Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on May 08, 2004, 02:26:02 pm
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Hoeky dokey, I've had a look through the archives and tried to follow the instructions I found, but I'm not having any success. Basically what I've got it a large cylindrical primitive, and obviously it appears in-game with the specularity picking out all the faces. Can this autofaceting thingy help me to make it look round, and how do I go about it? I've got the appropriate PCs build :nod:
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in TS apply auto-faceting, with an angle of 60, convert with the apropriate version of PCS
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60, eh?
[EDIT]w00t, sorted. You can still see the faces but then that's what I get for trying use such a perfectly rounded shape I s'pose.
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Any number works. I use alot of different settings depending on the vessel. :nod:
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I said 60 cause you said cylender, and I figured that would work best
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'Tis a 32-sider, if that matters
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32 is the defalt, it'll probly work