Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on May 07, 2004, 01:32:55 am
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bunch of particle graphics inhancements, lests see if anyone can do better.
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:yes:
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Screenshots
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3 things:
1 - Once again, the damned old box-effect. Make sure that the ANI fades to RGB $0,0,0 at all edges - you have clear visible box edges again (look at particleexp01).
2 - There seem to be some colour problems in particleexp01 - sharp edges that will probably look kinda pixelated in-game. Could you try to get these colour compression issues cleared?
3 - Increase the general FPS of your animations. They're very stuttery TBH.
They could look pretty cool in-game though if you fixed these issues. :nod:
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I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.
Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani
I thinks that looks great. Especially for the flak projectiles...
I like my particlexp better
:p
Here is my (tossed) version of particle smoke (frame 4):
(http://www.ystart.net/upload/20040507/1083946773.jpg)
Edit: ParticleEXP has to be a longer animation and it should start smal and end big (faded out).
It's kinda red, which will look odd together with blue and green beamglows.
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Heh, I can see HVoxels is going to be seeing a lot of work over the coming months ;)
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Originally posted by DaBrain
I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.
Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani
I thinks that looks great. Especially for the flak projectiles...
If you follow my instructions you get this effect:
(http://www.ystart.net/upload/20040507/1083957665.jpg)
This improves LS's hornet too.
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What can these be used for? Me stupid.
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DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)
I could try making a smoke thingy for it, might look pretty cool :)
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Looks like something from the N64, doesn't look very good...
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Change it to smoke... or some kind of plasma fire.
I maintain that all references to ship damage should look at Starlancers example and copy, closely.
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Originally posted by Lightspeed
DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)
I could try making a smoke thingy for it, might look pretty cool :)
Just try it. It looks MUCH better.
And don't try to see the explosion in it.
It's not that differen from the old smoke. (Which doesn't look like smoke either)
Edit: If you think it looks like an explosion, you forgot that it's moving like the old smoke effect. (While it's animated)
Also I don't understand why the performance is affected this much if you get near the effect...
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Originally posted by Kalfireth
I maintain that all references to ship damage should look at Starlancers example and copy, closely.
:nod: i second that.
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Originally posted by DaBrain
Also I don't understand why the performance is affected this much if you get near the effect...
that would be because the closer you get, the more screenestate the effect takes up, so the more pixels need to be calculated, appearantly in this situation that puts a performance hit on your card...