the episode with the Echo-Papa-607 supercomputer; I seem to recall the saucer separating during one of the battles against the Borg, as well.

And yeah, I'm a geek.

Edit: For those of you questioning the perils of an exposed bridge, look no further than The Wrath of Khan.  The Enterprise pummels the crap out of the Reliant, firing directly on the bridge on two occasions: on the first, the character heavily-implied to be Khan's son is killed, while on the second, Khan himself is gruesomely wounded.
Title: Update on Scotchy's Galaxy Class........
Post by: DaBrain on May 06, 2004, 04:35:39 pm
Quote
Originally posted by Antares

Edit: For those of you questioning the perils of an exposed bridge, look no further than The Wrath of Khan.  The Enterprise pummels the crap out of the Reliant, firing directly on the bridge on two occasions: on the first, the character heavily-implied to be Khan's son is killed, while on the second, Khan himself is gruesomely wounded.


That was an accident.
They were in a nebula so they couldn't aim.

They never had the intention to hit the bridge! I'm sure they wanted to hit something stupid, as the always do ;)
Title: Update on Scotchy's Galaxy Class........
Post by: Peter on May 06, 2004, 04:46:26 pm
[NITPICK] Actually, the first time was in open space. The second time they were in the Nebula. [/NITPICK]

It is fairly stupid sticking the command centre on the top of the ship isint it? Almost as bad as a real ship where the Bridge is stuck in a very exposed position...
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on May 06, 2004, 04:51:47 pm
The Wrath of Khan was a good movie regardless.  remember that in this same movie with the exposed bridges on the ships and Khan somehow knowing a klingon saying, Kirk manages to shout so loud that you can hear him in the vaccum as they do a zoom out shot of the planet.
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 06, 2004, 05:54:15 pm
KHAN!!!!



Khan!!!




khan!!!!!



Then again, if you can hear phasers and photon torpedoes in the vacum of space (not possible),  I think his screams would be audible as well. He must have a mighty set of lungs.
Title: Update on Scotchy's Galaxy Class........
Post by: ShadowDrakken on May 06, 2004, 06:25:33 pm
seems everyone forgets that the Galaxy class has a battle bridge tucked away in more protected areas... the main bridge would be similar to an observation bridge
Title: Update on Scotchy's Galaxy Class........
Post by: WMCoolmon on May 06, 2004, 06:52:16 pm
Quote
Originally posted by Turambar
The Wrath of Khan was a good movie regardless.  remember that in this same movie with the exposed bridges on the ships and Khan somehow knowing a klingon saying, Kirk manages to shout so loud that you can hear him in the vaccum as they do a zoom out shot of the planet.


:lol: He is the Voice. :p

I thought the revenge line was something from Shakespeare?
Title: Update on Scotchy's Galaxy Class........
Post by: Flipside on May 06, 2004, 06:52:52 pm
aan!!.......

ann!....

An!....

N....

...

Sorry :nervous:
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on May 06, 2004, 07:06:15 pm
moby dick

Khan loves to quote moby dick
Title: Update on Scotchy's Galaxy Class........
Post by: Starks on May 06, 2004, 07:23:08 pm
Quote
Originally posted by Antares
The Enterprise seldom had to initiate saucer-separation, but it certainly happened on more than one occasion prior to the movie.  The instance that most readily comes to mind is the episode with the Echo-Papa-607 supercomputer; I seem to recall the saucer separating during one of the battles against the Borg, as well.

And yeah, I'm a geek.

