Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on May 20, 2004, 09:06:38 am

Title: A question for the Coders
Post by: Turambar on May 20, 2004, 09:06:38 am
Could you guys make it so that Freespace uses .md3 files as well as .pof files, because i can make .md3's in Radiant (JK2/A map editing software) and i think it might be less hassle for the rest of us too (though i really have no idea).

So is it possible?

Reworded:  Can i have .md3 support?
Title: A question for the Coders
Post by: karajorma on May 20, 2004, 09:13:41 am
I very much doubt it. :)

Can't you convert .md3 files to something else that you can make into a pof?
Title: A question for the Coders
Post by: Turambar on May 20, 2004, 09:15:11 am
my parents don't give me that kind of software money
don't tell me to get a job
anything free that can do that?
Title: A question for the Coders
Post by: Lightspeed on May 20, 2004, 09:54:45 am
You know you *need* POF anyway for all the extra data like thruster / gun / glow / etc points, right?
Title: A question for the Coders
Post by: Black Wolf on May 20, 2004, 10:27:13 am
You'll be after Lithunwrap. It can open .md3s, save as .cobs, and you can uv map your model while you're in there. And to top it off, you can download it for free.
Title: A question for the Coders
Post by: Kazan on May 20, 2004, 10:56:07 am
This "Can you make freeSpace 2 use [Random modelling Environment]'s model format" is getting and annoying as PEople asking about FreeSpace 3!
Title: A question for the Coders
Post by: karajorma on May 20, 2004, 01:15:40 pm
Quote
Originally posted by Black Wolf
You'll be after Lithunwrap. It can open .md3s, save as .cobs, and you can uv map your model while you're in there. And to top it off, you can download it for free.


I was thinking of either that or 3Dexploration. But I couldn't check Lith supported formats at the time :)