Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Liberator on May 22, 2004, 11:11:56 pm
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I've been working on this for a couple of days in Blender. It's based loosely on the Hastings from Deadly Tide, a rail-shooter from several years ago.
GTD Pendragon
(http://swooh.com/peon/liberator/hastings.jpg)
1111 verts
2277 faces, non-triangulated(though most are triangles)
I know the engine pod on the back is lousy, it's a placeholder. I will probably add in several of that turret I posted a few weeks back once I get the hull details done.
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were are the 2277 polys, I only see about 20 of 'em
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most of them are in the Subspace Inhibitor on the front there, more still are used in the way I used Blender's subdivide to get vertices in the correct place without ruining the shape of the model. There is a Launch Bay and other things I will optimize before proceeding further. I expect this monstrosity with end up being in the high 5000 range as there is still a decent engine assembly, the bridge and a mammoth dish opposite the Subspace Inhibitor. Not to mention the turrets. I'm a little nervous about those, I'm not going to mess around with multipart turrets, but I've never woorked with hierarchical models before, other striping the LODS out for the odd goof-off render that never goes to a file.
(http://swooh.com/peon/liberator/hastingswire.jpg)
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Well, if the GTVA ever end up in a system without a sun, at least they'll be able to see where they're going. :D
(Don't argue my logic, I know it's bad).
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Originally posted by Liberator
most of them are in the Subspace Inhibitor on the front there, more still are used in the way I used Blender's subdivide to get vertices in the correct place without ruining the shape of the model. There is a Launch Bay and other things I will optimize before proceeding further. I expect this monstrosity with end up being in the high 5000 range as there is still a decent engine assembly, the bridge and a mammoth dish opposite the Subspace Inhibitor. Not to mention the turrets. I'm a little nervous about those, I'm not going to mess around with multipart turrets, but I've never woorked with hierarchical models before, other striping the LODS out for the odd goof-off render that never goes to a file.
(http://swooh.com/peon/liberator/hastingswire.jpg)
turretting isn't that hard (though truespace does have the trueview advantage, don't know about that program of yours :))
in the FS wiki is a link to turretting tutorial if you haven't found out already, give it a try.
"Who dares, wins"
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Quicker link below :D
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BW, I assume that you mean the subspace inhibitor assembly on the front looks vaguely like a flashlight? I'll try and work on that, but my Windows install decided to die all of a sudden like so I'm working on restoring it today, I did manage to save most everything however.
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It looks like a giant ML-16. :D