Edit: For those of you questioning the perils of an exposed bridge, look no further than The Wrath of Khan.  The Enterprise pummels the crap out of the Reliant, firing directly on the bridge on two occasions: on the first, the character heavily-implied to be Khan's son is killed, while on the second, Khan himself is gruesomely wounded.
What about when they were being chased by the Crystal Entity?
Title: Update on Scotchy's Galaxy Class........
Post by: StratComm on May 06, 2004, 07:51:24 pm
I don't remember the ships to be vulnerable to the Crystal Entity, as it seemed to be unable to penetrate shielding.  The saucer did seperate in the first encounter with the Borg, though, and it was noted that the borg seemed to ignore the saucer but attack the engineering hull, presumably because more of the crew was on the saucer and it could not escape, allowing easy (presumably) assimilation.
Title: Update on Scotchy's Galaxy Class........
Post by: Flipside on May 06, 2004, 08:09:17 pm
Encounter at Farpoint, when being pursued by Q iirc?
Title: Update on Scotchy's Galaxy Class........
Post by: Starks on May 06, 2004, 08:09:42 pm
The saucer was separated and asked to return to the nearest Star Base because the situation had become very dangerous.
Title: Update on Scotchy's Galaxy Class........
Post by: Flipside on May 06, 2004, 08:16:07 pm
Yes, that was back in Q's 'Look Mum! I'm a Plasma Ball!' stage :(
Title: Update on Scotchy's Galaxy Class........
Post by: Setekh on May 06, 2004, 08:31:35 pm
Quote
Originally posted by karajorma
Cause in sci-fi you never aim for the bridge. It would be unsportsmanlike :D


That's just not cricket!
Title: Update on Scotchy's Galaxy Class........
Post by: Gregster2k on May 06, 2004, 10:05:29 pm
hrm...regarding keeping the two sections as two docked ships, it IS feasible if its just set in FRED manually so that if one goes boom WHILE the Galaxy is in one piece, the other half blows up with it. Especially if the half that's going boom is the engineering section where that wonderfully volatile antimatter warp core is...

And regarding docking, since its VERY rare for a starship to dock airlock-to-airlock with another ship, keeping the two sections of the ship docked together won't cause problems with the "more than one ship needing to dock", because YOU HAVE *TRANSPORTERS*! In Star Trek, capital ships NEVER dock with each other, so having the two Galaxy class sections docked all the time works...

All this Galaxy class needs is a few designated Fighter*COUGH*Shuttlebays, the ability to launch craft from those Shuttlebays, and an SCP-added tractor beam.
 ;)
;7
Title: Update on Scotchy's Galaxy Class........
Post by: Grey Wolf on May 06, 2004, 11:56:19 pm
Kind of a funny decision to make though, as the Saucer lacks a warp drive. Only ship that has multiple warp drives is the Prometheus, IIRC.
Title: Update on Scotchy's Galaxy Class........
Post by: Trivial Psychic on May 07, 2004, 01:33:41 am
I'd suggest that one model be created that has both the saucer and drive sections in one, then have additional separate models created for the drive and saucer.  You'd use the single model version most of the time, but if you needed to separate as part of mission events, just give the unified version a specific departure time and location with no warp effect.  Then have the stardrive and saucer sections, docked together, arrive at exactly the same point, at exactly the departure time of the unified version, then tell them to undock right afterwords.  The only potential problem with this is transfering potential hull and subsystem dammage.

Later!
Title: Update on Scotchy's Galaxy Class........
Post by: Bobboau on May 07, 2004, 01:42:53 am
you don't even need to bother with the tweaked out ques
Title: Update on Scotchy's Galaxy Class........
Post by: Gregster2k on May 07, 2004, 01:27:00 pm
mmm...i like Psychic's idea...
Title: Update on Scotchy's Galaxy Class........
Post by: Flaser on May 07, 2004, 02:07:02 pm
The different stats can be transfered using variables.
Title: Update on Scotchy's Galaxy Class........
Post by: TrashMan on May 07, 2004, 04:53:48 pm
Who cares about what the target window looks like!

GALAXY-CLASS STARSHIP:

Production base: ASDB Integration facility, Utopia Planitia Fleet yards, Mars
Type: Explorer
Accommodation: 1.012 officers and crew, 200 visiting personnel, 15.000 person evacuation limit
Power plant: One 1500 plus cochrane warp core feeding two nacelles, one impulse system in stardrive section, two impulse systems in saucer section
Dimensions: Length - 642.51 meters, beam - 463.73 meters, height - 195.26 meters
Mass: 4.500.000 metric tonnes
Performance: Warp 9.6 for 12 hours (STD) Warp 9.9 for 12 hours (UPRTD)
Armament: 15 type-10 phaser emitters, 4 photon torpedo launchers
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 07, 2004, 09:41:38 pm
Agreed, Trashman

You folks will get a kick out of this.......

