Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: redsniper on May 12, 2004, 10:28:24 pm
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nothing too special, just a nice looking perseus. the cool thing is, I rendered it from gmax.
(http://www.freewebs.com/redsniper7/perseus.png)
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it's okay.
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Self casting shadows! Whoopee! :D
But what's wrong with the nose?
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no smoothing.
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It's a start for sure, and the shadows do indeed make it look great. :) But yeah, can you get smoothing working in gmax? Does it even support it?
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Of course Gmax supports smoothing. It's for making game meshes, remember?
What I wonder is how you can render, there's no renderer in Gmax afaik?
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I was waiting for someone to catch that
There's a third party renderer called Yafray (Yet Another Free Ray Tracer) and various programs that can export to yafray from 3d modeling programs. There's a MAXscript utility thingy that converts a gmax scene into the proper text format. A little program that converts the text into an .xml file (the kind that yafray reads) and then yafray itself which makes the render. It may sound like a lot of trouble but it's pretty easy once everything's set up right.
btw, I was wondering if and how I could get different FS2 effects into gmax (beams, gunfire, subspace portals, etc.) would I just have to make a plane and texture it?