Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DaBrain on May 13, 2004, 02:05:21 pm

Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 02:05:21 pm
I'm almost done with my first map.

The Ares map is super-hard to improve.

I don't know what to do next, I just feel it's not finished yet.


The contrast will be adjusted when the map is ready.
The lines will be deletd/smoothed too.

Any suggestions ?

(http://www.ystart.net/upload/20040513/1084474862.jpg)

(http://www.ystart.net/upload/20040513/1084474901.jpg)

(http://www.ystart.net/upload/20040513/1084474591.jpg)

(http://www.ystart.net/upload/20040513/1084474678.jpg)

(http://www.ystart.net/upload/20040513/1084475019.jpg)

(http://www.ystart.net/upload/20040513/1084474795.jpg)

Release

http://www.8ung.at/dabrain/hercbone.zip
(Texture)


http://www.8ung.at/dabrain/hercbone_gs.zip
(Glow and shine map)

Better maps
Lightspeed finished new spec maps for it. (recommended)

http://www.hard-light.net/forums/index.php/topic,23518.msg470999.html#msg470999
Title: WIP higher res Fighter maps
Post by: Unknown Target on May 13, 2004, 02:07:03 pm
Wow! Finally some noticable improvement :D
Anyway, work on the color a little. Some of it still seems washed out, or has bizzare specks of yellow :)
Title: WIP higher res Fighter maps
Post by: karajorma on May 13, 2004, 02:13:13 pm
Definately an improvement. I'll reserve final judgement for when you tone down the contrast but so far I'm impressed :)

To be honest the high contrast method is quite good cause it allows you to see the improvement quite clearly without having everyone shout for brighter screenshots all the time :D
Title: WIP higher res Fighter maps
Post by: Turambar on May 13, 2004, 02:41:38 pm
but the contrast still needs a lot of lowering
Title: WIP higher res Fighter maps
Post by: Janos on May 13, 2004, 02:47:30 pm
Sexcellent, but try to make the nose textures a bit more... subtle? They stand out a bit too much.

BTW, I wuv you for making my favourite fighter so much better.
Title: WIP higher res Fighter maps
Post by: TopAce on May 13, 2004, 02:48:02 pm
I wouldn't see those changes in a dogfight. Why don't you improve on capship textures?
Title: WIP higher res Fighter maps
Post by: Turambar on May 13, 2004, 02:48:42 pm
Myrmidon!
Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 03:15:10 pm
Quote
Originally posted by Turambar
but the contrast still needs a lot of lowering



Quote
Originally posted by DaBrain
The contrast will be adjusted when the map is ready.




... some other suggestions ?


@Janos Yeah, it stands out too much. I'll try to fix it.
Title: WIP higher res Fighter maps
Post by: TopAce on May 13, 2004, 03:16:44 pm
Release it. ;)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 03:20:38 pm
It's almost ready. Just some tweaks...

I'll release it together with my Ulysses texture.
And perhaps I'll put my old ursa texture into this too.


Edit:
It's nice, but I'll redo it as soon as I have time to do so.
(I don't like what I did to the part near the engines...)

(http://www.ystart.net/upload/20040513/1084480405.jpg)

(http://www.ystart.net/upload/20040513/1084480481.jpg)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 13, 2004, 04:51:36 pm
While the Ulysses and Ursa obviously still need a lot of work, the Ares texture definately is a *very* good start on improvement.

What's making it look a bit 'unfinished' is that it is too 'perfect' for the model. You'll need to edit in little damaged parts, certain specks and/or bumps. Also, I suggest lowering the contrast a bit, as it looks too sharp in some parts.

The best image to show it is here:

(http://www.ystart.net/upload/20040513/1084474678.jpg)

see the lines between the metal plates, theres a visible "line inside the line", or the plates on top of the wing, they're weak and line up in the original, whereas the contrast in your image makes them seem to 'disappear' to an empty hull (looking cut-off) - if you'd additionally try to smoothe the pixelated shading that still looks through from the original maps they would be perfect.

Else than that, the Ares is really pretty.
Title: WIP higher res Fighter maps
Post by: adwight on May 13, 2004, 04:58:45 pm
The ares should be black, not some ugly red color.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 13, 2004, 05:04:24 pm
I like the red.

@DaB: almost forgot it, make sure you kill off any colour compression artifacts of the retail map, there seem to be some (above the red/white triangle for examle).
Title: WIP higher res Fighter maps
Post by: Turambar on May 13, 2004, 05:04:27 pm
*use the blur tool luke*
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 13, 2004, 05:07:04 pm
Not exclusively :p

Here, I found some image to demonstrate what I mean:

(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/slight_upgrade.jpg)

see the 'wrong colours' in the wing plates, and how they vanished on the left side.

Just as in bad JPEGs theres red, green, blue, yellow all at one place when it actually shouldve been brown :rolleyes:
Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 05:08:45 pm
(Some things you pointed out, went the extreme way beacause of my horrible shinemap... '1min work shinemap')

Perhaps the lines will be removed.
But I think it's better so smooth them at certain poins.




I'll do something about the old map (main layer).

The Ares map is a nightmare of work...
I think had enough of it today.


Edit:
Quote
Originally posted by Turambar
*use the blur tool luke*


:D  Good one.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 13, 2004, 05:13:32 pm
All FS2 maps are.

Seriously, it takes me about 2-3 freaking hours just *to get rid of the damn colour problems* they have :no:

Lets go and steal [V]'s harddrives.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 05:15:09 pm
Quote
Originally posted by Lightspeed
All FS2 maps are.

Seriously, it takes me about 2-3 freaking hours just *to get rid of the damn colour problems* they have :no:

Lets go and steal [V]'s harddrives.



That would be BAD, but... :rolleyes:



Quote
Originally posted by Lightspeed
Not exclusively :p


Argh, you have some secret tool !!!

Admit it !!!  :)


Edit: Have you ever heard of a cheat in Photoshop ?
If you use the filters in a certain combination, you'll get a new tool, which makes all your pics look better. :lol:
Title: WIP higher res Fighter maps
Post by: JarC on May 13, 2004, 05:21:46 pm
nope, my guess is lightspeed just knows how to use the texture-preserving smooth filter the way it is supposed to be used...
Title: WIP higher res Fighter maps
Post by: DaBrain on May 13, 2004, 05:26:18 pm
I think it took so long, because he had to (soft) reshade the map.
After he blured the hell out of it ;)
Title: WIP higher res Fighter maps
Post by: ShadowDrakken on May 13, 2004, 05:36:00 pm
that's looking like a really good remap DaBrain, keep it up :)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 14, 2004, 09:24:48 am
Quote
Originally posted by DaBrain
I think it took so long, because he had to (soft) reshade the map.
After he blured the hell out of it ;)


No no, I'm using the "ugly-eraser" that comes with the shivan version of photoshop ;)

If you want I can remove those problems for ya so it'll look its best.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 14, 2004, 12:02:41 pm
Oh the ugly eraser, why don't they add this to the terran version.

I found 2 ways to get rid of color artifacts and (scale related) pixel egdes.

Almost done. But this last step needs time.
Title: Release
Post by: DaBrain on May 14, 2004, 01:57:22 pm
I can't stop working on it.
But I' ll release it now.

-Big map
-No LOD
-No shine map
-No glow map
-reduced contrast
-the lines are smoothed in the sopt they were to visible in.


I'll do the unfinished things later.
(And after this I'll work on an easier map...)

http://www.8ung.at/dabrain/hercbone.zip
(Texture)


http://www.8ung.at/dabrain/hercbone_gs.zip
(Glow and shine map)

Better maps
Lightspeed finished new spec maps for it. (recommended)

http://www.hard-light.net/forums/index.php/topic,23518.msg470999.html#msg470999
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 14, 2004, 04:55:46 pm
You know, if I like the map i'm gonna use it as a base for my shine/env map thingy, so you wont have to worry about shine & env mapping / completely fixing it.

That okay with you? :)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 15, 2004, 04:19:38 am
Sure, if I may use your maps for my work.

I think this is the way a community should work ;)
Title: Release
Post by: DaBrain on May 15, 2004, 06:23:49 am
Until LS releases better glow and shine maps, you might want to use mine.

The spec map ins't bad. But the glow map (was my first glow map)
is to extreme. But it has a nice effect ;)

I call it super fake transparency v1.0 :p

It does not work the way I wanted it to. But It might be a good idea.


Imagine  car: If the light shines on the glass, you can't see through the windows. But at night, you can see through it, if there is light inside.

That was the thought I had in mind when I created the glow map.

Release

http://www.8ung.at/dabrain/hercbone.zip
(Texture)


http://www.8ung.at/dabrain/hercbone_gs.zip
(Glow and shine map)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 15, 2004, 06:29:27 am
Of course you can use my stuff for anything you want - it's there for practically everyone to use and modify as long as credit is being given.

I think i'll have a look at this after my current texture/spec/glow/env map i'm building.
Title: Myrmidon almost ready
Post by: DaBrain on May 15, 2004, 01:53:55 pm
I've almost finished the Myrmidon map.

(notice: Parts in the light lose detail, because I'm still using the old shine map :( )
(http://www.ystart.net/upload/20040515/1084646738.jpg)

(http://www.ystart.net/upload/20040515/1084646834.jpg)


(http://www.ystart.net/upload/20040515/1084646866.jpg)

(http://www.ystart.net/upload/20040515/1084646891.jpg)


(http://www.ystart.net/upload/20040515/1084646912.jpg)

(http://www.ystart.net/upload/20040515/1084646943.jpg)
Title: WIP higher res Fighter maps
Post by: Turambar on May 15, 2004, 02:01:25 pm
I've made my own Myrmidon, and i think its better... screens later (theres some on the other thread, but ive improved since then
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 15, 2004, 02:08:29 pm
DaB: I think you need to put *more* detail in it. Like now it looks like a bit sharper version of the original - which aint bad, but not worth the extra texture space. Put in some additional details and get rid of the colour edges (they're still there from the original maps). Another thing is the missile / laser holes. The ones you pasted in there do not fit (notice how they look messed up due to the symmetry).

Nonetheless, it shows potential.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 15, 2004, 02:12:17 pm
Quote
Originally posted by Turambar
I've made my own Myrmidon, and i think its better... screens later (theres some on the other thread, but ive improved since then


Argh ! No way.  :mad: I love the new map.

My Myrmy is a beauty. :)


(http://www.ystart.net/upload/20040515/1084648217.jpg)


But I'd like to see your map.



Quote
Originally posted by Lightspeed
DaB: I think you need to put *more* detail in it. Like now it looks like a bit sharper version of the original - which aint bad, but not worth the extra texture space. Put in some additional details and get rid of the colour edges (they're still there from the original maps). Another thing is the missile / laser holes. The ones you pasted in there do not fit (notice how they look messed up due to the symmetry).

Nonetheless, it shows potential.




Uhm, could you tell me which hole you meen ? There are many of them ;)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 15, 2004, 05:41:00 pm
I've just added a new spec map.

It looks much better now. But it will improve more. I'll create a new spec map. This one isn't good enough.

(http://www.ystart.net/upload/20040516/1084660626.jpg)

(http://www.ystart.net/upload/20040516/1084662380.jpg)
Title: WIP higher res Fighter maps
Post by: Taristin on May 15, 2004, 08:52:55 pm
What's going on in that bottom pic? :wtf:
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 15, 2004, 08:53:13 pm
The three holes in a vertical coloumn diagonal above the cockpit (i.e. the three little ones next to the two 'big ones').
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 15, 2004, 08:54:21 pm
Quote
Originally posted by Raa Tor'h
What's going on in that bottom pic? :wtf:


an env mapping bug I keep *****ing about but no-one seems to notice.
Title: WIP higher res Fighter maps
Post by: Taristin on May 15, 2004, 09:32:09 pm
On that gun pod? I've never seen that in game. Ever.
Title: WIP higher res Fighter maps
Post by: adwight on May 16, 2004, 12:07:52 am
I say that someone just remakes the Myrm from scratch and make it look like the awesome ship that it should be.
Title: WIP higher res Fighter maps
Post by: Ace on May 16, 2004, 01:24:58 am
The Myrm and Ursa maps here look nice from what's posted here, but I'm not a fan of the high contrast in the Ares. There needs to be more wear and tear on the painted parts though, with little bits of the paint worn off, etc.

Really though, a high-poly Uly is needed to do it justice.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 03:35:17 am
Quote
Originally posted by Raa Tor'h
On that gun pod? I've never seen that in game. Ever.


This red thing ?

My ship crashed into the Myrmidon a second before I took the pic.
It's debris.

Quote
Originally posted by Ace
The Myrm and Ursa maps here look nice from what's posted here, but I'm not a fan of the high contrast in the Ares. There needs to be more wear and tear on the painted parts though, with little bits of the paint worn off, etc.
 


The contrast is lower in the released texture.
Title: WIP higher res Fighter maps
Post by: Bobboau on May 16, 2004, 03:41:29 am
Quote
Originally posted by Lightspeed


an env mapping bug I keep *****ing about but no-one seems to notice.


if it's what I think you'r talking about, I just fixed it, check the new build forum.
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 08:14:40 am
heres my versions.  How did you do that metalley texture thing?  I'd really like to know that one.

(http://img11.imageshack.us/img11/7399/258.jpg)
(http://img11.imageshack.us/img11/8215/259.jpg)
(http://img11.imageshack.us/img11/7486/260.jpg)
(http://img11.imageshack.us/img11/6050/261.jpg)
(http://img11.imageshack.us/img11/5115/262.jpg)
Title: WIP higher res Fighter maps
Post by: Ransom on May 16, 2004, 08:33:07 am
Hmm. It's difficult to tell without trying both in game, but from these screenshots I think DaBrain's look better.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 10:11:21 am
Here is a shot to compare.

1.-My map-
2.-Turambars map (rotated)- (The egde is my fault, I just wanted to remove the menu..)

(http://www.ystart.net/upload/20040516/1084719620.jpg)
3.Old map ("The glass maps")
(http://www.ystart.net/upload/20040516/1084721486.jpg)

The shine map is MUCH better than before.
(http://www.ystart.net/upload/20040516/1084719847.jpg)



@Turambar Take a metal map you like and pate it on the fighter map :) (Ok, not that easy... place it on some parts, and try not to place it in shadows.) Sometimes I take my cam and take shots of possible textures (metal, wood, such things...), but there are also many free textures in the net.
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 10:18:13 am
I see no difference except for the Blue Lion logo. . .
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 10:35:28 am
Quote
Originally posted by TopAce
I see no difference except for the Blue Lion logo. . .