(http://www.penguinbomb.com/omniscaper/WIPS/bumptest2.jpg)

(http://www.penguinbomb.com/omniscaper/WIPS/bumptest3.jpg)

Scotchie's nearly perfected bumpmapping. I hope bumpmapping makes it to FS soon.
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on May 07, 2004, 10:30:26 pm
ooooooooooooooh *drools*

yes, bump-mapping would be cool.  And "after 3.6" is getting closer every day.  You have to wonder the coders are excited for or dreading this momentous event
Title: Update on Scotchy's Galaxy Class........
Post by: Bobboau on May 07, 2004, 10:51:46 pm
I just want the damn code freize over so I can have my hobby back
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 08, 2004, 05:20:17 am
Quote
Originally posted by Trivial Psychic
I'd suggest that one model be created that has both the saucer and drive sections in one, then have additional separate models created for the drive and saucer.  You'd use the single model version most of the time, but if you needed to separate as part of mission events, just give the unified version a specific departure time and location with no warp effect.  Then have the stardrive and saucer sections, docked together, arrive at exactly the same point, at exactly the departure time of the unified version, then tell them to undock right afterwords.  The only potential problem with this is transfering potential hull and subsystem dammage.

Later!


That's pretty much what I suggested except that I used the model replacement SEXP's for one of the models :)

It works but only if you know exactly where the ship will be.

Hmmm. What you could do however is use the get and set position SEXPs. Warp the ship in a million metres away and then bring it in that way.
Title: Update on Scotchy's Galaxy Class........
Post by: Turnsky on May 08, 2004, 05:58:59 am
Quote
Originally posted by Bobboau
I just want the damn code freize over so I can have my hobby back


y'know, this is just a suggestion, but, you could have the code-frozen SCP build, and "bob's personal tweaking Build" so you could just mess around with it and see what you'd be able to get working on it and whatnot.. ;)
Title: Update on Scotchy's Galaxy Class........
Post by: Manic on May 09, 2004, 03:39:07 am
Come to think of it... Why is it all these sci-fi games and movies/shows all have windows and glass cockpits? I would think they'd use viewscreens on the inside of a bit of armor plating, considering how easily one could blow thier way through glass with a missile...
I know, I know... asthetics... but it's still suicide.
"Captain, your quarters have been depressurized by a torpedo."
"Damn! I knew that skylight was a bad idea! My stamp collection?"
"Gone, sir."
"Kahhhhhhhhhhhhhn!"

ok, so that was corny. I know.
Title: Update on Scotchy's Galaxy Class........
Post by: karajorma on May 09, 2004, 04:16:24 am
Quote
Originally posted by Manic
"Captain, your quarters have been depressurized by a torpedo."
"Damn! I knew that skylight was a bad idea! My stamp collection?"
"Gone, sir."
"Kahhhhhhhhhhhhhn!"


ROTFLMAO :lol:
Title: Update on Scotchy's Galaxy Class........
Post by: TrashMan on May 09, 2004, 09:45:42 am
specular glows....reflections...self-illumination....bump mapping...

Who needs Far Cry & Doom 3?
We have our SCP Wizzards...
B.t.w - I showed the guys at Bridge Commander, Starfleet Cammoan and Armada 2 forums the links to the best pics from the Star Trek project...
I allmost drowned in their drool...
Title: Update on Scotchy's Galaxy Class........
Post by: ChronoReverse on May 12, 2004, 10:24:01 pm
[nerd mode on] When the people who designed the Enterprise D were doing the brainstorming, they actually wanted the Enterprise to do the separation EVERY time they had a battle.  This was eventually taken out when they realized how annoying (and expensive) it would be to do the separation every time. [/nerd mode off]

Brought to you from the Technical Manual of ST:TNG.


