Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on May 21, 2004, 06:45:26 pm
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I thought I was told that 3.6 was finally released. Is this the case or is there still some debugging going on?
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was supposed to be released the 9th
so, not quite yet...
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were in a packing and shipping mode right now, the code freize has been lifted!
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I only ask because we have people wanting to play multiplayer with the Imperial Alliance conversion.
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try this (http://fs2source.warpcore.org/exes/fs2_open_3_6.exe)
that build I beleive is the one were going to use for 3.6, there were some last minute OGL issues to fix, but I think this has them in it. (I think OGL has specmapping in HTL mode now)
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we can release it, unless you want a broken fred
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Yes, yes... we want :yes: :yes: :yes:
We can always use another build for fred :D
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Just have separate releases for FSO and FRED. Release FSO as the official v3.6, but have FRED as a separate download, say as 3.5.9 beta build until you've un-broken it.
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well bob did put the 3.6 exe in his post in this thread.
i can't really stop you
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Time to make that build official... :nod:
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was I not suposed to post that?...
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Hahaha... if not, I got it... Yay!!!
Edit: Very nice, for some reason my FPS went so far up in that build :yes:
Question: Aren't we supposed to have TTS Speech in-game??
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To be the ever constant mooch, is the source code going to be released soon?
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look at bobboau's post first post
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oh, yeh, you have all those little changes to the interface... I think what's in CVS right now is 3.6, I havn't commited anything sence (by about a week) before 3.6 was done.
hey, do you think you'd be able to do those changes to the HUD/interface that were discused last time you were around here?
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Originally posted by darkchrono4
To be the ever constant mooch, is the source code going to be released soon?
anonymous CVS is available.
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Originally posted by Bobboau
oh, yeh, you have all those little changes to the interface... I think what's in CVS right now is 3.6, I havn't commited anything sence (by about a week) before 3.6 was done.
hey, do you think you'd be able to do those changes to the HUD/interface that were discused last time you were around here?
It might be possible for me to do that. You just wanted to have a value from 1 to -1 for the relative position of the HUD parts?
What I've done with IA is to hard code everything. But it is possible to do anything you want with the HUD. As you can see we have added some console parts. And removed quite a few of the old anis that weren't being used.
(http://www.minos.net/~sco/IA_Pics/HUD.JPG)
This is not completely done, the weapons loadout needs to goto the lower left corner and need to do some alining on the ELS.
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Wait a minute... That's in FS?!
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Originally posted by darkchrono4
It might be possible for me to do that. You just wanted to have a value from 1 to -1 for the relative position of the HUD parts?
well I wanted 0 to 1 but anything like that will work, if you could do this it would probly make you'r team's job easier, as well as bring the thanks of the rest of the comunity.
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Originally posted by Raa Tor'h
Wait a minute... That's in FS?!
Yep. That's entirely possible, I was actually just thinking about making some sort of HUD table for HUD rearrangement. :)
I looked through the code and the biggest problem is that all the info is stored in arrays; so every little dot on the wingman board is typed out as, say, (859,244).
Of course that could be calculated at startup, changing with where you put the wingman part of the HUD.
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Whats the module name for the 3.6 source?
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fs2_open.
There've been a few commits since then, nothing really major, but if you want the exact 3.6 source you'll have to grab the tagged files.