:confused:  I suppose you meen 2 and 3...
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 10:48:33 am
It's such a Vasudan influenced ship, I'd love to see more Vasudan aspects to it. Maybe even different colored plating. I especially love the Vasudan text on the wings.
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 16, 2004, 10:51:45 am
Since, you are redoing them, try something like this :nod:

(http://www.fattonys.com/images/upload/CrIm25.jpg)

(http://www.fattonys.com/images/upload/CrIm39.jpg)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 11:11:58 am
Quote
Originally posted by jdjtcagle
Since, you are redoing them, try something like this :nod:


The Medusa isn't that different from the stock one.

The Apollo is very detailed. But it looks odd somehow.


Anyway, I'll do my best ;)
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 11:17:06 am
Quote
Originally posted by DaBrain


The Medusa isn't that different from the stock one.
 


The Medusa is the stock one.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 11:19:38 am
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.

I've "fixed" it to fit my preferences perfectly.

On a side note:

(http://www.ystart.net/upload/20040516/1084719847.jpg)

This screenshot looks rather cool, although the shinemap could need some work. Keep going in that direction. :)
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 11:20:41 am
Finally good to see the three of you working together, rather than *****ing about what you don't like from eachother. :nod:  Only good can come of this. :)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 11:24:47 am
Well, obviously DaBrain is starting to produce actually good maps.

IMHO they still need a bit of reworking (as you can see with the Ares maps) but they're a really good start into creating hires maps.
Title: WIP higher res Fighter maps
Post by: JarC on May 16, 2004, 11:26:52 am
Quote
Originally posted by Raa Tor'h
The Medusa is the stock one.


yeeeeaaaah, riiigggght :) look again, it's about 10x sharper
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 11:27:47 am
not at all.

The FS1 medusa map looked about like that.

Maybe 2 times sharper but not more.
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 11:28:58 am
And that's probably just a MAX filter while renderring.  I've gotten some pretty good crisp lines by renderring in MAX with not-so-great textures. :nod:
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 16, 2004, 11:35:23 am
Is it possible for the SCP guys to add a "MAX filter"
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 11:38:50 am
:lol:


Just... :lol:
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 16, 2004, 11:39:53 am
:o
Or something like it :D
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 11:41:41 am
Quote
Originally posted by Lightspeed
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.

I've "fixed" it to fit my preferences perfectly.



The fixes are good.

I knew the pipes were too visible, but they were so much work...

Personal stupidness ;)


Quote
Originally posted by jdjtcagle
:0
Or something like it :D


I'd like to see a Super 2xSai filter for the cell shading mode ;)
Title: WIP higher res Fighter maps
Post by: HotSnoJ on May 16, 2004, 12:07:26 pm
Quote
Originally posted by DaBrain
The Apollo is very detailed. But it looks odd somehow.
It's probably the missles on the struts. :D
Title: WIP higher res Fighter maps
Post by: JarC on May 16, 2004, 12:23:31 pm
Quote
Originally posted by Lightspeed
The FS1 medusa map ...
...FS1...missed that one ;)
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 12:40:40 pm
That Apollo model is from the intro cutscene, isn't it?
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 12:44:52 pm
Yeppers. I wish we could 'obtain' that mesh somehow...
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 12:48:04 pm
That model could be more than 10,000 polies. Considering how detailed it seems to be. And the texture size ... ARGH!
Some other hitbacks of that model would be the transparent cockpit and the pilot. They are all useless for us, since we want it in game. The cockpit glass cannot be made transparent and the pilot takes up at least 50% of all polies(As seen it the cutscene).
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 12:50:39 pm
Ehh, I doubt it's that high. Alot of it loks like textures and bump-mapping. Still would be fun to fly one.

And we _can_ have transparent cocpits, and pilots. Nico did it, and I'm doing it for some of my meshes as well. (For fun, nothing official:nervous: )
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 12:54:03 pm
Nobody knows it for sure. I think It is needless to continue guessing ... we will never get that model.
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 12:59:10 pm
hmmm, guess i need to get more practice (learn how to do better shinemaps, figure out the alpha channel, learn more about photoshop in general) and then once summer comes along, I'll put LS and DB out of business!  (I can dream, can't I?)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 16, 2004, 12:59:40 pm
I got them from the freespace vp under interface
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 01:05:42 pm
Quote
Originally posted by Turambar
I'll put LS and DB out of business!  (I can dream, can't I?)


See? Now that's what I don't like. We need collaboration, not competition.
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 01:09:40 pm
Quote
Originally posted by Raa Tor'h


See? Now that's what I don't like. We need collaboration, not competition.


Ok!  Dabrain, end me your maps so that i can get rid of those little lines-within-the-lines and add my "dirtiness" (clone stamp on low opacity) and touch up the cockpit (one place where I know mine is better).  Then I'll send them back to you and we can upload it as the Dabrain-Turambar Myrmidon Maps

Edit: I'll PM you my Email adress (if you want, of course)
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 01:13:44 pm
Quote
Originally posted by Raa Tor'h

See? Now that's what I don't like. We need collaboration, not competition.


That's TRUE. This is a community, not a championship.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 01:16:17 pm
Quote
Originally posted by Turambar


Ok!  Dabrain, end me your maps so that i can get rid of those little lines-within-the-lines and add my "dirtiness" (clone stamp on low opacity) and touch up the cockpit (one place where I know mine is better).  Then I'll send them back to you and we can upload it as the Dabrain-Turambar Myrmidon Maps

Edit: I'll PM you my Email adress (if you want, of course)


The lines in the line are already smoothed to death. :)

And if "dirtyness" meens the black areas in this picture, I don't like it.

http://img11.imageshack.us/img11/7486/260.jpg


And what part of the cockpit is better than mine ?


Edit: If we all work on the same maps, we just waste time. So let's declare who does which map next. :)
(I think LS is the best at vasudan maps)
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 01:34:10 pm
I don't want to touch anything shivan, lest LS or Carl decide that my head would look good above the fireplace.  I think that the Herc 2 needs some improvement, so I'll do that one next, OK?

*opens up photoshop*
Title: WIP higher res Fighter maps
Post by: Rictor on May 16, 2004, 02:13:06 pm
Quote
Originally posted by Lightspeed
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.
(http://www.ystart.net/upload/20040516/1084719847.jpg)

 


thats looks amazing. just...wow.

but for the love of god, don't mess with the shinemap. Its look perfect as is. :yes: :yes:
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 02:15:03 pm
Uhh, just work on any FS2 ships. For several reasons:

- The FS1 ships already have better textures
- I'll finish the FS1 ships' shinemaps/envmaps/glowmaps/etc first
- FS2 ships are the thing you'll see most when in-game.

Just do any maps, i'll give them an overhaul (if neccessary) when working on them for shine/textures2.0.

I'll use anything that looks like a definate upgrade and is worth the extra memory consumption. So far this includes DaBrains Ares and Myrmidon.

If you plan on upgrading any FS1-era ships, use my textures (that come with the shine zips) as they already have a lot of issues cleared (namely colour edging for example). This will be faster for you, look better, and prevent hours of work from being redundant.
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 02:27:01 pm
Loki!
Title: WIP higher res Fighter maps
Post by: DaBrain on May 16, 2004, 02:29:45 pm
Quote
Originally posted by Turambar
I don't want to touch anything shivan, lest LS or Carl decide that my head would look good above the fireplace.  I think that the Herc 2 needs some improvement, so I'll do that one next, OK?

*opens up photoshop*



If you want to, you may use my WIP Herc mk2.
I'll work on something else.

http://www.8ung.at/dabrain/hercMK_WIP_10.zip

It's not much done tough. (10 = ~10%)

Myrmidon is at 95 ;)

I need to get a better understanding of the shine maps.


@ everybody What map would you like to see next ?

Is the perseus ok ?
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 02:31:01 pm
Don't worry - i'll have to make proper shinemaps (with alpha env) anyway when I get to the FS2 ships, anything looking not *too* bad should work for now.

Bout the Perseus: It is my favourite terran ship from FS2. You'd better make it look as good as ever :) ;7

Raa: Will be the last fighter from the FS1 series. Next thing to appear is the Thoth. :)
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 02:34:02 pm
i see you LS, just going down the list, in the order that theyre in the .vp
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 02:34:49 pm
...Ooh. And once that's done, I can copy the base texture to that one other mesh... :nervous:
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 16, 2004, 02:36:02 pm
hehe :)

And not precisely, Turambar - more in the order they are in my data/models folder.
Title: WIP higher res Fighter maps
Post by: Turambar on May 16, 2004, 02:37:31 pm
*the epiphany conks Turambar over the head*,

alphabetical order

Edit: hey, I really like this working together thing! ;)
Title: WIP higher res Fighter maps
Post by: TopAce on May 16, 2004, 03:27:04 pm
Quote
Originally posted by Turambar
...
Edit: hey, I really like this working together thing! ;)


Quick and efficient. Like an insect-powder.
Title: WIP higher res Fighter maps
Post by: Taristin on May 16, 2004, 09:12:39 pm
Ok, well.. release the Myrmadon maps already! :D
Title: - R E L E A S E -
Post by: DaBrain on May 17, 2004, 10:36:53 am
-Release-

Myrmidon high res map:
http://www.8ung.at/dabrain/myrmidon.zip

(I love this one :) )

Update: -Shinemap Release-

http://www.8ung.at/dabrain/myrmidon_shine.zip
Title: WIP higher res Fighter maps
Post by: Turambar on May 17, 2004, 10:48:19 am
I'm not at m home computer, but i hope you didn't forget to put the shinemap in here
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 17, 2004, 11:05:59 am
Doesnt actually matter, since i'll do the myrmie soon-ish now. (Right after the Thoth, that is.)

and whoo, browsing the forums with this font is harder than I thought :D

-edit: if you're wondering what I'm talking about font-wise:  Click here (http://www.hard-light.net/forums/index.php/topic,23646.0.html)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 17, 2004, 11:23:56 am
I created a new shine map.

Here some shots (notice: no env mapping)

(http://www.ystart.net/upload/20040517/1084810783.jpg)

I'll upload it soon.


And uhm... I had no time to start working on the perseus...
Perhaps I'll start today. (But then again, here is such nice weather...)

Update: Shinemap Release

http://www.8ung.at/dabrain/myrmidon_shine.zip
Title: WIP higher res Fighter maps
Post by: Fineus on May 17, 2004, 11:38:07 am
Christ.. it's so detailed! This is definitely a great piece of work. Well done, and keep it up!
Title: WIP higher res Fighter maps
Post by: TopAce on May 17, 2004, 03:13:36 pm
Definitely not a two minute job. :yes:
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 17, 2004, 03:47:02 pm
So what all do we need to download to get this??
Title: WIP higher res Fighter maps
Post by: TopAce on May 17, 2004, 03:55:01 pm
No, you can also ask that on a floppy, but downloading it is more straightforward. :D
Title: WIP higher res Fighter maps
Post by: Turambar on May 17, 2004, 03:56:36 pm
Herc 2 WIP.
I made it look kinda dirty, and i added a new light point (ill do glowmap later).  I also made the little engine parts look much better.  Its like 50% done

(http://img14.imageshack.us/img14/8913/screen00.jpg)

edit:  I havent edited the part below the area with the 2 on it, and when i make the shinemap, im going to drastically reduce the shininess off the paint and see what kind of effect I get, it may be cool.  (I'll make all the glowy areas white in the shinemap [Learning from the best, Bob])
Title: WIP higher res Fighter maps
Post by: TopAce on May 17, 2004, 04:02:57 pm
Worth putting it to the highlights?
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 17, 2004, 05:28:55 pm
DaB: Good work. I havent had any time to do something today either, so waiting for the perseus doesnt really matter. :)

Turambar: I honestly dont like it. It looks err... odd to say non the least.
Title: WIP higher res Fighter maps
Post by: Fineus on May 17, 2004, 05:41:53 pm
Quote
Originally posted by TopAce
Worth putting it to the highlights?

I think it might be best to get more than one ship done - to really show it off :nod: But it's certainly heading towards highlight material.

Lightspeed, not sure what you find wrong with the Herc2 skin but personally I don't think it should be dirty in any location other than the area surrounding the engines (that is to say, where the thrusters might blacken and scorch the hull).

As it is it looks like it was pulled from a swamp. Nothing wrong with that but I don't see the GTVA purposefully leaving their ships to get dirty.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 17, 2004, 05:46:14 pm
Youve stated exactly my reasons to dislike the map. The original one looked at least five times better as it was 'clear' :)

'Bout the highlights: Maybe wait till all the fighters in FS2 are completely finished (i.e. maps (texture, env, shine, glow))?

That would...

a) definately be enough goodness to warrant highlighting
b) show off a great community effort :rolleyes: :)
Title: WIP higher res Fighter maps
Post by: Fineus on May 17, 2004, 05:53:09 pm
Well I was thinking that - as something hits the highlights - massive interest in it grows since everyone who hasn't noticed gets a look. This in turn leads to additional pressure on whoevers doing the work and - if they're not already done with what they're doing - they might feel pressure to rush the rest of it to please hundred people screaming "Ursa! Skin the Ursa!". One of the admins may feel differently but I'll be waiting for a bit before putting this in (and I will, if nobody else does, but only when the time is right :)). It's highlight quality - I'd like it to stay that way.
Title: WIP higher res Fighter maps
Post by: Gregster2k on May 17, 2004, 07:10:18 pm
I agree...dont ever stick this in the highlights until its *done* :) and with all the lovely ships out there, it may never be for quite some time
Title: WIP higher res Fighter maps
Post by: Turambar on May 17, 2004, 09:00:20 pm
ok, ok. I actually just accentuated the colors that were already there, but if you guys want clarity, then you'll get it

Edit: this is a tough one, as the original maps were (I think) among the blurriest and most non-destinct in FS2.  I added the dirt as detail because there was nothing there, but I'll think of something else.
Title: WIP higher res Fighter maps
Post by: karajorma on May 18, 2004, 03:51:01 am
Don't throw away the dirty maps though. They'd work quite well for pirates and mercs etc :D
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 03:59:44 am
Quote
Originally posted by Turambar
Edit: this is a tough one, as the original maps were (I think) among the blurriest and most non-destinct in FS2.  I added the dirt as detail because there was nothing there, but I'll think of something else.


