Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deepblue on May 11, 2004, 03:54:41 pm
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Anyone know how to activate env mapping on bobs latest env build?
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Click the "run" button in the launcher :D
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Wait, does env mapping show in the tech room, BEFORE you enter a mission?
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No, it doesn't not until it has an env map to use from running a mission ;)
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no. How should it? Theres no sky cube. It will not get resetted after a mission so you'll see the environment of the last played mission in the techroom.
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I thinks that enviroment mapping in tech-room is weird and bad idea. In game it rox!! But in tech-room... (?)
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I think we should use a special 'background' for the Tech room, but that's the best place to take screenshots so env should be in there, and it looks niiicee :D
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Good idea with this 'special bck' :).
BTW. You're right its best place to take screenshots of models. In past (retail FS2 times ;)) best place to take screens was ModelView32 from DNet, there was a full rotation, key-rotation-control and zoom! I really miss it. Is there any possibilities to make another version of some kind of ModelView (integrated with FS2Open ofcourse)?
Or... is there a FRED2Open version that views models with all Open effects? That would be cool :).
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can anyone here host my 3.6 thrusters fix? its 1.85 mb and includes matching .pcx and .tga files, and non-self-conflicting afterburner glows (as well as an improvement on the old non-burner ones)
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You could PM stealth and ask him for swooh hosting.