Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on May 07, 2004, 06:27:34 am
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I know the SCP implemented them, but how do you do them? :confused:
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Table editing, AFAIK.
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when you do figure it out, put it on the wiki.
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Wasn't there a thread regarding the particle code and what have you (as well as table entries for same) a while back in this very forum?
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yea. i tried searching though and i couldn't find it.
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Originally posted by Lightspeed
Table editing, AFAIK.
But what flags?
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I'll dig up my old Myrmidon with the Sparkly Jets and see if I can remember how it's done ;)
Flipside :D
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I want to help!!
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Originally posted by Flipside
I'll dig up my old Myrmidon with the Sparkly Jets and see if I can remember how it's done ;)
Flipside :D
I absolutely loved those. If you do lok it up, could you post the files again? :)
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http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Particle%20Thrusters?action=edit
here it is. just post something, i can format it if you don't want to.
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Ok. Done a little, but it needs work.
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Originally posted by Raa Tor'h
I absolutely loved those. If you do lok it up, could you post the files again? :)
If I can find em again, I'll upload 'em, no problem :)
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some screens please, so i can know what I'm working with
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(http://www.aqsx85.dsl.pipex.com/images/screen02.jpg)
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wow, now THAT has potential
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If you plan on doing something, go play a bit of Freelancer - the smoke trails might look hella cool in FS.
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Could someone give us a solid answer on how to do these? :D
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looks like a great start, but needs refinement. I'd love to see more particle effects for various portions of the game
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Originally posted by Unknown Target
Could someone give us a solid answer on how to do these? :D
Take the entry I put in the Wiki and tweak it.
Edit: Good, someone tweaked it. :) But why is there an "!" at the end of my name? :p
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i tweaked it.