Nah, the Herc Mk2 map isnt' that bad.

But the stock myrmidon map sure scales better...

On the other hand the Ares map the horror map :)

And was my "first-step" herc map of any use ?



About the highlight, the more people tell me their oppinons the better the textures will get. (that's in theory ;) )
Title: WIP higher res Fighter maps
Post by: Ransom on May 18, 2004, 04:24:59 am
The link appears to be borked in one way or another; I can't get to it.

From the screenshots, a huge improvement. Nice.
Title: WIP higher res Fighter maps
Post by: Turambar on May 18, 2004, 07:18:39 am
your herc's zip file was a bit corrupted, and it wouldn't work on my comp.  And I will be keeping the dirty maps (you never know when you need a dirty herc 2, maybe it can have a cameo in Inferno), because pirates are cool
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 08:50:31 am
Quote
Originally posted by Turambar
your herc's zip file was a bit corrupted, and it wouldn't work on my comp.



Argh, not again ! :mad: Sorry. I'll up them again, so you can have a look, or use them.

Edit: The file works perfect for me... You got the newest winrar/winzip version, don't you ?

Your map looks quite blured. Perhaps taking a shot from near the ship will make things clear.

Or release the map.


(Note: ... no work on the Perseus so far. *lazy* :nervous:  )


Quote
Originally posted by Ransom Arceihn
The link appears to be borked in one way or another; I can't get to it.

From the screenshots, a huge improvement. Nice.


And again it works for me... Please try again, my work is work nothing if nobody can get it.

Does anybody now where to get good free webspace ?
Title: WIP higher res Fighter maps
Post by: kasperl on May 18, 2004, 09:53:06 am
not really, you could ask Hunter over on sectorgame for some room on Sectorfiles, but aside from that I don't know. Unless you can put up with extremely slow stuff from Swooh (then ask Stealth) or trust an0n not to put gay porn in your file's place, in which case contact an0n for hosting on Nodewars.
Title: WIP higher res Fighter maps
Post by: TopAce on May 18, 2004, 10:48:53 am
Quote
Originally posted by Kalfireth

I think it might be best to get more than one ship done - to really show it off :nod: But it's certainly heading towards highlight material.

...


I rush things nowadays.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 18, 2004, 12:04:54 pm
You two (Turambar and DaB) have no imagination how bad a map can be. You need to go back and take a look at the original Horus map. THAT is crappy :D

(I'll post screenshots if you dont believe me ;) )
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 12:13:30 pm
No need for that, but...

(http://www.ystart.net/upload/20040518/1084900252.jpg)

(http://www.ystart.net/upload/20040518/1084900299.jpg)

(No words needed... :sigh: )


Edit: :)

(http://www.ystart.net/upload/20040518/1084900690.jpg)
Title: WIP higher res Fighter maps
Post by: Fineus on May 18, 2004, 12:38:39 pm
You can really see the difference :eek2:
Title: WIP higher res Fighter maps
Post by: Flipside on May 18, 2004, 12:51:28 pm
Looking nice as usual, my only concern is that 'drain cover' in the centre of the map, but it'll probably look fine once it's mapped onto the ship :)
Title: Myrmidon fix
Post by: DaBrain on May 18, 2004, 01:04:07 pm
I thought it had no glow map.

But I was wrong.
(http://www.ystart.net/upload/20040518/1084903203.jpg)

So here is a new glow map for the myrmidon.

http://www.8ung.at/dabrain/myrmidon_glow.zip
(notice: super-smal download, only 20 kb.)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 18, 2004, 01:37:51 pm
Sweet!! now, I hope WMCoolmon comes and see's this and puts it into the Media VP
Title: WIP higher res Fighter maps
Post by: Woolie Wool on May 18, 2004, 01:50:42 pm
Quote
(http://www.ystart.net/upload/20040518/1084903203.jpg)

OMG(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/jaw.gif)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 03:25:31 pm
Quote
Originally posted by Woolie Wool

OMG(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/jaw.gif)


Try to play a bit around with it in the techroom.

I made the shine maps so, that the Myrmidon will look very metallic. :)

Of course there is a trick behind this...


Update: I finally started working on the Perseus.
This map is bad... really. I get a massive amount of color edges by just scaling it up... It's a lot of work. But I've already done a bit.
Perhaps I'll have no time for it tomorrow.
Title: WIP higher res Fighter maps
Post by: Turambar on May 18, 2004, 04:47:15 pm
Update for me.

I gave the herc2 a nice scrub and renamed it to a hi-res shinemap (for working purposes)
I covered up the dirt with an arbitrary color called Herc2 dark, which is the gray that you get when you mix the blue and the dirt.  I used a light airbrush to preserve the detail.  Screenshots soon
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 18, 2004, 05:10:13 pm
Quote
Originally posted by DaBrain
No need for that, but...

*snip*

(No words needed... :sigh: )


Edit: :)

*snip*


why d'ya put up the non-final version of the Ares map? ;7
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 05:12:42 pm
Quote
Originally posted by Lightspeed


why d'ya put up the non-final version of the Ares map? ;7


Well, because it's my final version ;)

Anyway, amdit that the the Ares map (uhm the stock one :) ) is the worst ! ;7


BTW what have you done all this time ?
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 18, 2004, 05:23:16 pm
been working for TVWP in the little time I had :)

And revising for a whole load of exams (had one on monday, one on tuesday, and will have two more tomorrow - whee).

Life's a *****.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 18, 2004, 11:42:05 pm
True, true.
Title: WIP higher res Fighter maps
Post by: WMCoolmon on May 19, 2004, 12:12:15 am
*Starts tracking thread.* :)

It's on my to-do list, there's quite a bit of summer cleaning to do. :nod:
Title: WIP higher res Fighter maps
Post by: Turambar on May 19, 2004, 07:59:40 am
ok, so im on this new thing for my ADD called stratera, wich has the side effect of letting me stay awake as long as i want, which means i can make more hi-res maps faster!  this is going in my portfolio and i want to have quite a bit done
Title: WIP higher res Fighter maps
Post by: Bobboau on May 19, 2004, 11:53:16 am
on the myrmadon, make the painted stripes non-reflective
Title: WIP higher res Fighter maps
Post by: DaBrain on May 19, 2004, 05:51:21 pm
But the painted stripes are not 100% overlapping the map.

There are areas (I think I did it the way it was intended to), in which you can see the metall parts of the hull. And they should be shiny.
Title: WIP higher res Fighter maps
Post by: Turambar on May 19, 2004, 08:44:49 pm
i tried making them somewhat less shiny, and it looked good, you should give it a shot
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 03:19:42 am
Ok, I'll try it.


But currently I'm having a problem  with the Perseus map.

It's very dark, so any detail is hardly visible...

Increasing the brightness makes it look odd.
Title: WIP higher res Fighter maps
Post by: Turambar on May 20, 2004, 08:56:50 am
meh, you should see the way my herc 2's lookin.  Crazy fighter, that one.  The Glowmaps are so low-detail that theyre bringing the model down, I finally got a color that looks good with the lighter areas, and now i need to redo all of the lines and then i need to figure out how to make it not blurry ingame.   tried this pattern stamp thingy with this texture on it to "vasudanize" the metal.  I'll post some screenies when i get home.  You may like it, you may not.  I'm still not sure.  The front needs work too, and I'm working on it.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 09:04:17 am
Here is my progress so far (~25% - 30%):

(Note: Old shine and glow maps.)
(http://www.ystart.net/upload/20040520/1085061603.jpg)
Title: WIP higher res Fighter maps
Post by: Singh on May 20, 2004, 09:04:50 am
This thread 0wnz all.

Do the Erynies!!!


Edit:
*jaw disappeares and hit's satan's head as it drops through all of earth and hell at the incredible ub3rness of above pictures. :eek2: :drevil: :yes2:
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 09:18:59 am
Quote
Originally posted by Singh
This thread 0wnz all.

Do the Erynies!!!


Edit:
*jaw disappeares and hit's satan's head as it drops through all of earth and hell at the incredible ub3rness of above pictures. :eek2: :drevil: :yes2:


The Erynies texture might be even harder than the Ares texture...
(In other words: I'm afraid of this texture... :shaking:  )
Title: WIP higher res Fighter maps
Post by: Turambar on May 20, 2004, 09:21:00 am
Fear is the path to the dark side DaBrain.

After the Herc2, i got dibs on the Serapis.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 09:50:28 am
I'll do the support ship next.

The old map is butt-ugly and it's seen often in the game. So I think it's a good choice.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 20, 2004, 09:57:06 am
Finish the Perseus :)
Title: WIP higher res Fighter maps
Post by: Black Wolf on May 20, 2004, 10:22:47 am
The Perseus is the first one where I've actually had an issue with the contrast, but I understand that'll be going down anyway, which should also reduce the strength of the coloured stripes, yes? If so :yes:
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 10:32:19 am
Strength in color or in opacity ?


I wanted to lower it anyway...
Title: WIP higher res Fighter maps
Post by: Taristin on May 20, 2004, 10:33:56 am
Looking good thus far. :nod:
Title: WIP higher res Fighter maps
Post by: J3Vr6 on May 20, 2004, 10:52:46 am
Can't wait to see more of these :)
Title: WIP higher res Fighter maps
Post by: Black Wolf on May 20, 2004, 11:12:01 am
Opacity I guess - chucking down the saturation its the method I'd use though.
Title: WIP higher res Fighter maps
Post by: JarC on May 20, 2004, 11:31:22 am
Quote
Originally posted by Flipside
Looking nice as usual, my only concern is that 'drain cover' in the centre of the map, but it'll probably look fine once it's mapped onto the ship :)
that shouldn't be a drain grate?!

@DaBrain:  If your continuing on the Ares map, you made a booboo...In the original, the vertical metalic ribs are cooling fins or somesort, look at the shadow on the left...
http://www.ystart.net/upload/20040518/1084900299.jpg

and not a grate as you have chainged it into in this map
http://www.ystart.net/upload/20040518/1084900690.jpg
Title: WIP higher res Fighter maps
Post by: Rictor on May 20, 2004, 11:31:56 am
mmm, nicem you can really see a crispness. Good work, though I would jack up the contrast a bit and darken the map overall. Saturation seems fine to me.

Keep it up man, you're really starting to produce some great stuff.
Title: WIP higher res Fighter maps
Post by: StratComm on May 20, 2004, 11:54:11 am
Quote
Originally posted by Singh
This thread 0wnz all.

Do the Erynies!!!


1), agreed.  Wow.

2) You mean that ship with the textures called "redo"?
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 20, 2004, 02:07:06 pm
Quote
Originally posted by JarC
that shouldn't be a drain grate?!

@DaBrain:  If your continuing on the Ares map, you made a booboo...In the original, the vertical metalic ribs are cooling fins or somesort, look at the shadow on the left...
http://www.ystart.net/upload/20040518/1084900299.jpg

and not a grate as you have chainged it into in this map
http://www.ystart.net/upload/20040518/1084900690.jpg


Well, in the version that comes with my maps I've fixed exactly this issue :)
Title: WIP higher res Fighter maps
Post by: Gregster2k on May 20, 2004, 04:32:44 pm
mmm...yeah, once again shows that...well, no offense DaBrain, but I like your work better AFTER Lightspeed gets his hands on em. :)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 20, 2004, 05:22:42 pm
Is that a bad thing? no.

That's what a community is for, isnt it? :)

If I would have to do all the hires maps on my own it would take a lot of time - splitting up the work like this it is thousands of times faster :nod:
Title: WIP higher res Fighter maps
Post by: Turambar on May 20, 2004, 05:29:25 pm
now that he just fixes ours, it looks good and its fast

speaking of which, Stealth hasn't responded to my request for hosting, who will be willing to host until then?
Title: WIP higher res Fighter maps
Post by: DaBrain on May 20, 2004, 05:53:27 pm
Aww come on. The fixes are negligible. Don't tell me you didn't like it without them.

But LS does better shine maps.

But somehow I like my Myrmidon shine map better.

Most likely a matter of personal taste.


And perhaps it grows to more than community, perhaps it could become teamwork.

I'd like to see Turambar in this too, as soon as his skills have improved.  

BTW is this too rusty/dirty ? I think it is, but the old map had rust there also, but less visible, because it was to blurry.
(Note: Don't worry about the odd illumination...)

(http://www.ystart.net/upload/20040521/1085093375.jpg)

Edit: As you can see I haven't done much so far :nervous:

Edit2: And could somebody tell me what that is supposed to be ?

(http://www.ystart.net/upload/20040521/1085093800.jpg)

In my maps, I always drew something over it, without knowing what this is...
Title: WIP higher res Fighter maps
Post by: Taristin on May 20, 2004, 08:37:12 pm
A little too rusty, yes.

And for the little badge, it could be one of those "not a step"  signs that are posted on fragile wings and stuff. WOuld be cool to have little messages on the ship. (Although the maps'd have to be frikkin' huge. :doubt: )
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 20, 2004, 08:45:42 pm
That is a yellow label which isn't in perfect condition.

Quote
Aww come on. The fixes are negligible. Don't tell me you didn't like it without them. But somehow I like my Myrmidon shine map better. Most likely a matter of personal taste.


Some of them aren't. Especially on the Ares I reworked the map quite a bit. The Myrmidon was already perfect as it was so I only had to change very small things, and the fixes are indeed nearly negligable.
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 20, 2004, 08:53:09 pm
Quote
Originally posted by Turambar
now that he just fixes ours, it looks good and its fast

speaking of which, Stealth hasn't responded to my request for hosting, who will be willing to host until then?


Just hold on, I had to ask in about 5 PMs for him to respond to me :)
Title: WIP higher res Fighter maps
Post by: ShadowDrakken on May 20, 2004, 09:12:22 pm
looks like a sign or a specialized access panel (fuel, high voltage, who knows)
Title: WIP higher res Fighter maps
Post by: Taristin on May 20, 2004, 09:16:52 pm
Not A Step.

Free Gas.

Nankam Aeronautical.
Title: WIP higher res Fighter maps
Post by: Rictor on May 20, 2004, 09:17:09 pm
Quote
Originally posted by DaBrain
But somehow I like my Myrmidon shine map better.

Most likely a matter of personal taste.


Seconded. Somehow, I loooove all of LS's Vasudan ships, but I also like the bolder shinemaps for the Myrm by DaBrain.

Quote
Originally posted by DaBrain
BTW is this too rusty/dirty ? I think it is, but the old map had rust there also, but less visible, because it was to blurry.
(Note: Don't worry about the odd illumination...)


