Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: madaboutgames on May 19, 2004, 07:35:29 am

Title: Fred Questions
Post by: madaboutgames on May 19, 2004, 07:35:29 am
A couple of fred questions i could do with answering

How do I get the custom loading screen to work.  On new fred2_open_r  in the mission spec you can add custom 640x480 or 1024x768.  Everytime i put a screen in, it doesnt work.  Do i have to make a folder with a certain name in fs2/data/  ??

Custom warp effect - whatever i set the settings to, it never appears in the mission? anyone got this working?

Thanks in advance

Shaun
Title: Fred Questions
Post by: Black Wolf on May 19, 2004, 10:33:23 am
For the custom screens, as far as I know they need to be 256 colour pcxes, and you need both a 640 and 1024, or FRED'll ignore you.
Title: Fred Questions
Post by: madaboutgames on May 20, 2004, 10:00:50 am
Cheers black wolf, ill give it a try.  Do they have to be in a specifically named folder with fs2/data/ ???


Anyone any ideas about creating warp effects??

Shaun
Title: Fred Questions
Post by: Black Wolf on May 20, 2004, 10:25:55 am
I'd imagine /data/interface, but AFAIK, they work like all the other Images so if I'm wrong chuck 'em in the FS2 root directory and it'll work - that's where I'm keeping mine ATM.

EDIT - oh, and the custom warp effect = knossos green warp? I've never used it myself, but I hear it's an absolute ***** to get right... best bet would be to check some of the [V] knossos missions and see how they did it, even if you have to rip the sexps and relevant ships out of the mission.
Title: Fred Questions
Post by: CP5670 on May 20, 2004, 02:40:51 pm
It's not really that hard, although rather unintuitive, since the procedure is different for arriving and departing ships. For an arriving ship, you just check the special warp option in the ship's misc section. For departing ships it is rather more complicated; you have to instead make a properly timed special-warpout-name event. It causes a knossos (green) subspace effect to form immediately and the ship moves into it. This event must fire when the ship is present in the mission (otherwise, if it still needs to arrive, it will come out near the knossos) and also when it very close to its warpout point (or the warp effect will form too early and just stay there for a long time until the ship enters it).

Or do you mean that new warp-effect sexp? I used that once many months ago just to try it out and it seemed to work fine back then, but I don't know much about that.
Title: Fred Questions
Post by: madaboutgames on May 23, 2004, 05:10:53 am
Yes I mean to set up an event which will just do the warp effect as a sexp.
Title: Fred Questions
Post by: karajorma on May 23, 2004, 06:36:33 am
The info in FRED when you click on the SEXP seems pretty self explainatory.

What's your problem with it?
Title: Fred Questions
Post by: madaboutgames on May 24, 2004, 04:48:22 am
I put in all the correct fields - origin xyz, diameter time etc..  but ingame nothing happens.  Any ideas?  (Im using tbp mod)
Title: Fred Questions
Post by: karajorma on May 24, 2004, 04:20:45 pm
Add a message to the event and check that it is actually occuring. It could easily be that the event isn't happening at all.