Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on May 17, 2004, 10:55:10 pm

Title: Number of layers of textures?
Post by: Sesquipedalian on May 17, 2004, 10:55:10 pm
Quick question:

How many layers of textures is the SCP currently applying to a polygon?  By my count, there are 3: the main texture, the glow map, and the spec map.  Environment mapping may add a fourth, I don't know.

I ask because my Radeon IGP 340M is supposed to be able to handle 3 textures at a time, but it seems not to use specular.  This might be explained if specular were actually being used as a fourth texture.
Title: Number of layers of textures?
Post by: Bobboau on May 17, 2004, 11:31:10 pm
we only use two at a time, and only in the defuse/glow pass, this is something of an inefeshency, but I did it this way to maximize compatability.
I have put much thought into a new material system that would be more flexable and enable the use onf up to tree textures if it was suported, but currently the SCP requires only two texture stages.