Yeah, too rusty. I'm assuming you added the rust yourself, on a seperate layer. It would probably be for the best if you took it off.

Other than that, great stuff. As I said before, up the contrast a tab and darken the map, those would be my suggestions.
Title: WIP higher res Fighter maps
Post by: Fineus on May 21, 2004, 03:08:20 am
Please please don't make the Perseus to rusty. Infact none of the FS2 era ships should look dirty at all (idealy) at any point other than the engine exhausts where they've been blasted by thruster wash.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 21, 2004, 04:22:30 am
But they all look rusty in the stock maps.

And I believe, as it is war, they should be a bit rusted. War is something that has to do with dirtiness.

But I thought it was too much on the Perseus, that's why I wanted to hear your oppinion.



The contrast will be upped. But I don't have time for this today.
Title: WIP higher res Fighter maps
Post by: StratComm on May 21, 2004, 07:56:35 am
But things don't rust in space.  With the AI, I'd expect them to be dinged up, but not rusted.
Title: Re: Myrmidon fix
Post by: Setekh on May 21, 2004, 08:12:16 am
Quote
Originally posted by DaBrain
I thought it had no glow map.

But I was wrong.
(http://www.ystart.net/upload/20040518/1084903203.jpg)

So here is a new glow map for the myrmidon.

http://www.8ung.at/dabrain/myrmidon_glow.zip
(notice: super-smal download, only 20 kb.)


Holy smoke... :eek2:

As for the 'rust', I don't think it's rust - I think it's battle damage. I mean, plasma scoring on your hull's gotta look bad. ;)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 21, 2004, 08:18:48 am
Whatever it is (I don't really know), it was on the maps before.

I just made it look more sharp.
But if you want the maps to have a clean look, just say it.
Everything is possible.


Here some parts of stock maps, to show what I'm talking about:

(http://www.ystart.net/upload/20040521/1085145412.jpg)

Edit:
Quote
Originally posted by Setekh


Holy smoke... :eek2:

As for the 'rust', I don't think it's rust - I think it's battle damage. I mean, plasma scoring on your hull's gotta look bad. ;)


I thought about this for a while. And came to the conclusion, that that can't be right. This black-ish 'whatever' comes from under the armor plates. (At least in case of the Myrmidon)
Title: WIP higher res Fighter maps
Post by: Fineus on May 21, 2004, 01:38:25 pm
Perhaps there is certain marks that should show on craft as a result of combat - but it's important to be selective about them. Think about it - not every Loki had the same subach impact hit it in the same place. It would be one ship only. The "marks" should be from ship-wide stresses or impacts that would happen to all ships.
Title: WIP higher res Fighter maps
Post by: Turambar on May 21, 2004, 08:55:09 pm
SEE!! I Told you the Herc 2 was dirty!

it looks too clean now that its clean.  Oh well, ill make it look right eventually
Title: WIP higher res Fighter maps
Post by: Turambar on May 21, 2004, 09:21:09 pm
attempt 1: feedback plz

(http://img12.imageshack.us/img12/1197/herc21.jpg)

(http://img12.imageshack.us/img12/5154/herc22.jpg)

shinemaps currently are in the "complete suck" dev phase, so just ignore them (if possible)
Title: WIP higher res Fighter maps
Post by: Unknown Target on May 21, 2004, 09:27:36 pm
Too dirty, and the panel lines are too pronounced.
Title: WIP higher res Fighter maps
Post by: Rictor on May 22, 2004, 12:26:05 am
It looks good in some areas, and a bit overdone in others. The "thrusters" (the body essentially - the darker grey) looks nice and detailed. Some might argue its a bit much, but I like it more or less. The "nose" (the lighter grey areas) does show the lines too much. You may want to tone it down if you're able to. You need to strike a balance between detail and subtlety.

end communication
Title: WIP higher res Fighter maps
Post by: TopAce on May 22, 2004, 06:27:31 am
I quite lile it. It apparently has a new texture.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 22, 2004, 07:08:25 am
I think I'm on the right way. (The shine map isn't very good... but that will change :) )


Well, I've additional 10 min, to work on it.
(http://www.ystart.net/upload/20040522/1085227481.jpg)

(~45%)
Title: WIP higher res Fighter maps
Post by: TopAce on May 22, 2004, 07:15:03 am
It looks better than the standard FSO shine map. It is not too bright.
Title: WIP higher res Fighter maps
Post by: Fineus on May 22, 2004, 07:26:18 am
Agreed. Nice job.
Title: WIP higher res Fighter maps
Post by: Taristin on May 22, 2004, 08:38:28 am
Indeed, it is coming along well. My only gripe is that the bright orange-red-yellow-whatever colors make it look too much like a kid's toy. But that'll change, right?
Title: WIP higher res Fighter maps
Post by: DaBrain on May 22, 2004, 08:48:32 am
Sure.
Acually it was fixed. But I had to go a step back and forgot it.

The rusty thing was less colorful.


Edit:
@ Turambar Try to get a bigger shot of it. And it's better if your shot doesn't show menus, and stuff.
Title: so
Post by: Star Dragon on May 22, 2004, 09:20:30 am
I take it you will continue to release the retail friendly maps like you have so far for the rest of the uprades? I for one appreciate the improvements to the FS fleet.

   I installed the newest FS open and boy what a hit! It took 5 mins for the first campaign mission to load and I skipped the first one cause it was training and waited another 5 mins to load and played it cause it was a training mission and I was getting frustrated about the laod time. I have a p4 1.8 gig 32mb ati 7500 and my perfomance sucked... I am afraid to try an actual mod now with it so back to retail for me  :nod:  so PLEASE keep up the great work and never forget us little guys who can't run FSO for beans!
Title: WIP higher res Fighter maps
Post by: karajorma on May 22, 2004, 09:32:47 am
There is no way you should be getting that kind of performance hit SD. Try running it without the media vp files if you want to be certain that they aren't causing the hit and then report the bug in Mantis.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 22, 2004, 09:33:09 am
Turambar: Rework the whole thing from scratch. Sorry to say, but it is worse than it initially was.

Quote
Originally posted by DaBrain
I think I'm on the right way. (The shine map isn't very good... but that will change :) )


Well, I've additional 10 min, to work on it.
(http://www.ystart.net/upload/20040522/1085227481.jpg)

(~45%)


Thats a very nice start. The contrast is extreme again, though - tone it down considerably and you'll be near to perfect. Also try to clean it off a bit, there's too much rust.

However, the general shape is A-1 supar :nod:
Title: Re: so
Post by: Taristin on May 22, 2004, 09:36:11 am
Quote
Originally posted by Star Dragon
32mb ati 7500


I think this is your trouble. I'd advise upgrading.
My system was a GF2 MX with 32 Megs running on a Duron 600 with 128 megs, and FS was unplayable. But now that I have a R9600xt with 256 (yes I am bragging now :D) the game has run smooth and beautiful, with D3D settings for both the game and the card at best image quality. :)
Title: Re: Re: so
Post by: karajorma on May 22, 2004, 09:38:00 am
Quote
Originally posted by Raa Tor'h
I think this is your trouble. I'd advise upgrading.  


It's not the nicest card but given the complaint about loading times I doubt it's the biggest problem.
Title: WIP higher res Fighter maps
Post by: Taristin on May 22, 2004, 09:41:00 am
True. Could be the build as well. Bob's environment build runs smoothly, and hardly takes more than 30 seconds to load, whereas taylor's 4-05 build takes a long while.

Also, SD, what flags are you using?
Title: WIP higher res Fighter maps
Post by: Flaser on May 22, 2004, 10:25:07 am
Quote
Originally posted by Lightspeed
Turambar: Rework the whole thing from scratch. Sorry to say, but it is worse than it initially was.



Thats a very nice start. The contrast is extreme again, though - tone it down considerably and you'll be near to perfect. Also try to clean it off a bit, there's too much rust.

However, the general shape is A-1 supar :nod:


IMHO that shine is excelent - though if all of the models are shaded in your darker scheme LS, that would make it possible to restore it to this shinyness with some console tweaking.
Title: WIP higher res Fighter maps
Post by: Rictor on May 22, 2004, 01:13:41 pm
oh..my..

Turambar, that Perseus is perfect. Even better than the Myrmidon. Don't change a thing. Damn, thats awesome. I'm going to have to disagree with LS here, and say that the contrast is not too high, its just right. Wow, that rocks.
Title: WIP higher res Fighter maps
Post by: Taristin on May 22, 2004, 07:35:48 pm
Err. I think LS is right when he said the contrast is too high. And it was DaBrain who made it. :p
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 22, 2004, 07:48:07 pm
Keep it up, please don't quit here :nod::yes:
Title: WIP higher res Fighter maps
Post by: Bobboau on May 22, 2004, 08:45:07 pm
paint doesn't shine, remember this little fact :)
Title: WIP higher res Fighter maps
Post by: Trivial Psychic on May 22, 2004, 09:19:40 pm
It does if its latex based, but I'm pretty sure that's not what this is supposed to be.
Title: WIP higher res Fighter maps
Post by: Nico on May 23, 2004, 05:41:40 am
Quote
Originally posted by Lightspeed
Turambar: Rework the whole thing from scratch. Sorry to say, but it is worse than it initially was.



Thats a very nice start. The contrast is extreme again, though - tone it down considerably and you'll be near to perfect. Also try to clean it off a bit, there's too much rust.

However, the general shape is A-1 supar :nod:


I like the contrast the way it is, don't change it.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 06:40:06 am
Quote
Originally posted by Lightspeed
The contrast is extreme again, though - tone it down considerably and you'll be near to perfect.


Quote
Originally posted by Nico


I like the contrast the way it is, don't change it.



:wtf: :confused:
Title: WIP higher res Fighter maps
Post by: Nico on May 23, 2004, 07:18:16 am
What? I basically disagree with Lightspeed, if you didn't understand :doubt:
Title: WIP higher res Fighter maps
Post by: SadisticSid on May 23, 2004, 07:22:56 am
Leave the contrast alone, it's what the Perseus should've looked like to start with... :yes:
Title: WIP higher res Fighter maps
Post by: Ransom on May 23, 2004, 07:46:06 am
I think the contrast should be toned down.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 07:59:44 am
Well, I'll not touch the contrast for now.

BTW futher progress (~55%)

(http://www.ystart.net/upload/20040523/1085316969.jpg)

This map takes more time than I thought.
It looked so easy in the first place...


(Note: Stil the old shine map. From the 'rusty')
Title: WIP higher res Fighter maps
Post by: Rictor on May 23, 2004, 08:41:01 am
If it were possible, I'de have your kids. That rocks.

though the one fault I can see (other than the cockpit which I'm assuming will get the environment map treatment sometime down the road), are the "wings" on the side. The one thats visible looks wierd...sort of blurry and scratched up.

other than that, awesome job..
Title: WIP higher res Fighter maps
Post by: Gregster2k on May 23, 2004, 09:14:51 am
wow, i actually like the contrast on that one, especially the reddened wings...personally i think a whole set of fighter textures with high contrast and colors that MAKES them look like "toys" should be "saved as" as a separate "Toybox Freespace2 mod" for all those people out there who have always wanted to...PLAY with toys ;)

The Perseus above looks damned awesome so far...

hmm, maybe I too should whip out Photoshop 6 and start working on new maps for something...
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 23, 2004, 10:09:13 am
Quote
Originally posted by DaBrain
Aww come on. The fixes are negligible. Don't tell me you didn't like it without them.
But LS does better shine maps.
But somehow I like my Myrmidon shine map better.
Most likely a matter of personal taste.
And perhaps it grows to more than community, perhaps it could become teamwork.
I'd like to see Turambar in this too, as soon as his skills have improved.  


How about we organize somewhat like this?

(http://smalltimerivalry.com/sschost/scriptlightspeed/flowchart.jpg)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 23, 2004, 10:17:07 am
Glad to see you guys worked it out :yes:
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 10:23:51 am
It might be better to help Turambar improve his skills.

He will not improve if he does only the first steps.


But more inter action might be good.

And your glow/shine maps are the best. (Uhm except for the myrmidon ;) )
Title: WIP higher res Fighter maps
Post by: Turambar on May 23, 2004, 10:26:00 am
works for me

@DaB: could you PM me your email adress (if your inbox is big enough, that is)

Edit: as for my skills, i teach myself.  You should see my first oil painting compared to my most recent one ;)  I'll just keep getting better and better and eventually they'll be going straight to LS
Title: WIP higher res Fighter maps
Post by: Jetmech Jr. on May 23, 2004, 10:34:09 am
Now that you guys are a team (Yay :D), I cant wait to see some of the stuff you'll be releasing.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 23, 2004, 10:51:14 am
Quote
It might be better to help Turambar improve his skills.


That's actually the intention. As his skills improve there'll be less and less that has to be 'post processed' on his maps.

The idea is not that he does the first steps. He creates a map and finishes it - THEN passes it on where it (if necessary) gets edited and improved.

I think Turambar got the idea (see his edit :) )

On a side note. What's wrong with my Myrmidon shinemap? ;)
Title: WIP higher res Fighter maps
Post by: Turambar on May 23, 2004, 10:59:40 am
wow, you should see what 20 minutes of airbrushing can do to a Serapis!

Screenies tonight
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 11:07:41 am
Then everything is in order.

We will be know as DaTeam :) or something ;)

My e-mail adress is a problem... it's overspammed and my spamm filter is ... shi... not the best, you might say.

I'll get a new one.


[notimportant]
Now that we are a team, I want a pic under my name :)
And perhaps a freaky title. [/notimportant] ;)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 23, 2004, 11:11:47 am
yes definatly freaky as a title :p
Title: WIP higher res Fighter maps
Post by: Turambar on May 23, 2004, 11:19:34 am
Quote
Originally posted by DaBrain

We will be know as DaTeam :) or something ;)
 


Hmmm, maybe not that, but we do need a snazzy or otherwise aesthetic title to release the finished products with.
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 11:20:17 am
Quote
Originally posted by DaBrain

[notimportant]
Now that we are a team, I want a pic under my name :)
And perhaps a freaky title. [/notimportant] ;)


Uh-uh-uhh... requesting one will only delay it further. :shakingfinger:
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 11:33:56 am
;7


Well for now my email adress is ([email protected]).

