Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on May 13, 2004, 12:40:57 pm
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This is using any of Bob's last builds with environment mapping. So I'm not sure if we're supposed to be posting these bugs. My main complaint is blatantly obvious in this image.
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have you tested this in any other recent (non bob) build?
Are you using any non standard media (media VP)?
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Doesn't happen with the latest Taylor builds. Using almost all standard data, with exception of the shine and glow maps. I don't have any other recent builds to test with.
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Don't post it until one of the post 3.6 builds comes out with the same bug. It's quite possible that whatever is causing it will either be fixed when bob re-implements it or has already been fixed by someone else.
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what comand lines are you useing, I think I've seen this when I was checking out some experimentaly particle rendeiring/batch rendering thing RT was in the proces of working on.
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You are using experimental code. Turn off 'Batch dynamic data (in dev)'
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Oh that'll do it? Ok. *hopes it'll run as smoothly (10-20 fps) in game without it*
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Originally posted by Raa Tor'h
Oh that'll do it? Ok. *hopes it'll run as smoothly (10-20 fps) in game without it*
10-20 FPS is "smooth"? :nervous:
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In comparison to previous environment builds, yes. I'm hoping he'll refine it even more. Or that I'll actually buy that 9600XT I want, and stop saying I'm going to.