Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on May 22, 2004, 05:19:49 pm
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Is it possible that someone could post examples of the altered and/or needed files for adding extra species to FS2?
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; -----------------------------------------------
; Species_defs.tbl
; Derek "Kazan" Meek
; FS2 Open Species table
;
; -----------------------------------------------
#SPECIES DEFS
$NumSpecies: 3
;------------------------
; Terran
;------------------------
$Species_Name: Terran
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster01
+Pri_Afterburn: thruster01a
+Sec_Normal: thruster02-01
+Sec_Afterburn: thruster02-01a
+Ter_Normal: thruster03-01
+Ter_Afterburn: thruster03-01a
$ThrustGlows:
+Normal: thrusterglow01
+Afterburn: thrusterglow01a
;------------------------
; Vasudan
;------------------------
$Species_Name: Vasudan
+Debris_Texture: debris01b
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster02
+Pri_Afterburn: thruster02a
+Sec_Normal: thruster02-02
+Sec_Afterburn: thruster02-02a
+Ter_Normal: thruster03-02
+Ter_Afterburn: thruster03-02a
$ThrustGlows:
+Normal: thrusterglow02
+Afterburn: thrusterglow02a
;------------------------
; Shivan
;------------------------
$Species_Name: Shivan
+Debris_Texture: debris01c
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster03
+Pri_Afterburn: thruster03a
+Sec_Normal: thruster02-03
+Sec_Afterburn: thruster02-03a
+Ter_Normal: thruster03-03
+Ter_Afterburn: thruster03-03a
$ThrustGlows:
+Normal: thrusterglow03
+Afterburn: thrusterglow03a
#END
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Thank man:nod:
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Okay, I've been working at adding two new species to my build. Just did a chunk of the Briefing icons, and just tried to run FRED2.
Get this:
Error: Unable to parse icons.tbl! Code = 1.
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionBriefCommon.cpp
Line: 737
Call stack:
------------------------------------------------------------------
FRED2_OPEN.EXE 004264e5()
FRED2_OPEN.EXE 006700c2()
FRED2_OPEN.EXE 0067013c()
FRED2_OPEN.EXE 0065bab1()
FRED2_OPEN.EXE 0065aa96()
FRED2_OPEN.EXE 0065ac9e()
KERNEL32.DLL bff7363b()
KERNEL32.DLL bff94407()
------------------------------------------------------------------
Anyone have a clue what that means?:confused:
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possibly you add an extra space that wasn't needed
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AFAIK FRED doesnt support icons for more species.
Check mantis to be sure - there was a bug about it / not sure if it ever got fixed.
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That would make sence, since I just tried it (the extra speices stuff) in game and it worked.
I'll have to see if the latest version of Fred I have will accept it (was using 2nd newest since latest was so bug filled).
EDIT: yes, the latest I have does support more than three sets, but, like the ship outlines, waypoints and jumpnodes, the icon's don't show up.:rolleyes:
Version: 10th April 2004.
EDIT2: Ah, next oldest is 5th september 2003. Wasn't there one in between?
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it'd be actually cool if there were separate colors per races like
Allies
Hostile
Race 1
Race 2
Race 3(or more)
Neutral
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Originally posted by Turnsky
it'd be actually cool if there were separate colors per races like
Allies
Hostile
Race 1
Race 2
Race 3(or more)
Neutral
Well, in the latest Fred I have, in the select-ship drop-down menu, the 4th race (after the Shivans), are pink:wtf:, and the 5th are cyan.
But yea, we need more 'stance' colours in game. XWA had 5.
Red=Imperial
Green=Rebel
Blue=Neutral (presumed friendly)
Gold=Non-Imperial Hostile
Purple=Family
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AFAIK I know, there was once a fourth spezies in the game-code.
You were able to add a species-flag in ships.tbl called "ancient".
FRED even displayed these ships in a different colour (something
voilett, don't know for sure, I'm colourblind :) ), but as soon as you
started the game, it crashes instantly.
Adding at least one more spezies would be practical though.
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What species are you trying to put in Raptor?
Oh, and on radar colours, I suggested it to the SCP awhile ago, but the basic problem was most of the useful colours were already in use
Red - Hostile
Green - Friendly
Blue - ship warping in
Purple - Unknown
Yellow - Bomb
Grey - Neutral
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Originally posted by Black Wolf
What species are you trying to put in Raptor?
I've been getting involved with the BSG mod with Killfrenzy and, possibly, IPAndrews. Work it out:p
Already made a WIP HTL craft for it. I would posts screenies, but:
a) I want to wait till I've got all the modelling done.
and
b) Angelfire stopped working like it did. I can't post images in threads anymore (using [IMG] tags):mad::hopping:
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I too would like to see the species/IFF code to be more refined, ideally, to support unlimited species designations (for example, a Star Trek mod would need a LOT of species)...
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that's why I divided all the ST races into the three man ones:
Starfleet and core Fed worlds under terran.
Klingons, Romulans ect.. under vasudan cause sometimes they are allies and sometimes enemies.
Cardassians, Breen, Dominion under shivans as they are ENEMIES!!! Muhahaah
Plus others mixed in accordingly...