12 MB limit :(, but enough for now.
Title: WIP higher res Fighter maps
Post by: Rictor on May 23, 2004, 11:44:15 am
Form torso. Form feet and legs. And now form...the head. Together they are, Voltron, Defender of the Galaxy.

or you can always go with A-Team, cause hey, they've got Mr.T. And not no one can beat Mr.T, foo.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 23, 2004, 11:52:20 am
Ive got a lot better name for us...

See, our letters are T, D, and L - now, if you form that together you got "Ltd." ;)

Now we just got to find something to go before it...

And i'd rather put it into the signature than in custom titles :p

-edit: Now if it were for me it'd of course be Sirius Cybernetics Ltd. but i doubt you'd like that :p
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 12:01:24 pm
Uhmmm :nervous:  you guessed it :D
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 23, 2004, 12:01:42 pm
Team Ltd.
Title: WIP higher res Fighter maps
Post by: karajorma on May 23, 2004, 12:10:32 pm
Quote
Originally posted by DaBrain
[notimportant]
Now that we are a team, I want a pic under my name :)
And perhaps a freaky title. [/notimportant] ;)


Check your PM's a little more often then :)
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 12:29:40 pm
Now, someone work on this one:

(I just enlarged and blurred it, as it was/is/forever shall be pretty ugly. :nod: )
Title: WIP higher res Fighter maps
Post by: Rictor on May 23, 2004, 12:31:31 pm
"a bunch of mindless jerks who will be the first against the wall when the revolution..."


How appropriate...:D :D
Title: WIP higher res Fighter maps
Post by: Turambar on May 23, 2004, 01:29:38 pm
wow, now thats an ugly map.
After the Serapis i might take that on.

Might be a while as i have to write about 2000 words by thrusday on my Extended Essay, then write my World Lit Paper #2 for tomorrow, then do my physics homework for tomorrow, then do a physics lab.

I guess ill fit this in at night
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 01:38:04 pm
School 1st, Fs 2nd. Just remember that. :nod:
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 23, 2004, 01:51:47 pm
Yes, don't make my mistake
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 02:08:00 pm
Unlimited Ltd. ;)

2000 Poly Myrmidon :-

http://www.aqsx85.dsl.pipex.com/MyrmHi.cob

Been working on this, but it's a nightmare job with the current textures :( If anyone wants to pick this up, feel free :)

I do have a Higher poly version of it, but I limited it down to 2000 because that was, I believe, the recommended number of polys :)
Title: WIP higher res Fighter maps
Post by: DaBrain on May 23, 2004, 02:17:02 pm
UV mapping ?

I can't even view the cob file ;)


@Raa Tor'h This texture is a mess. If I get the time, I'll work on it. But I'd rather like to get the un resized, undblured version.


But for now "Aus dem Leben eines Taugenichts" is keeping me busy :(

If you ever write a book, please don't create such stupid things ;)
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 02:26:32 pm
Ok, I think I know why, I converted the PCX to a BMP cos my Truespace doesn't like PCX files :)

The mapping is there, I'll compile it into a pof and repost :)
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 02:42:59 pm
http://www.aqsx85.dsl.pipex.com/MyrmHi.pof
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 02:50:55 pm
Can't even see alot of that detail. :doubt:
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 02:52:38 pm
It's mainly around the Gunports and cockpit, as I said, I limited that version to 2000 polys, which, once you get into making greebles, isn't really all that much :D You can't really 'see' a lot of the detail on the Fenris and the Herc unless you look at it in wireframe mode, that is the fault of the textures :)
Title: WIP higher res Fighter maps
Post by: Turambar on May 23, 2004, 04:20:41 pm
screens!
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 04:33:14 pm
(http://www.aqsx85.dsl.pipex.com/mhishaded.jpg)
(http://www.aqsx85.dsl.pipex.com/mhitex.jpg)

As you can see textures don't help, it's at 3600 polys now :D
Title: WIP higher res Fighter maps
Post by: Rictor on May 23, 2004, 04:36:55 pm
yeah, sorry to say that there's not a ton of difference. I can see the extra detail that has gone into the gunpods and missle racks, but I doubt that would be visible ingame. What I would recommend is that if someone (not you specifically, just anyone) is doing hi-poly fighters from now on, that they smooth out the shape of the ship, instead of adding little details, I think that would maybe have a more visible effect...
Title: WIP higher res Fighter maps
Post by: Flipside on May 23, 2004, 04:39:43 pm
Well, it would certainly add more polygons.

Remember, we will have bump mapping for such things as panels etc, and smoothing when the model is compiled, so although there is more freedom to the polygon counts, you don't want to go nuts ;) Also, not all the changes are at the front of the ship :)
Title: WIP higher res Fighter maps
Post by: WMCoolmon on May 23, 2004, 05:47:25 pm
It just needs better textures. :nod:
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 23, 2004, 07:22:01 pm
F1gmsomething's model was better, as it seperated the armor plates.

See this: (http://f1gm3nt3d.125mb.com/prev.jpg)
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 07:25:27 pm
Now where did he go off to?
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 23, 2004, 07:43:46 pm
testing, as I was told by him
Title: WIP higher res Fighter maps
Post by: Taristin on May 23, 2004, 08:21:13 pm
Oh.

This post was spam.
Title: WIP higher res Fighter maps
Post by: Turambar on May 24, 2004, 12:38:37 am
Smoothified Serapis,  shinemaps need lots of work.

(http://img19.imageshack.us/img19/6637/408.jpg)
(http://img19.imageshack.us/img19/1171/409.jpg)
(http://img19.imageshack.us/img19/8098/410.jpg)
(http://img13.imageshack.us/img13/1536/2019.jpg)

Ive already messed with/fixed a few things, but im too lazy for screenies now...
Title: WIP higher res Fighter maps
Post by: Singh on May 24, 2004, 04:38:25 am
ooooooooohhhhhhhh.........mmmmyyyyyyyy............Gggggggggggg oooooooooooooddddddddddddddd......

*drowns in drool.
Title: WIP higher res Fighter maps
Post by: Black Wolf on May 24, 2004, 04:44:08 am
That Serapis desperately wants more polies. New texs aren;t going to be able to do much for that first pic... Ugh.

Though the texs themselves look much nicer. :yes:
Title: WIP higher res Fighter maps
Post by: Turambar on May 24, 2004, 07:22:21 am
(http://img19.imageshack.us/img19/4580/step3.jpg)

a 45-minute crack at it.

I'll keep workin, this one's a pain.  Too much details and stuff
Title: WIP higher res Fighter maps
Post by: Turnsky on May 24, 2004, 07:56:54 am
Quote
Originally posted by Black Wolf
That Serapis desperately wants more polies. New texs aren;t going to be able to do much for that first pic... Ugh.

Though the texs themselves look much nicer. :yes:


ditto, the ol' serapis definitely needs more polies..
or at least enable bumpmapping so it /simulates/ more polies;)
Title: WIP higher res Fighter maps
Post by: Nico on May 24, 2004, 08:31:03 am
The Serapis needs being redone from the ground. It's supposed to be all curves, and it's made out of boxes.
Title: WIP higher res Fighter maps
Post by: Turambar on May 24, 2004, 11:52:33 am
I agree.  Oh, and what exactly is that somewhat less hideous map above for?  Its Vasudan, and its not a capship, but past that i got no clue.
Title: WIP higher res Fighter maps
Post by: Taristin on May 24, 2004, 11:54:31 am
GVB Sekhmat. Best bomber in the fleet.  (Made by the HOL)
Title: WIP higher res Fighter maps
Post by: Turambar on May 24, 2004, 11:56:15 am
Names:

Team Ltd
DaTeam
The A-Team
The Three Horsemen of the Apocalypse
The Defenistrators
The Mapping Team of Doom!
DaTuramSpeed?

suggestions?
Title: WIP higher res Fighter maps
Post by: Taristin on May 24, 2004, 12:09:52 pm
Reminds me of the US gov'ts spending more time on a color scheme to scare the crap out of Americans, than actually trying to prevent terror...  Forget the name, just work! *cracks whip* ;)
Title: WIP higher res Fighter maps
Post by: Flipside on May 24, 2004, 12:13:17 pm
So, does anyone actually have the mesh for that other Myrmidon, or was that just to point out that person has more experience at altering other peoples models than I do? I haven't stopped anyone else from having a go at this, so please, feel free :)
Title: WIP higher res Fighter maps
Post by: Turambar on May 24, 2004, 12:16:47 pm
The Myrmidon needs to have: More spherical cockipt, layered armor, smoothed sides, sunken intakes, and a fixed rear-end
Title: WIP higher res Fighter maps
Post by: Taristin on May 24, 2004, 12:26:50 pm
Quote
Originally posted by Flipside
So, does anyone actually have the mesh for that other Myrmidon, or was that just to point out that person has more experience at altering other peoples models than I do? I haven't stopped anyone else from having a go at this, so please, feel free :)


I'm not good enough to.  And I don't know what he did with that mesh... I want it.  You'res was well done, but a little bit overdone on things that won't actually show up in game. :(
Title: WIP higher res Fighter maps
Post by: Ransom on May 24, 2004, 12:27:42 pm
Quote
Originally posted by Turambar
Names:

Team Ltd
DaTeam
The A-Team
The Three Horsemen of the Apocalypse
The Defenistrators
The Mapping Team of Doom!
DaTuramSpeed?

suggestions?


In the vein of that last one, what about DaSpeedBar? :p
Title: WIP higher res Fighter maps
Post by: DaBrain on May 24, 2004, 12:32:43 pm
I tried your model.

It's smooth. So smooth that the metallic look get's lost. And I have no chance to get it back with only a new shine map.

Perhaps it's to round on some parts. But there are some changes I liked. The thrusters i.e.

The cockpit is weird... I don't like it the way it is.


BTW DaTuramSpeed... *lol* But I like freak-ish names :)

It sounds fast :shaking:

"...hold on tight, we're going to DaTuramSpeed !" :devil:


Edit: DaSpeedBar... might be even better ;)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 24, 2004, 12:32:45 pm
:lol:
Title: WIP higher res Fighter maps
Post by: Flipside on May 24, 2004, 12:33:25 pm
Right, thank you, I can now go back with some ideas of what I've done wrong and try to fix it, unless we can get that other mesh, which would save me a job, which I would certainly have no complaints about at all ;)
Title: WIP higher res Fighter maps
Post by: Taristin on May 24, 2004, 12:41:18 pm
The main thing is, you applied smoothing to the textures, which hides the angular plating. If you up the 'facetting' (I know that's not what it's called, but that's the same general subject) then maybe it'll help?
Title: WIP higher res Fighter maps
Post by: Flipside on May 24, 2004, 12:43:22 pm
Hmmmmmmm... the smoothing, I think, got sneaked in whilst I was porting the model between formats, I'll also have a look at getting a similar overlapping effect on the plating :)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 24, 2004, 01:03:59 pm
Hehe DaSpeedBar Ltd. :p
Title: Re: so
Post by: TopAce on May 24, 2004, 03:45:48 pm
Quote
Originally posted by Star Dragon
I take it you will continue to release the retail friendly maps like you have so far for the rest of the uprades? I for one appreciate the improvements to the FS fleet.

   I installed the newest FS open and boy what a hit! It took 5 mins for the first campaign mission to load and I skipped the first one cause it was training and waited another 5 mins to load and played it cause it was a training mission and I was getting frustrated about the laod time. I have a p4 1.8 gig 32mb ati 7500 and my perfomance sucked... I am afraid to try an actual mod now with it so back to retail for me  :nod:  so PLEASE keep up the great work and never forget us little guys who can't run FSO for beans!


That 32 MB video card may be a problem.
Before you buy a sack of tomato and throw it at me, let me make it clear that I do not know what an ATI 7500 card is able to.
Title: WIP higher res Fighter maps
Post by: Woolie Wool on May 24, 2004, 04:15:12 pm
Quote
Originally posted by Flipside
*snip image*

As you can see textures don't help, it's at 3600 polys now :D


Use the new hi-res maps.
Title: WIP higher res Fighter maps
Post by: Flipside on May 24, 2004, 04:17:03 pm
Are they part of the VP now? I didn't think they'd been quite finished yet?

Besides, I'm going to have a go a redoing it using some of the suggestions given on here, more scalar plating, less detail on the gunports etc :)
Title: I really don't know
Post by: Star Dragon on May 24, 2004, 04:40:41 pm
I tried to follow the "how to use FSO" tut karajorma made. I mean it WORKED but I really can't afford another computer (or video card for that matter) till my finances change. U know what I had no problem at all using retail FS2 on my old PII 400 and my OLD video card with 24mb also an older ATI version.  So for now I am quite happy with regular vanilla, but I will slip in any new effects or maps that retail can handle as they become available...
Title: oh boy am I bored. (offtopic)
Post by: Gregster2k on May 24, 2004, 05:23:37 pm
"Turbospeed TexZ"
"The Triple Entente"
"Ugly Texture Inquisition (UTI)"
"TEXBusters (Who you gonna call?)"
"TunaBurgers w/ Lettuce!"
"Bacon-Lettuce-Tomato (Da Team BLT)"
"Galactic Texturing Violation Police (GTVP)"

ANAGRAM TIME! (Lightspeed Turambar DaBrain = source words)

"HABITABLE UNDERGRAD ARMPITS"

ER...umokay. LOL.

Re. work on textures, I've been fooling around with textures lately myself, i've been looking carefuly at the possibilities of using certain Photoshop filters on shinemaps and glowmaps...
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 24, 2004, 05:34:56 pm
Da Team BLT :lol: :yes:
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 24, 2004, 05:40:27 pm
Completely Unexpected Productions Ltd. :p

(those who don't get it need to get whacked with a trout)
Title: WIP higher res Fighter maps
Post by: Jetmech Jr. on May 24, 2004, 05:45:00 pm
Could you explain it (seriously), and lets skip the trout part.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 24, 2004, 05:57:14 pm
Hitch Hiker's Guide to the Galaxy By Douglas Adams. © Completely Unexpected Productions Ltd.

*pulls out trout*
Title: WIP higher res Fighter maps
Post by: Jetmech Jr. on May 24, 2004, 06:45:44 pm
Never read it, or watched it, or whatever and never heard of em  :nervous:
Title: WIP higher res Fighter maps
Post by: WMCoolmon on May 24, 2004, 06:49:17 pm
At first I thought the joke was that the acronym was CUP...as in sports cup. :p

PS: Check it out from your local library, it's a good read :nod:
Title: WIP higher res Fighter maps
Post by: Rictor on May 24, 2004, 08:36:21 pm
Lightspeed, I'm still in favour of Sirius Cybernetics. The description is just so perfect. :D:D
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 24, 2004, 08:44:26 pm
I know Rictor, it's my favourite too, but seems they dont like it :p

Quote
Originally posted by WMCoolmon
PS: Check it out from your local library, it's a good read :nod:


good read...? GOOD READ?

