Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on May 07, 2004, 01:32:55 am

Title: I think these look kind of nice
Post by: Bobboau on May 07, 2004, 01:32:55 am
bunch of particle graphics inhancements, lests see if anyone can do better.
Title: I think these look kind of nice
Post by: Carl on May 07, 2004, 01:53:22 am
:yes:
Title: I think these look kind of nice
Post by: RandomTiger on May 07, 2004, 02:50:15 am
Screenshots
Title: I think these look kind of nice
Post by: Lightspeed on May 07, 2004, 07:44:28 am
3 things:

1 - Once again, the damned old box-effect. Make sure that the ANI fades to RGB $0,0,0 at all edges - you have clear visible box edges again (look at particleexp01).

2 - There seem to be some colour problems in particleexp01 - sharp edges that will probably look kinda pixelated in-game. Could you try to get these colour compression issues cleared?

3 - Increase the general FPS of your animations. They're very stuttery TBH.

They could look pretty cool in-game though if you fixed these issues. :nod:
Title: I think these look kind of nice
Post by: DaBrain on May 07, 2004, 11:21:17 am
I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.


Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani

I thinks that looks great. Especially  for the flak  projectiles...



I like my particlexp better
:p





Here is my (tossed) version of particle smoke (frame 4):

(http://www.ystart.net/upload/20040507/1083946773.jpg)

Edit: ParticleEXP has to be a longer animation and it should start smal and end big (faded out).
It's kinda red, which will look odd together with blue and green beamglows.
Title: I think these look kind of nice
Post by: Flipside on May 07, 2004, 11:33:48 am
Heh, I can see HVoxels is going to be seeing a lot of work over the coming months ;)
Title: I think these look kind of nice
Post by: DaBrain on May 07, 2004, 02:23:59 pm
Quote
Originally posted by DaBrain
I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.


Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani

I thinks that looks great. Especially  for the flak  projectiles...


If you follow my instructions you get this effect:
(http://www.ystart.net/upload/20040507/1083957665.jpg)

This improves LS's hornet too.
Title: I think these look kind of nice
Post by: J3Vr6 on May 07, 2004, 02:49:51 pm
What can these be used for?  Me stupid.
Title: I think these look kind of nice
Post by: Lightspeed on May 07, 2004, 04:47:55 pm
DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)

I could try making a smoke thingy for it, might look pretty cool :)
Title: I think these look kind of nice
Post by: adwight on May 07, 2004, 05:34:51 pm
Looks like something from the N64, doesn't look very good...
Title: I think these look kind of nice
Post by: Fineus on May 07, 2004, 07:17:26 pm
Change it to smoke... or some kind of plasma fire.

I maintain that all references to ship damage should look at Starlancers example and copy, closely.
Title: I think these look kind of nice
Post by: DaBrain on May 08, 2004, 06:32:53 am
Quote
Originally posted by Lightspeed
DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)

I could try making a smoke thingy for it, might look pretty cool :)


Just try it. It looks MUCH better.

And don't try to see the explosion in it.

It's not that differen from the old smoke. (Which doesn't look like smoke either)


Edit: If you think it looks like an explosion, you forgot that it's moving like the old smoke effect. (While it's animated)


Also I don't understand why the performance is affected this much if you get near the effect...
Title: I think these look kind of nice
Post by: Turnsky on May 08, 2004, 06:37:52 am
Quote
Originally posted by Kalfireth

I maintain that all references to ship damage should look at Starlancers example and copy, closely.


:nod: i second that.
Title: I think these look kind of nice
Post by: JarC on May 08, 2004, 07:35:56 am
Quote
Originally posted by DaBrain
Also I don't understand why the performance is affected this much if you get near the effect...
that would be because the closer you get, the more screenestate the effect takes up, so the more pixels need to be calculated, appearantly in this situation that puts a performance hit on your card...