Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Liberator on May 22, 2004, 11:11:56 pm

Title: What do you think?
Post by: Liberator on May 22, 2004, 11:11:56 pm
I've been working on this for a couple of days in Blender.  It's based loosely on the Hastings from Deadly Tide, a rail-shooter from several years ago.
GTD Pendragon
(http://swooh.com/peon/liberator/hastings.jpg)

1111 verts
2277 faces, non-triangulated(though most are triangles)

I know the engine pod on the back is lousy, it's a placeholder.  I will probably add in several of that turret I posted a few weeks back once I get the hull details done.
Title: What do you think?
Post by: Bobboau on May 23, 2004, 12:33:17 am
were are the 2277 polys, I only see about 20 of 'em
Title: What do you think?
Post by: Liberator on May 23, 2004, 01:37:14 am
most of them are in the Subspace Inhibitor on the front there, more still are used in the way I used Blender's subdivide to get vertices in the correct place without ruining the shape of the model.  There is a Launch Bay and other things I will optimize before proceeding further.  I expect this monstrosity with end up being in the high 5000 range as there is still a decent engine assembly, the bridge and a mammoth dish opposite the Subspace Inhibitor.  Not to mention the turrets.  I'm a little nervous about those, I'm not going to mess around with multipart turrets, but I've never woorked with hierarchical models before, other striping the LODS out for the odd goof-off render that never goes to a file.
(http://swooh.com/peon/liberator/hastingswire.jpg)
Title: What do you think?
Post by: Black Wolf on May 23, 2004, 10:01:11 am
Well, if the GTVA ever end up in a system without a sun, at least they'll be able to see where they're going. :D
(Don't argue my logic, I know it's bad).
Title: What do you think?
Post by: Havock on May 23, 2004, 12:18:48 pm
Quote
Originally posted by Liberator
most of them are in the Subspace Inhibitor on the front there, more still are used in the way I used Blender's subdivide to get vertices in the correct place without ruining the shape of the model.  There is a Launch Bay and other things I will optimize before proceeding further.  I expect this monstrosity with end up being in the high 5000 range as there is still a decent engine assembly, the bridge and a mammoth dish opposite the Subspace Inhibitor.  Not to mention the turrets.  I'm a little nervous about those, I'm not going to mess around with multipart turrets, but I've never woorked with hierarchical models before, other striping the LODS out for the odd goof-off render that never goes to a file.
(http://swooh.com/peon/liberator/hastingswire.jpg)


turretting isn't that hard (though truespace does have the trueview advantage, don't know about that program of yours :))

in the FS wiki is a link to turretting tutorial if you haven't found out already, give it a try.
"Who dares, wins"
Title: What do you think?
Post by: karajorma on May 23, 2004, 12:22:21 pm
Quicker link below :D
Title: What do you think?
Post by: Liberator on May 23, 2004, 01:54:36 pm
BW, I assume that you mean the subspace inhibitor assembly on the front looks vaguely like a flashlight?  I'll try and work on that, but my Windows install decided to die all of a sudden like so I'm working on restoring it today, I did manage to save most everything however.
Title: What do you think?
Post by: Trivial Psychic on May 23, 2004, 07:19:45 pm
It looks like a giant ML-16. :D