It's the ***** best thing you'll ever come across :D

-edit: Oh, and have you noticed how Microsoft is living up 100% to the motto of Sirius Cybernetics? :rolleyes: :)
Title: WIP higher res Fighter maps
Post by: Rictor on May 24, 2004, 10:20:40 pm
Now all we're missing is a little revolution, and I'm working on that one as we speak :drevil: :drevil:
Title: WIP higher res Fighter maps
Post by: Turambar on May 25, 2004, 01:54:13 am
(http://img18.imageshack.us/img18/8312/step4.jpg)
so does it look better?

This is the part where DaBrain and Lightspeed make it from good to gooder (with shininess and selective reflectiveness)
Title: WIP higher res Fighter maps
Post by: Ulala on May 25, 2004, 02:53:23 am
Much better, :yes: :yes: :yes: Great work, guys :)
Title: WIP higher res Fighter maps
Post by: Singh on May 25, 2004, 05:08:42 am
How about Freespace Addicts LTD?

Or you could have FS Enhancements LTD
Or....FS2 Reworks Specialists.
Title: WIP higher res Fighter maps
Post by: Taristin on May 25, 2004, 08:34:38 am
Good Work, Turumbar. :yes:  DB, LS, do your stuff.
Title: WIP higher res Fighter maps
Post by: TopAce on May 25, 2004, 09:23:56 am
Do I break the law if I save that picture and use it? :p
Title: WIP higher res Fighter maps
Post by: Taristin on May 25, 2004, 09:28:47 am
Yes. And the gustapo will find you. Be afraid.
Title: WIP higher res Fighter maps
Post by: TopAce on May 25, 2004, 09:31:08 am
*hides behind a tree*
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 25, 2004, 09:54:11 am
Turambar, while the picture is cleaner you seem to have lost some detail on the way (i.e. blurred some things out) - see the little ripples on the darker texture parts.
Title: WIP higher res Fighter maps
Post by: Taristin on May 25, 2004, 09:55:50 am
That's partially my fault for blurring the image before I uploaded it... :nervous: It had these hard aliased lines. :shaking:
Title: WIP higher res Fighter maps
Post by: Turambar on May 25, 2004, 04:51:08 pm
A Communication Breakthrough!

Stealth has graciously provided me with a Swooh account where i may upload all of my initial maps so that DaB and LS can download them and edit them.  I'll PM you guys with name and pass if you want to use the account for the finals too

Edit: I was so excited, I forgot the URL

http://swooh.com/peon/Turambar/Maps/

fixed, sorry
Title: WIP higher res Fighter maps
Post by: Sheepy on May 25, 2004, 05:17:07 pm
Quote
Not Found
The requested URL /peon/Turambar/maps/ was not found on this server.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 25, 2004, 06:52:22 pm
works for me.
Title: WIP higher res Fighter maps
Post by: DaBrain on May 26, 2004, 07:00:07 am
@Turambar You could use RLE compression for your images.

Swooth is somewhat slow, so downloading 4 MB takes some time.

Or zip/rar them.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 26, 2004, 07:39:37 am
Check your PMs, Mister Brain :)
Title: WIP higher res Fighter maps
Post by: Turambar on May 27, 2004, 01:28:30 am
Tauret

(http://img13.imageshack.us/img13/1664/2462.jpg)
(http://img12.imageshack.us/img12/8751/2079.jpg)

Files on the swooh
Title: WIP higher res Fighter maps
Post by: DaBrain on May 27, 2004, 06:38:05 am
Uhm, I can't work with the Herc MkII texture.
It's way to blured.

Please redo them. But no need to rush, because I don't have time anyway. (Till Wednesday)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 27, 2004, 10:19:41 am
Looking good Tumbura :yes:
Title: WIP higher res Fighter maps
Post by: Turambar on May 27, 2004, 10:54:20 am
can nobody spell my name right?

its like tur *hits keyboard with fist*
close enough

T-u-r-a-m-b-a-r
Tur-am-bar
Turambar
In Elvish it means Master of Doom and it is the title of my favorite Tragic Hero Turin, son of Hurin, slayer of Glaurung la-de-da
Title: WIP higher res Fighter maps
Post by: jdjtcagle on May 27, 2004, 11:00:45 am
ok, turamber-ish ;)
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 27, 2004, 11:06:13 am
I've already said this in the other thread. Wait with your work on the Tauret - I have a completely rebuilt yet (sadly) unfinished map lying around here ~ you might want to use that as a start instead of the stock map.

You'd have to finish & fix it up though.
Title: WIP higher res Fighter maps
Post by: Nico on May 27, 2004, 01:00:40 pm
This Tauret, as good as it may be... what an ugly ship :p
Title: WIP higher res Fighter maps
Post by: DaBrain on May 27, 2004, 02:24:15 pm
Quote
Originally posted by Nico
This Tauret, as good as it may be... what an ugly ship :p


Agreed ;)


@LS You should have a look a this. If you like it I'll finish it, if not it will say 'hello' to the trash.

http://www.8ung.at/dabrain/WIP_ursa_50.zip

(~50%)

Well, I like it very much, the ursa looks somewhat bigger, more real.
Title: WIP higher res Fighter maps
Post by: Lightspeed on May 27, 2004, 04:59:07 pm
I dont know if it fits the Ursa. This seems more fit for FS2 vessels.
Title: WIP higher res Fighter maps
Post by: Rictor on June 05, 2004, 03:49:17 pm
uh, guys? any updates and whatnot? just curious to see the latest and greatest, as I think most people are.
Title: WIP higher res Fighter maps
Post by: Turambar on June 05, 2004, 11:41:43 pm
Erinyes and Artemis in the works with me
Title: WIP higher res Fighter maps
Post by: Trivial Psychic on June 06, 2004, 02:53:04 am
Quote
Originally posted by Turambar
Erinyes and Artemis in the works with me

D.H. or just standard?
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 06, 2004, 05:28:26 am
Waiting for DaB's Perseus...

And not working on anything at the moment, as I have serious problems with my FS2 SCP install. Trying to sort them out at the moment :doubt:
Title: WIP higher res Fighter maps
Post by: DaBrain on June 06, 2004, 06:07:32 am
Yeah, sry I had not time for it, but I'll work on it today.

I'll have more time next week. I think the supportship will get finishec very fast.
Title: WIP higher res Fighter maps
Post by: Turambar on June 06, 2004, 11:48:14 am
do my serapis LS.  Its in my Swooh account.  The link's on the previous page.  Serapis needs it
Title: WIP higher res Fighter maps
Post by: Taristin on June 06, 2004, 01:33:08 pm
(http://www.3dap.com/hlp/hosted/14_year_war/Raa/bakhasofar.jpg)


?


This is hard to do...
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 06, 2004, 03:21:23 pm
You're on the right track there. Try to make the lines clearer.
Title: WIP higher res Fighter maps
Post by: Nico on June 07, 2004, 01:59:11 am
?
to me that's the vanilla one :p
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 07, 2004, 09:07:28 am
Be happy you dont remember the vanilla one right :D
Title: WIP higher res Fighter maps
Post by: TopAce on June 07, 2004, 09:17:37 am
Not worth the slowdown.
Title: WIP higher res Fighter maps
Post by: Taristin on June 07, 2004, 02:38:40 pm
What the hell do you know? What slow down? Upgrade your PC and there'll be no slowdown. [/angry at the dismissal of alot of hard work]
Title: WIP higher res Fighter maps
Post by: Turambar on June 07, 2004, 03:09:56 pm
is there a modelview program i can use so i dont have to go in the techroom and run a mission every time i want to check my progress?

Artemis is almost done
Erinyes is looking pretty (HUGE improvement)
Orion... eh, ill finish it up when i feel like it
Herc 2... work on something else in the meantime DaB
Title: WIP higher res Fighter maps
Post by: Rictor on June 07, 2004, 03:21:33 pm
Turambar, yeah ModelView, part of the DM Tools set.

could you post pics of the artemis and/or erynies??
Title: WIP higher res Fighter maps
Post by: Turambar on June 07, 2004, 03:37:33 pm
i got the tool, so now how do i get it to use my textures?
Title: WIP higher res Fighter maps
Post by: karajorma on June 07, 2004, 04:27:21 pm
Modelview doesn't use the -mod system so as long as you have PCX versions of the textures in the data/maps folder they'll show up.

You're probably better off just getting Truespace and just extracting the .cob of the model you're working on though cause converting to PCX will ruin your textures.
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 07, 2004, 04:40:23 pm
youll need to save a copy of your work as a 8-bit PCX so ModelView can open it. Modelview in turn screws up the palette and stuff anyway, so the only thing you can really see with it is if your UV mapping works.
Title: WIP higher res Fighter maps
Post by: karajorma on June 07, 2004, 05:11:33 pm
Yeah. Truespace is much better for this sort of thing. Even if you hate it as a modeller it's the best way to view the models without loading FS2. FRED might work in a pinch though :)
Title: WIP higher res Fighter maps
Post by: Taristin on June 07, 2004, 05:22:26 pm
Use 3dexporation. Get it from the Reciprocity website. Convert the pof to a cob, single out the LOD 0 and then apply the psd texture in place of the pcx. That's what I do for mapping.
Title: WIP higher res Fighter maps
Post by: Turambar on June 07, 2004, 06:40:10 pm
OK, this is the Erinyes WIP.  I consider it a HUGE improvement, considering the orignal Erinyes, which was a turd with pipes and some blue lights.  Only half of the pipes are finished here.  I cant wait to see what DaBrain and Lightspeed can do with this

(http://img11.imageshack.us/img11/8789/2749.jpg)
(http://img11.imageshack.us/img11/4283/2751.jpg)
(http://img11.imageshack.us/img11/9773/2752.jpg)
Title: WIP higher res Fighter maps
Post by: jdjtcagle on June 07, 2004, 08:25:22 pm
Well, it's still a turd... Make it more, uh?.. dang the Erinyes textures suck...:ick:
Title: WIP higher res Fighter maps
Post by: StratComm on June 07, 2004, 08:34:02 pm
That's just aweful.  No one should have to see that much suckyness that close.  It's nothing you've done Turambar, it's just that you can only expect so much out of a map named "redo"
Title: WIP higher res Fighter maps
Post by: Turambar on June 07, 2004, 09:02:38 pm
lol, you guys want me to post "before" pics?  I think you'd be blinded, especially on the fin below the engine, it was all grainy crap there before, now its a nice plate.  Then theres the paint in various places *cringes* I completely redid that.  Then, all those pipes... i think i'm going crazy.  That, and trying to improve the overall quality, which ive done quite a bit of, even though its all barely noticeable thanks to the glaring uglinesses
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 09, 2004, 04:23:05 pm
I'll give it a go.

Where's the map hosted?
Title: WIP higher res Fighter maps
Post by: Rictor on June 09, 2004, 05:16:28 pm
The cockpit area and "wings" are very nicely done, but its that crappy wiring thats pulling down the overall quality. Get that fixed up, and you've got another winner.
Title: WIP higher res Fighter maps
Post by: Turambar on June 09, 2004, 07:51:46 pm
hold up a bit lighty, im not done yet.  I made the decision that a super futuristic space-fighter thingy shouldn't have its plates bolted together, so i turned the bolts into little gowpoints, and it turned out good.  That, and i redid the glowmap.  Shines, well, thats for you LS, ill put it up on the swooh when im done with it.

Edit: in the meantime, how about new Serapis shines?
Title: WIP higher res Fighter maps
Post by: Raptor on June 10, 2004, 05:53:38 am
A major problem with the Erinyes is the colouration IMHO.  Maybe make the main hull grey instead of that ugly brown, and the canopy black, like other fighters.  Just a thought.

But yes, It does seem to be better Turambar
Title: WIP higher res Fighter maps
Post by: Taristin on June 10, 2004, 08:26:34 am
Why change it to grey? It'll look like every other fightre then. It's brown. Like the Ares. It's the Hybrid aspect of it. And it doesn't look bad brown. It looks bad 256x256.
Title: WIP higher res Fighter maps
Post by: Turnsky on June 10, 2004, 08:38:47 am
that's just bad, i'll give the Erinyes map a try next chance i get..
here's the perseus maps, try them out on your ship, i can't get screenies just yet.. (can save screenshots 'cause i forgot the screenshot key)

(http://users.bigpond.net.au/Turnsky/images/fighter2t-03a.jpg)

the thing is, you can't make the maps look better by adjusting the coloration of them, or tweaking them, you gotta put some effort into it, see what i've done here, i've made the hull plate joints more prominant, smoothed the decals a little so they look better, and generally improved the look of the map.
Title: WIP higher res Fighter maps
Post by: Taristin on June 10, 2004, 08:40:58 am
printscreen. :nod:

I wish I had a wacom to help me make textures. I can draw what I want the ships to look like, but I can't draw with a mouse... :doubt:
Title: WIP higher res Fighter maps
Post by: Turnsky on June 10, 2004, 08:42:52 am
i'm gonna have to make a simple fred mission for just showing fighters off.

edit: no, printscreen only seems to just copy to clipboard.. which is annoying.
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 10, 2004, 09:13:15 am
Eh, you know DaB is working on the perseus maps and has nearly finished them, right? Might want to stop here, before more work becomes redundant. :)
Title: WIP higher res Fighter maps
Post by: DaBrain on June 10, 2004, 09:26:42 am
Yeah, you could say it's finished... (I could just go on with the last step: color, contrast, line-fixing.) But I'm not happy with it yet.
The brown tone of the texture is the problem.
Title: WIP higher res Fighter maps
Post by: Rictor on June 10, 2004, 09:33:05 am
Raa: you can probably find a used one on Ebay or somewhere for less than $30.

daB: well, lets see them. If its as good or better than the ones posted a few weeks ago, I say they're more than ready to be released.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 10, 2004, 09:44:06 am
Ok, here some shots. But noticed that something is wrong with my screens. They don't look like how the do in-game...
Anyway:

(http://www.ystart.net/upload/20040610/1086878155.jpg)


(http://www.ystart.net/upload/20040610/1086878308.jpg)


(Notice: I didn't update the shinmap and I won't do so until the texture is final.)

