Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: redsniper on May 12, 2004, 10:28:24 pm

Title: first step into the world of rendering
Post by: redsniper on May 12, 2004, 10:28:24 pm
nothing too special, just a nice looking perseus. the cool thing is, I rendered it from gmax.
(http://www.freewebs.com/redsniper7/perseus.png)
Title: first step into the world of rendering
Post by: Carl on May 12, 2004, 10:29:11 pm
it's okay.
Title: first step into the world of rendering
Post by: Unknown Target on May 13, 2004, 06:38:43 am
Self casting shadows! Whoopee! :D
But what's wrong with the nose?
Title: first step into the world of rendering
Post by: Carl on May 13, 2004, 07:47:01 am
no smoothing.
Title: first step into the world of rendering
Post by: Setekh on May 13, 2004, 08:06:36 am
It's a start for sure, and the shadows do indeed make it look great. :) But yeah, can you get smoothing working in gmax? Does it even support it?
Title: first step into the world of rendering
Post by: Nico on May 13, 2004, 08:40:13 am
Of course Gmax supports smoothing. It's for making game meshes, remember?
What I wonder is how you can render, there's no renderer in Gmax afaik?
Title: first step into the world of rendering
Post by: redsniper on May 13, 2004, 10:31:30 pm
I was waiting for someone to catch that
There's a third party renderer called Yafray (Yet Another Free Ray Tracer) and various programs that can export to yafray from 3d modeling programs. There's a MAXscript utility thingy that converts a gmax scene into the proper text format. A little program that converts the text into an .xml file (the kind that yafray reads) and then yafray itself which makes the render. It may sound like a lot of trouble but it's pretty easy once everything's set up right.
btw, I was wondering if and how I could get different FS2 effects into gmax (beams, gunfire, subspace portals, etc.) would I just have to make a plane and texture it?