Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on May 17, 2004, 10:55:10 pm
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Quick question:
How many layers of textures is the SCP currently applying to a polygon? By my count, there are 3: the main texture, the glow map, and the spec map. Environment mapping may add a fourth, I don't know.
I ask because my Radeon IGP 340M is supposed to be able to handle 3 textures at a time, but it seems not to use specular. This might be explained if specular were actually being used as a fourth texture.
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we only use two at a time, and only in the defuse/glow pass, this is something of an inefeshency, but I did it this way to maximize compatability.
I have put much thought into a new material system that would be more flexable and enable the use onf up to tree textures if it was suported, but currently the SCP requires only two texture stages.