It struckture is to strong, but I'll fix that as soon the it is complete. Just trying a different way of working ;)


Edit: You can also see my super-secret (old :) ) New cargo container map ;)

Edit2: This for example need to be fixed, also someplates need some work.

(http://www.ystart.net/upload/20040610/1086878867.jpg)
Title: WIP higher res Fighter maps
Post by: Woolie Wool on June 10, 2004, 10:31:13 am
*spooge*:eek2:
Title: WIP higher res Fighter maps
Post by: DaBrain on June 10, 2004, 10:48:26 am
Quote
Originally posted by Woolie Wool
*spooge*:eek2:


Yeah, I know. The container ist pretty cool ;7
Title: WIP higher res Fighter maps
Post by: TopAce on June 10, 2004, 11:35:53 am
It looks OK to me. Sharper and nicer than the original [V] one. But you cannot see the change while you are trying to hunt one of them down.
And YES! The container is really cool, the typical example that even a low-poly model could look that nice. I am talking seriously, the GTVA would not make it curvier(or more curvy), it has no architectural purposes. It is perfect for what it was developed. Ever seen a real container or box-shaped trash can? Do you admire it? Do you NEED to admire it? Is it good for what it was placed there? If the answers for the first two questions are 'no' and the answer of the last question is right, then all I can say to you is: SEE? :)
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 10, 2004, 12:02:31 pm
I dont like the container - the original looks better IIRC :p

But the perseus is coming along nicely. You've already noticed the issues I still have with it yourself.

Pretty good, finish it off  :D
Title: WIP higher res Fighter maps
Post by: TopAce on June 10, 2004, 12:06:14 pm
Quote
Originally posted by Lightspeed
...finish it off  :D


*sits into a Loki and makes that Perseus equal with sand.*
I finished it off.

:D
Title: WIP higher res Fighter maps
Post by: Lt.Cannonfodder on June 10, 2004, 12:56:49 pm
Looks very nice :yes:

Reminds me how good idea it was to hire you DaBrain :nod:
Title: WIP higher res Fighter maps
Post by: Taristin on June 10, 2004, 01:35:42 pm
Quote
Originally posted by TopAce


*sits into a Loki and makes that Perseus equal with sand.*
I finished it off.

:D


You couldn't kill a cargo container in a Loki. :doubt: As soon as you target the perseus, it'd swoop in behind you and fire a rockeye. Buh-bye.

Edit: I don't mean you specifically, just... er...

Mann kann nicht frickt... err.. my german sux...
Title: WIP higher res Fighter maps
Post by: Turambar on June 10, 2004, 07:30:33 pm
[cough] off topic [/cough]
Title: WIP higher res Fighter maps
Post by: TopAce on June 11, 2004, 04:12:49 am
Off-topic doesn't count here. FreeSpace Modding is simply not moderated.
Title: WIP higher res Fighter maps
Post by: Turnsky on June 11, 2004, 04:23:00 am
no, it's just that most people don't feel like wading through pages of spam to get to the topic on hand..
Title: WIP higher res Fighter maps
Post by: TopAce on June 11, 2004, 04:29:04 am
A reason why admins should not only look at the Hard Light forum.
Title: WIP higher res Fighter maps
Post by: Windrunner on June 11, 2004, 04:45:54 am
I've deleted some of the posts, just to keep this thread ontopic, keep it that way will ya. And if you want to talk about languages,start a thread in HL forum.
Title: WIP higher res Fighter maps
Post by: Turambar on June 11, 2004, 10:32:49 am
(http://img5.imageshack.us/img5/291/3180.jpg)
did some ductwork, but it really needs good shines and glows to make it really exceptional.  I'll put it up on the swooh, then ill finish up the Artemis
Title: WIP higher res Fighter maps
Post by: Taristin on June 11, 2004, 11:46:47 am
Methinks it has too many lights... Since you made all of the rivets into lights, and all... Otherwise, 's not bad.

Why is texture work so bleeding hard?
Title: WIP higher res Fighter maps
Post by: Turnsky on June 11, 2004, 11:48:38 am
the texture looks flat IMO, try adding depth inbetween the hull-plating & cockpit area.. .
Title: WIP higher res Fighter maps
Post by: DaBrain on June 11, 2004, 11:57:14 am
Redraw the lines. That will increase the sharpness of the map.
Might take some time though.

(Max 40% opacity)
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 11, 2004, 12:26:58 pm
The lights you made are a big no-no in FS- standards.
Title: WIP higher res Fighter maps
Post by: Turambar on June 11, 2004, 01:43:04 pm
ok, il get rid of the lights and redraw the lines.
Title: WIP higher res Fighter maps
Post by: Turambar on June 17, 2004, 03:27:06 pm
(http://img7.imageshack.us/img7/917/5478.jpg)

Heres my Artemis, on the swooh LS and DaB
http://www.swooh.com/peon/Turambar/Maps/Artemis/Artemis.zip

How're you guys making progress?
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 17, 2004, 05:06:32 pm
Slowly, but progress nonetheless.

Real Life is being a *** atm.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 17, 2004, 05:26:24 pm
Perseus is finished.
Terran supportship @80%


BTW nice Turambar :yes:

Looks like something I can work with  ;)
Title: WIP higher res Fighter maps
Post by: Taristin on June 17, 2004, 05:34:43 pm
Do the Vasudan Support next.
Title: WIP higher res Fighter maps
Post by: Taristin on June 17, 2004, 05:36:31 pm
Pwease.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 18, 2004, 04:35:16 pm
Quote
Originally posted by Raa Tor'h
Do the Vasudan Support next.


Perhaps I should do the Artemis first... otherwise I'll get punished by Turambar, I think. :shaking: ;)


And Turambar... the shinemap... ;7
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 18, 2004, 05:33:10 pm
Could I 'ave the perseus? :)
Title: WIP higher res Fighter maps
Post by: Turambar on June 18, 2004, 09:32:14 pm
hey! the shinemap i only used for dev purposes to make it look less like a porcelain model of an Artemis. lol

i guess ill do vas support, anything to put off releasing the erinyes
Title: WIP higher res Fighter maps
Post by: TopAce on June 19, 2004, 05:46:12 am
Do not forget the SF Dragon! It is the blurriest(or most blurry) of[glow=blue] all[/glow] FS2 fighters!
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 19, 2004, 08:11:09 am
You know I already finished the SF Dragon, do you?

Anyway, I can't wait to download those Perseus maps :D
Title: WIP higher res Fighter maps
Post by: DaBrain on June 19, 2004, 08:35:27 am
Yeah, I'm trying to upload, but it halts time.

I wanted to ask for some webspace at swooh, but the are currently not hosting. :(

You could give me your e-amil addy.

But I have to leave now, so I'll send it later.
Title: WIP higher res Fighter maps
Post by: Gloriano on June 19, 2004, 08:49:48 am
Ask from an0n if he could give you some webspace
Title: WIP higher res Fighter maps
Post by: TopAce on June 19, 2004, 08:50:08 am
Quote
Originally posted by Lightspeed
You know I already finished the SF Dragon, do you?
...


I don't. Where is it?
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 10:08:52 am
would anyone mind my changing the Vas Support lights from green to blue?
Title: WIP higher res Fighter maps
Post by: TopAce on June 19, 2004, 10:35:43 am
Green is more Vasudan.
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 11:32:25 am
check out: Seth Horus Osiris

all blue lights, but then the Sekhmet has green lights... im confused
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 19, 2004, 11:38:32 am
Vasudans FS1: blue + dark brown

Vasudans FS2: green + light brown.
Title: WIP higher res Fighter maps
Post by: TopAce on June 19, 2004, 12:09:13 pm
The Osiris would be nicer with light green lights.
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 12:28:32 pm
i took the glow areas off of the maps and i made all the glowyness happen on the glowmaps, so no big green blurs on the ship itself.  I did the usual redrawing lines and such and it took about an hour or so.  heres screens, and criticism please

(http://img35.imageshack.us/img35/212/225.jpg)
(http://img35.imageshack.us/img35/3784/226.jpg)
(http://img35.imageshack.us/img35/258/227.jpg)
Title: WIP higher res Fighter maps
Post by: TopAce on June 19, 2004, 12:29:40 pm
Ah! It's green :yes:
Title: WIP higher res Fighter maps
Post by: Taristin on June 19, 2004, 01:03:48 pm
Go with what Lighty said. It's more apporpriate. FS2 Vassy ships do not get blue lights...
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 01:07:05 pm
*cough* mentu *cough*

anyway, i kept the lights green Raa, look up.
Title: WIP higher res Fighter maps
Post by: Taristin on June 19, 2004, 01:11:06 pm
I know... I was just agreeing for the future... It's looking better, BTW.
Edit: And what about the Mentu? There's no blue on it.  The Aten has blue.
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 01:13:34 pm
look in Lightspeeds's shots of the bottom of his new version, theres little blue lights (easier to spot if you just DL it) but it doesnt matter as its off topic and im not trying to prove anything anyways
Title: WIP higher res Fighter maps
Post by: ShadowDrakken on June 19, 2004, 01:53:30 pm
hrm... green glows eh? looks like the greys have taken over! ;)
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 02:21:35 pm
ok, i thought my vas support glows were pretty, so i did the same thing to the ptah, and i think it looks pretty.  heres a screen

(http://img36.imageshack.us/img36/593/298.jpg)
Title: WIP higher res Fighter maps
Post by: Taristin on June 19, 2004, 02:53:27 pm
Glows are gorgeous... but.. err... the skin needs more work, IMO.
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 19, 2004, 05:41:12 pm
Quote
Originally posted by Turambar
look in Lightspeeds's shots of the bottom of his new version, theres little blue lights (easier to spot if you just DL it) but it doesnt matter as its off topic and im not trying to prove anything anyways


The original Mentu didnt have anything on the bottom, except a 32x32 pixel texture brown 'square' :)
Title: WIP higher res Fighter maps
Post by: WMCoolmon on June 19, 2004, 05:44:53 pm
Both look very nice, IMHO. I can't wait to see the finished versions. :D
Title: WIP higher res Fighter maps
Post by: Turambar on June 19, 2004, 06:26:15 pm
ill post close up screens later, but does anyone have any detailed feedback on the vas support and the ptah?

BTW all i did for the glows was make everything from the original black except the color of the lights, then i used diffuse glow with the color of the lights and i got that nice effect.  kinda reminds me of the Dynamic Glow in Jedi Academy a bit, thats why i repeated the effect
Title: WIP higher res Fighter maps
Post by: Taristin on June 19, 2004, 10:38:09 pm
I just duplicate the glowing lights layer, and apply a gaussian blur.
Title: WIP higher res Fighter maps
Post by: GT-Keravnos on June 20, 2004, 03:36:59 am
... lights are too bright, and too many?

Or is it that my tired eyes are failing me?
Title: WIP higher res Fighter maps
Post by: Fineus on June 20, 2004, 03:46:12 am
It's just you - it's supposed to look like that :)
Title: WIP higher res Fighter maps
Post by: TopAce on June 20, 2004, 04:59:42 am
Quote
Originally posted by Raa Tor'h
Glows are gorgeous... but.. err... the skin needs more work, IMO.


My opinion is the same.
The Vasudan support ship(GVS Nephthys, by the way) is just fine.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 07:11:49 am
Wait for Lightspeeds release of my Perseus map, because my version doesn't have a shine map. (And also my webspace is full.)

Here two shots to compare:

www.8ung.at/dabrain/P_DaBrain.jpg
www.8ung.at/dabrain/P_Old.jpg

(Both @ 75% Quality)



@Turambar the glow is very good.
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 20, 2004, 07:41:19 am
you forgot to attach the files with your email. :rolleyes:

-edit: Turambar, just make sure you do NOT (NOT!!!) flatten the glow to the base texture. This will just give me more work. Keep it as a seperate layer.

The reason is the following: You can have a base texture with the lights turned off - and use the lights turned on as the glow map. This will give ships with turned off lights a realistic look (not a turned on light that doesn't glow anymore).
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 07:46:28 am
Quote
Originally posted by Lightspeed
you forgot to attach the files with your email. :rolleyes:

 




Huh ? I'm sure I attached it... Well, here it goes again.

I could even upload it now. After I delete some things.

Well, I'm uploading now.

http://www.8ung.at/dabrain/perseus.rar


Btw I should really add my e-mail account to outlook. :)
Title: WIP higher res Fighter maps
Post by: Taristin on June 20, 2004, 08:30:09 am
Well, I can't say I like how the damaged bit was done for the engine pods, but that's just a small portion of the map, which, as a whole, is splendid. Good work. :yes:
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 08:51:08 am
Quote
Originally posted by Raa Tor'h
Well, I can't say I like how the damaged bit was done for the engine pods, but that's just a small portion of the map, which, as a whole, is splendid. Good work. :yes:


Well, I wasn't sure, what this pixelated stuff was supoosed to be.
So I got creative ;)

I thought it was supposed to be a missing armorplate.
So I added  some cables and stuff.

I don't think it's damage.

Anyway, you will hardly see this in the game, cause it's in the inner part.
Title: WIP higher res Fighter maps
Post by: Taristin on June 20, 2004, 08:57:37 am
Which is why it doesn't bother me.  :)

I had no idea what it was supposed to be either. Pixels = teh b4d.

Anyway, nice work.  What's next on... The Agenda©[/i]?
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 09:08:18 am
Well, I'm working on the terran supportship.

But I'll start all over again. I made big mistake.

Some of the lines I had to redraw are on the main layer.

And also, I'm not happy with it.

Next might be the Artemis, even though I'd like to work on some other ship. Perhaps Lightspeed could take this map.
Title: WIP higher res Fighter maps
Post by: TopAce on June 20, 2004, 11:16:16 am
I think I sharpened the Valkyrie texture for Renegade Ressurgence, but I am not sure if I still have it.
[EDIT after taking a look at the texture]
Its texture size is: 512x950. Is that the original size? I do not have the FS1 vps, so I have no way to look into it.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 11:29:03 am
256*475
So you doubled it.
Title: WIP higher res Fighter maps
Post by: TopAce on June 20, 2004, 11:31:57 am
I seem to have done it.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 20, 2004, 11:55:22 am
Lightspeed finished the shinemap. (Danm he is fast, I thought it was only his name ;7 )


So get the Perseus release from here: http://www.hard-light.net/forums/index.php/topic,23518.msg488232.html#msg488232
Title: WIP higher res Fighter maps
Post by: Turambar on June 20, 2004, 08:02:00 pm
Quote
Originally posted by Lightspeed

-edit: Turambar, just make sure you do NOT (NOT!!!) flatten the glow to the base texture. This will just give me more work. Keep it as a seperate layer.

