Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on May 21, 2004, 06:45:26 pm

Title: Haven't been around in awhile
Post by: Darkhill on May 21, 2004, 06:45:26 pm
I thought I was told that 3.6 was finally released.  Is this the case or is there still some debugging going on?
Title: Haven't been around in awhile
Post by: Jetmech Jr. on May 21, 2004, 06:51:22 pm
was supposed to be released the 9th
so, not quite yet...
Title: Haven't been around in awhile
Post by: Bobboau on May 22, 2004, 08:12:14 pm
were in a packing and shipping mode right now, the code freize has been lifted!
Title: Haven't been around in awhile
Post by: Darkhill on May 22, 2004, 08:14:15 pm
I only ask because we have people wanting to play multiplayer with the Imperial Alliance conversion.
Title: Haven't been around in awhile
Post by: Bobboau on May 22, 2004, 08:38:45 pm
try this (http://fs2source.warpcore.org/exes/fs2_open_3_6.exe)
that build I beleive is the one were going to use for 3.6, there were some last minute OGL issues to fix, but I think this has them in it. (I think OGL has specmapping in HTL mode now)
Title: Haven't been around in awhile
Post by: phreak on May 22, 2004, 08:54:39 pm
we can release it, unless you want a broken fred
Title: Haven't been around in awhile
Post by: jdjtcagle on May 22, 2004, 09:07:39 pm
Yes, yes... we want :yes: :yes: :yes:
We can always use another build for fred :D
Title: Haven't been around in awhile
Post by: Trivial Psychic on May 22, 2004, 09:23:17 pm
Just have separate releases for FSO and FRED.  Release FSO as the official v3.6, but have FRED as a separate download, say as 3.5.9 beta build until you've un-broken it.
Title: Haven't been around in awhile
Post by: phreak on May 22, 2004, 10:03:03 pm
well bob did put the 3.6 exe in his post in this thread.

i can't really stop you
Title: Haven't been around in awhile
Post by: jdjtcagle on May 22, 2004, 10:24:11 pm
Time to make that build official... :nod:
Title: Haven't been around in awhile
Post by: Bobboau on May 22, 2004, 10:26:15 pm
was I not suposed to post that?...
Title: Haven't been around in awhile
Post by: jdjtcagle on May 22, 2004, 10:26:47 pm
Hahaha... if not, I got it... Yay!!!

Edit:  Very nice, for some reason my FPS went so far up in that build :yes:

Question: Aren't we supposed to have TTS Speech in-game??
Title: Haven't been around in awhile
Post by: Darkhill on May 23, 2004, 12:23:13 am
To be the ever constant mooch, is the source code going to be released soon?
Title: Haven't been around in awhile
Post by: jdjtcagle on May 23, 2004, 12:27:10 am
look at bobboau's post first post
Title: Haven't been around in awhile
Post by: Bobboau on May 23, 2004, 12:27:24 am
oh, yeh, you have all those little changes to the interface... I think what's in CVS right now is 3.6, I havn't commited anything sence (by about a week) before 3.6 was done.
hey, do you think you'd be able to do those changes to the HUD/interface that were discused last time you were around here?
Title: Haven't been around in awhile
Post by: kasperl on May 23, 2004, 05:52:21 am
Quote
Originally posted by darkchrono4
To be the ever constant mooch, is the source code going to be released soon?


anonymous CVS is available.
Title: Haven't been around in awhile
Post by: Darkhill on May 23, 2004, 11:52:48 am
Quote
Originally posted by Bobboau
oh, yeh, you have all those little changes to the interface... I think what's in CVS right now is 3.6, I havn't commited anything sence (by about a week) before 3.6 was done.
hey, do you think you'd be able to do those changes to the HUD/interface that were discused last time you were around here?


It might be possible for me to do that.  You just wanted to have a value from 1 to -1 for the relative position of the HUD parts?

What I've done with IA is to hard code everything.  But it is possible to do anything you want with the HUD.  As you can see we have added some console parts.  And removed quite a few of the old anis that weren't being used.

(http://www.minos.net/~sco/IA_Pics/HUD.JPG)

This is not completely done, the weapons loadout needs to goto the lower left corner and need to do some alining on the ELS.
Title: Haven't been around in awhile
Post by: Taristin on May 23, 2004, 12:33:45 pm
Wait a minute... That's in FS?!
Title: Haven't been around in awhile
Post by: Bobboau on May 23, 2004, 01:07:06 pm
Quote
Originally posted by darkchrono4
It might be possible for me to do that.  You just wanted to have a value from 1 to -1 for the relative position of the HUD parts?


well I wanted 0 to 1 but anything like that will work, if you could do this it would probly make you'r team's job easier, as well as bring the thanks of the rest of the comunity.
Title: Haven't been around in awhile
Post by: WMCoolmon on May 23, 2004, 01:48:30 pm
Quote
Originally posted by Raa Tor'h
Wait a minute... That's in FS?!


Yep. That's entirely possible, I was actually just thinking about making some sort of HUD table for HUD rearrangement. :)

I looked through the code and the biggest problem is that all the info is stored in arrays; so every little dot on the wingman board is typed out as, say, (859,244).

Of course that could be calculated at startup, changing with where you put the wingman part of the HUD.
Title: Haven't been around in awhile
Post by: Darkhill on May 25, 2004, 04:35:42 pm
Whats the module name for the 3.6 source?
Title: Haven't been around in awhile
Post by: WMCoolmon on May 25, 2004, 04:42:06 pm
fs2_open.

There've been a few commits since then, nothing really major, but if you want the exact 3.6 source you'll have to grab the tagged files.