Speaking of which.  I wonder why they bothered putting the Captain's Yacht on the Enterprise if they never planned to use it.
Title: Update on Scotchy's Galaxy Class........
Post by: Gregster2k on May 17, 2004, 07:29:11 pm
Well...they used it in Star Trek: Insurrection -- of course -- =[COUGH]= that was on the Sovereign Class Enterprise-E, not the D. *starts looking for his collector's edition Enterprise-D schematics pack buried somewhere in his room*

Come to think of it, though, that would be a neat idea to have the Captain's Yacht as ANOTHER docked component...for missions that require the use of it.
Title: Update on Scotchy's Galaxy Class........
Post by: Sandwich on May 19, 2004, 04:39:53 am
*cries at the beauty*
Title: Update on Scotchy's Galaxy Class........
Post by: Turnsky on May 19, 2004, 06:06:15 am
show... us...that... ingame...
Title: Update on Scotchy's Galaxy Class........
Post by: Gloriano on May 19, 2004, 06:07:43 am
WOW
Title: Update on Scotchy's Galaxy Class........
Post by: Omniscaper on May 24, 2004, 10:22:13 pm
I'm so itching for this. Word has it that the first week of June will be D-day. We shall see. It'll take time for me to put together new hardpoints and TBL's.

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/23front.jpg)
(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/23over.jpg)
(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/23under.jpg)
(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/23warbay.jpg)
(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/wire1_145.jpg)
(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/wire2.jpg)



For those who have the first beta version of the Galaxy for Freespace2, review what I have done so for it, TBL and hardpointing, and offer suggestions or even assistance for its transplant into Freespace.
Title: Update on Scotchy's Galaxy Class........
Post by: Sandwich on May 25, 2004, 12:59:47 am
Hot diggity...
Title: Update on Scotchy's Galaxy Class........
Post by: Scotchy on May 25, 2004, 02:17:43 am
Hi everybody! Glad you like my work. It'll be out soon.
Title: Update on Scotchy's Galaxy Class........
Post by: c914 on May 25, 2004, 02:23:25 am
:welcome:

hehehe my first  welcome beam :D :D :D
Title: Update on Scotchy's Galaxy Class........
Post by: Bobboau on May 25, 2004, 03:07:56 am
there are some geometry issues you may want to look into, the pasard colectors (or what ever there called the necell tips) have way too many polys compaired with the rest of the ship, and the ass end could use a few more.
Title: Update on Scotchy's Galaxy Class........
Post by: Raptor on May 25, 2004, 12:54:33 pm
Quote
Originally posted by c914
:welcome:

hehehe my first  welcome beam :D :D :D


You forgot the full 'Welcome!' speech!;)
*Offical Voice*

'Welcome to the Hard Light Productions Forums.  Exits are to your left, right and left rear.  The exit to your right rear is only a paint job on the wall.  Unfortunatly someone ate the keys so you will not be able to leave.  Under your seat you will find old sweet wrappers, broken FS2 models,oh and a flamethrower.  We however are out of naplam, so you'll have to use it to hit people over the head with.  In the event of an emergency there are plasma rifles stored in the forward weapons locker, but this can only be opened by an Admin, God, :V: or a hyperintelligent shade of the colour blue.  If for any reason you are crawling around in the duct work, the odds are you will encounter a Shivan.  They are hard to miss, what with the five arms and all.  If your lucky, it'll just be Carl.  You can tell him apart by the gold chain he wears.  Just give him your lunch and back VERY slowly.  If it's not Carl, well...  Please note that the control room is guarded by subspacial claymore mines.
Thank you for joining HLP and we hope you have a pleasent and productive stay.:D

*/Offical Voice*


Dang, I've been wanting to say that (or at least something like that) for a while.;):yes:
Title: Update on Scotchy's Galaxy Class........
Post by: Havock on May 25, 2004, 01:57:23 pm
*dark future image of wars between different members on "who has the right to use the beam and/or speech*
Title: Update on Scotchy's Galaxy Class........
Post by: Sandwich on June 03, 2004, 12:31:45 am
I'm surprised that nobody's "upgraded" the beam, although it is fairly powerful in its simplicity. As for the speech, it's a living, growing thing, one that keeps being added to and built up - I can't wait to see the next version... and the next... and the next... ;)
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on June 03, 2004, 08:42:32 am
lol, the hi-res welcome beam.

gimme a few minutes and ill see what i can come up with
Title: Update on Scotchy's Galaxy Class........
Post by: Turambar on June 03, 2004, 09:05:23 am
(http://img30.imageshack.us/img30/4743/welcome2hlpbbcopy.gif)

Edit: Let this be  lesson to you all, you can't accomplish anything good in 2 minutes by running filters over stuff
Title: Update on Scotchy's Galaxy Class........
Post by: Viper1000 on June 03, 2004, 09:13:14 am
hehe um yeah