The reason is the following: You can have a base texture with the lights turned off - and use the lights turned on as the glow map. This will give ships with turned off lights a realistic look (not a turned on light that doesn't glow anymore).


ok ill fix that,  ithink i might even design little lights so that when the glows are off it looks like lights that are switched off instead of black spots.  now why didn't i think of that before?

Ill do it for Ptah and Nephitys
Title: WIP higher res Fighter maps
Post by: Lightspeed on June 21, 2004, 07:11:04 am
have a look at any of my maps for reference purposes. :)
Title: WIP higher res Fighter maps
Post by: Setekh on June 21, 2004, 07:27:43 am
Dude, that Perseus is just remarkable. Can't wait till all of these improvements are packaged together and made easily available to all. :)
Title: WIP higher res Fighter maps
Post by: TopAce on June 21, 2004, 07:34:28 am
Then this thread will go into the highlights.
Title: WIP higher res Fighter maps
Post by: Turambar on June 22, 2004, 05:40:24 pm
wow Raa, vas support really needs help, serious help.  I can only do so much, as i have no modelling skills and a remapping seems to be the best way to fix this.  ugh, im going to work on the ptah or something for a while.  heres a screen of my progress, and the shinemaps also suck, btw.

(http://img34.imageshack.us/img34/1984/1560.jpg)

if anoyne wants them now, i say 30%, then ask and ill put them on swooh,
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 05:03:37 am
I finally took a screenshot of my sharpened Valkyrie.
Contructive critism or commendation is appreciated, :ick: :no: :shaking: and :blah: smileys are ignored.
Title: WIP higher res Fighter maps
Post by: kasperl on June 23, 2004, 05:13:51 am
That's just terribly pixelated, not any improvement, IMHO.
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 05:42:12 am
But does it look better than the original one?
Title: WIP higher res Fighter maps
Post by: kasperl on June 23, 2004, 05:46:48 am
[size=huge]
Quote
Originally posted by kasperl
not any improvement, IMHO. [/B]

[/size]

:blah:
Title: WIP higher res Fighter maps
Post by: Janos on June 23, 2004, 06:24:25 am
What have you done?!?
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 06:53:50 am
Quote
Originally posted by kasperl
That's just terribly pixelated, not any improvement, IMHO.


Your 32-bit [V] nebulae images in the Media VP do not make any improvement, too. Only the slowdown. At least my work is apparent on that texture, next to the slowdown.
Title: WIP higher res Fighter maps
Post by: kasperl on June 23, 2004, 07:31:56 am
Quote
Originally posted by TopAce


Your 32-bit [V] nebulae images in the Media VP do not make any improvement, too. Only the slowdown. At least my work is apparent on that texture, next to the slowdown.


Who's?

Dunno what's so apparent, since I have no comparison shot.
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 07:34:50 am
It will become apparent as soon as you take a look on the older one.
Title: WIP higher res Fighter maps
Post by: Rictor on June 23, 2004, 11:59:28 am
Topace, no offence man, but the pixelization is very apparent. Are you using the high-res textures that V released, or the ones that come with FS2? I think that might be the source of the problem...

What method did you use to sharpen the textures? I don't know what would produce that sort of pixelization, it doesn't look like unsharp mask to me, that tends to look different....
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 12:03:07 pm
I used the texture which was included with the FS1 -> FS2 converted Valkyrie. I doubled the size and sharpened it. I do not clearly remember which tools I used.
Title: WIP higher res Fighter maps
Post by: Taristin on June 23, 2004, 12:48:48 pm
Using filters does not help. You have to actually go over each line and redraw them... that's why I've stopped on the Bakha for a little while.



Turambar: I never really looked at the Nepthys' UVing before, but from that shot, I'd say, yes it's bad.  If I was able to bake ships better, without getting UV slices all over the place, I'd bake it, and give you the files, but as of yet, I haven't gotten anything decent.
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 02:14:39 pm
OK, if you don't like it, you won't get that texture with the RR files.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 23, 2004, 02:32:37 pm
Perhaps it looks worse than it is...
Your colors look pretty screwed up.
Are you unsing this commandlines?
-spec -glow -pcx32 -jpgtga

If not, do it. If your system is too slow, do it at least for sreenshots.


Now to the texture:
Looks like you resized it via pixel doubling. You can do that for some maps, but "sharpen" won't do good if you use it.

Quote
Originally posted by TopAce
Then this thread will go into the highlights.



I'd rather like to see my name in the current highlight. (High res by Dabrain/Shine by Lightspeed)

The thread in the Source forum is where the real releases take place. But don't stop looking into this thread. :)



Edit: What are the RR files ?
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 02:33:35 pm
Quote
Originally posted by TopAce
OK, if you don't like it, you won't get that texture with the RR files.
Title: WIP higher res Fighter maps
Post by: DaBrain on June 23, 2004, 02:36:57 pm
But what are the RR files ? :confused:
Title: WIP higher res Fighter maps
Post by: Taristin on June 23, 2004, 02:49:13 pm
Quote
Originally posted by TopAce
OK, if you don't like it, you won't get that texture with the RR files.


If that's intended to be some sort of punishment, it's not working. I've learned enough about texture making, that I believe I can make the maps look atleast 30% better than how you've made it, anyway.

Oh, and :no: :ick: :shaking: and :blah:
Title: WIP higher res Fighter maps
Post by: TopAce on June 23, 2004, 02:57:07 pm
Quote
Originally posted by DaBrain
But what are the RR files ? :confused:


The files of my project, Renegade Ressurgence

Quote
Originally posted by Raa Tor'h

...
Oh, and :no: :ick: :shaking: and :blah:


You are the master of insulting people.
Title: WIP higher res Fighter maps
Post by: Taristin on June 23, 2004, 03:16:58 pm
I only posted them because you said they'd be ignored. Man you take everything so personally. :p
Title: WIP higher res Fighter maps
Post by: Setekh on June 23, 2004, 07:58:29 pm
Quote
Originally posted by DaBrain
I'd rather like to see my name in the current highlight. (High res by Dabrain/Shine by Lightspeed)


Well, why didn't you just tell me? :p ;)
Title: WIP higher res Fighter maps
Post by: Black Wolf on June 23, 2004, 11:45:39 pm
Quote
Originally posted by TopAce
I used the texture which was included with the FS1 -> FS2 converted Valkyrie. I doubled the size and sharpened it. I do not clearly remember which tools I used.


The very nature of the sharpen filter means that the image quality will be reduced if you do that. Let me try to explain.

Basically, resizing does nothing, if done with a good proggy, as FS resizes back to whatever size it needs anyway. But when you resize and change the image, that is going to change the way it looks. The Sharpen filter, basically, just accentuates differences between nearby areas of colour and shade. So essentially, what you did, was to make the pixels 4 times bigger than they already were, then accentuated the differences between each pixel. This has led to a lower quality image, because the pixels are more pronounced, instead of less.
Title: WIP higher res Fighter maps
Post by: TopAce on June 27, 2004, 09:04:32 am
I am sure you would see the difference if somebody(mainly me) posted an image about the Valkyrie with the original texture.

but as I mentioned, I better like my texture, I find it nicer than the original one. So it looks like it will remain in my personal use. I do not take are about it.
Title: WIP higher res Fighter maps
Post by: Taristin on June 27, 2004, 09:08:57 am
Either way. I'm sure Lightspeed will eventually make a better looking version. And if he doesn't, I'd be willing to bet DaBrain or Turambar would. :nod:
Title: WIP higher res Fighter maps
Post by: TopAce on June 27, 2004, 09:10:36 am
They ARE artists. I am not. This makes difference.
Title: WIP higher res Fighter maps
Post by: Taristin on June 27, 2004, 09:12:43 am
Well, it certainly helps, I won't argue that. :)
Title: WIP higher res Fighter maps
Post by: DaBrain on June 27, 2004, 09:15:00 am
Quote
Originally posted by Setekh


Well, why didn't you just tell me? :p ;)


Nah, it's not that important for me. But thanks :)
Title: WIP higher res Fighter maps
Post by: TopAce on June 27, 2004, 09:15:18 am
Quote
Originally posted by Raa Tor'h
Well, it certainly helps, I won't argue that. :)


We have eaten the last of the cannibals in this matter.
Title: WIP higher res Fighter maps
Post by: Turambar on June 27, 2004, 09:45:39 pm
Give me that valkyrie file and ill fix it up for you

zackthegreat(and spamless)01 @aol.com
Title: WIP higher res Fighter maps
Post by: Woolie Wool on June 29, 2004, 02:39:01 pm
Quote
Do not forget the SF Dragon!


The FSPort already has high-res textures. Besides, what's the point of making the Dragon's textures even sharper? It's not like you're going to notice the difference on a fighter that small anyway.
Title: WIP higher res Fighter maps
Post by: TopAce on June 30, 2004, 04:40:58 am
The question should not be directed at me: I could ask the same from the others. And what's the point of increasing the polycount of every FS fighters from the optimal 500-800 to six million? That's another thing that makes no sense.
Title: WIP higher res Fighter maps
Post by: StratComm on June 30, 2004, 12:00:42 pm
Actually "optimal" is around 1000, IIRC, which is about as much detail as anyone wants to put in to a fighter.  Textures can fake the rest.  And "people" do it because it looks good.
Title: WIP higher res Fighter maps
Post by: Setekh on June 30, 2004, 10:54:52 pm
Quote
Originally posted by DaBrain
Nah, it's not that important for me. But thanks :)


My pleasure. Let me know next time, sometimes stuff slips past me. :)
Title: WIP higher res Fighter maps
Post by: Gloriano on June 30, 2004, 11:32:08 pm
Quote
Originally posted by TopAce
The question should not be directed at me: I could ask the same from the others. And what's the point of increasing the polycount of every FS fighters from the optimal 500-800 to six million? That's another thing that makes no sense.


bigger poly count means that modders can add details
Title: WIP higher res Fighter maps
Post by: TopAce on July 01, 2004, 04:53:22 am
And who can see the details right in the middle of a dogfight?
Title: WIP higher res Fighter maps
Post by: karajorma on July 01, 2004, 05:48:57 am
And you're always dog fighting in FS2? You never ever have 5 seconds to give a ship a flyby?
Title: WIP higher res Fighter maps
Post by: Turambar on July 01, 2004, 03:33:23 pm
RL issues have me on vacation, so i'll be taking a very long break from making new maps.  I made the Valkyrie look 100% better just by blurring it,  then i made it another 100% better in my own way, dodgiong, burning, redoing lines, painting and such.  
see you guys in a few weeks!
Title: WIP higher res Fighter maps
Post by: TopAce on July 01, 2004, 04:25:49 pm
Can we have an exclusive screenie of the Valkyrie?
Title: WIP higher res Fighter maps
Post by: Turambar on July 02, 2004, 11:38:40 am
sorry, its on my computer, which is in philadelphia, and I'm on a laptop in Raleigh, North Carolina.  i hope you can wait 3 or 4 weeks
Title: WIP higher res Fighter maps
Post by: TopAce on July 02, 2004, 11:54:05 am
Considering how much time I have been waiting Doom 3 for, 3 weeks is not a factor in my patience.
Title: WIP higher res Fighter maps
Post by: Trivial Psychic on July 02, 2004, 12:47:00 pm
Has anyone seen or heard from Lightspeed these days?  Its been weeks since he's been here last.
Title: WIP higher res Fighter maps
Post by: TopAce on July 02, 2004, 12:49:29 pm
Dear,

Find his profile and take a look at his last post. :pimp:
Title: WIP higher res Fighter maps
Post by: Lightspeed on July 02, 2004, 02:54:19 pm
Quote
Originally posted by Trivial Psychic
Has anyone seen or heard from Lightspeed these days?  Its been weeks since he's been here last.


Not weeks... I been here pretty much all the time, but currently I do not have time to do anything or post much (damn end-of-year exams).

Got one on monday, two more on tuesday, one slightly less important on wednesday and last but not least one on thursday next week. And the last week(s) haven't been any different.

So technically my free time equals -30 hours a day.
Title: WIP higher res Fighter maps
Post by: Trivial Psychic on July 02, 2004, 11:01:45 pm
Sorry... I guess I should have said "it feels like its been weeks since his last post."  Anyway, I was just concerned that during the latest HLP blackout, you might have found something else to capture your attention and had been lured from our community forever. :shaking:
Seriously though, I speculated in another thread that you were either on vacation or doing exams... so I was kinda right.

Good luck with your exams, and I know you'll make a triumphant return when this is all over... or you'll head to Diseny Land!

Later!
Title: WIP higher res Fighter maps
Post by: Lightspeed on July 05, 2004, 10:02:33 am
Hehe, don't worry. I've been with FreeSpace for over 5 years now, I won't drop it in a matter of days.

The only chance of me vanishing from HLP is if this place is getting boring. Which it isn't, at the moment. ;)

The exams went pretty good so far :D
Title: WIP higher res Fighter maps
Post by: Taristin on July 05, 2004, 10:06:28 am
Yeah, Good luck with those...
Title: WIP higher res Fighter maps
Post by: Turambar on July 10, 2004, 04:34:23 pm
so, i've got one week at the beach down, then its two weeks being a CIT at my summer camp, then I'll be done for the summer, and i might be able to start working right away

has there been any progress from you guys?
Title: WIP higher res Fighter maps
Post by: Lightspeed on July 11, 2004, 06:29:04 pm
Not really, i'm still all locked up.

I still have the illusion that i'll have free time again sometime, though :wtf:
Title: WIP higher res Fighter maps
Post by: DaBrain on July 12, 2004, 07:20:42 am
Almost no progress.
If you want, you can get my 50% supportship map.
Title: WIP higher res Fighter maps
Post by: Turambar on July 26, 2004, 08:14:52 am
progress?
Title: WIP higher res Fighter maps
Post by: TopAce on July 26, 2004, 08:21:15 am
Quote
Originally posted by DaBrain
Almost no progress.
If you want, you can get my 50% supportship map.


I would be interested in it.
Title: WIP higher res Fighter maps
Post by: DaBrain on July 26, 2004, 01:39:41 pm
I think I'll finish it myself. But you might be interessed in the Herc 2 WIP too.


PM me.