Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lt.Cannonfodder on May 10, 2004, 03:41:10 am
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Some of you may remember (not) my old planet thread and the failed attempt to make a gas giant. Well, I'm back with much nicer gaseous anomalies :)
Everything is done in Lightwave using only the procedural textures. I think they came out pretty nice :)
First on is a blueish planet with rings:
(http://img8.imageshack.us/img8/2015/GasGiant1.jpg)
Another shot of the same planet:
(http://img8.imageshack.us/img8/5346/GasGiant6.jpg)
I'm not sure if this one is a gas giant or just a rock planet with heavy clouds. You decide :D
(http://img8.imageshack.us/img8/9364/GasGiant2.jpg)
Another blue giant:
(http://img8.imageshack.us/img8/5081/GasGiant3.jpg)
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I tried to make this one a bit like Jupiter. Not my favorite, but good enough:
(http://img8.imageshack.us/img8/226/GasGiant4.jpg)
Similar to the previous, only this one is blue:
(http://img8.imageshack.us/img8/5705/GasGiant7.jpg)
The last one is my favorite. An orange/yellow planet with large rings:
(http://img9.imageshack.us/img9/2684/GasGiant5.jpg)
And just for fun, another shot :)
(http://img9.imageshack.us/img9/6829/GasGiant8.jpg)
Now, if anyone wants to use these ingame I'd be happy to give you the original tga files. Only problem is, I don't have a place where to host :(
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nice planets, did you follow some tutorial when you made these? and how big is the file when you zip it?
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Originally posted by Windrunner
nice planets, did you follow some tutorial when you made these? and how big is the file when you zip it?
No tutorials, just used my imagination (which is rather limited).
Compressed file is about 2.5 Mb.
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meh
(http://freespace.volitionwatch.com/blackwater/venus03.jpg)
(http://freespace.volitionwatch.com/blackwater/crim.jpg)
(http://freespace.volitionwatch.com/blackwater/gasgiant03.jpg)
(http://freespace.volitionwatch.com/blackwater/gasgiant04.jpg)
(http://freespace.volitionwatch.com/blackwater/neptune03.jpg)
(http://freespace.volitionwatch.com/blackwater/pluto01.jpg)
(http://freespace.volitionwatch.com/blackwater/pluto02.jpg)
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Is it a 3d models of your planets Lt.Cannonfodder and Bobboau? Or is it simply TGA pic? If this planets are in 3d, is shine or light on it is really from sun?
I mean... can I put the sun and that model (if is it a model) in FRED, and I'll get a real shadow on planet and light on it from that way where sun is?
That will be awsome. :D
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*calls in FSCZ hounds to steal/use it all*
erm, if you have hosting issues for something under 10 megs, toss it to kasper-loopstra @ hetnet . nl .
warn me by PM before sending though.
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@Bob:
Your point being...?
Are those ingame models? If so, then I suggest you'd use some other planetry maps. The topmost one looks like Venus (not sure though) and the red/yellow/blue planets seem to be using Neptune map, which I consider to be pretty ugly.
@Foxer:
My images are rendered, but I could make planetary maps that can be used on ingame models. Hmmm... that isn't a bad idea at all... :)
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Hmmm... making a flat map is a bit trickier than I tought. Anyway, here's the first version of a planetary map, half-sized.
(http://img6.imageshack.us/img6/6584/gasmap0001.jpg)
Don't mind that odd "cross" at the center, I forgot to remove it.
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Yay!!!...I want ;)
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could you throw in some spots and swirls or something on the maps?
Also, can someone with more of a brain then me explain if it is even remotely possible to have any background thingy spin visibly in real life? This includes proto planets and stuff like that.
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Originally posted by kasperl
Also, can someone with more of a brain then me explain if it is even remotely possible to have any background thingy spin visibly in real life? This includes proto planets and stuff like that.
Jupiter has a the fastest rotation speed of any planet in the solar system and still takes 10 hours to make a rotation. That gives it a rotation of 36 degrees an hour or roughly 12 degrees in 20 minutes of action packed fighting. Hardly seems worth the effort does it?
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unless you're really close to it, ok. But would it, in theory, be possible for something to make a visible rotation within mision time?
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No idea. I doubt that Jupiter is the fastest rotating planet in the universe somehow but you'd need quite a large rotation speed to be noticable especially if you want a visable rotation rather than a "oh look! It moved" at the end of the mission.
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Lt.Cannonfodder: they don't look quite right... they need the swirls in each band and just a bit crossing the bands to make them feel more real... like Bobbaou's (which are quite excellent btw)
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Originally posted by ShadowDrakken
Lt.Cannonfodder: they don't look quite right... they need the swirls in each band and just a bit crossing the bands to make them feel more real... like Bobbaou's (which are quite excellent btw)
The newest and best picture of Saturn to date:
(http://ciclops.lpl.arizona.edu/PR/2004D29/final.jpg)
Now tell me, does it look very swirly to you? :D
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I love that Cassini image. Absoultely beautiful :D
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http://www.sectorgame.com/FSCZ/kasperl/ggbg/
the ace file contains it all, the TGA's, well, duh. Someone can post them as images if they want, I'm not fighting with the img tags again.
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Originally posted by Lt.Cannonfodder
The newest and best picture of Saturn to date:
http://ciclops.lpl.arizona.edu/PR/2004D29/final.jpg
Now tell me, does it look very swirly to you? :D
that's not even a photo, it's a composite, a series of overlaid photos. It creates the same effect as leaving the shutter open for an extended exposure of stars or vehicle headlights
this one is from NASA's site on that same mission, only its actual photos instead of composites
(http://saturn.jpl.nasa.gov/multimedia/images/saturn/images/PIA05386.jpg)
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Why is there a big black spot on the Saturn picture? That can't be natural can it?
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My guess would be the shadows of some of the planet's moons. They may also be storms of some kind, but the seperation that develops between one shot and the next indicates something above the surface in approximately orbital motion. Unless of course you mean the black spot in the composite above the rings, which if I am not mistaken is the shadow of the rings themselves (remembering that contrast has been exaggerated in making the composite)
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when making gas giants, don't use bump maps.
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Those are excellent, Lt. Cannonfodder. :nod::yes:
I've always been pround of this:
(http://www.3dap.com/hlp/hosted/scroll/rasalgethibg.jpg)
Note, it is an in-game screenshot.
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oh....my......god.....
THAT IS SWEET!!!!!!!
How did you manage to get those asteroids like that???
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Particles, I'd have to guess. It looks kind of like an in-game screenshot to me.
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Thanks, Ses! :) Very nice looking screenie :nod:
I guess I'm not that good at making gas giants (yet). I should propably make more solid planetoids, they did look much better anyway.
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Originally posted by Carl
when making gas giants, don't use bump maps.
if this was directed at me,
the last two wern't gas gian'ts I just realy liked the way they looked and fel like shareing, on the others, I find it adds a good bit of detail if you have a faint bump map, look at the clouds near the polar section of the yellow one.
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sesq's planet screen is from one of my missions in the Scroll of Atankharzim. A demo is almost complete and it will feature that.
What we did for that mission is to use an asteroid field to simulate flying near the rings and then we used some bitmaps. it looks sweet ingame.
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Carl is right, the background images were generated using particles in 3dsmax (back when it wasn't corrupted--really wish I had something to reinstall it with).
Basically, I made a short donut and stuffed as many particles into the sucker as my CPU could handle, and then took renders of it. That background is actually made out of four different bitmaps so that it fills fully half of the sky in the mission.
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Wow...
Sesq that is very, very cool :nod: