Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: jdjtcagle on May 23, 2004, 01:02:14 pm

Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 23, 2004, 01:02:14 pm
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GTF Hercules Mark III -- Hamano          
GTF Perseus Mark II -- Inferno
GTF Daedalus -- Inferno
GTB Danaus -- Inferno
GTB Boanerges Mark III -- Inferno's Sabus
GTD Raynor -- StratComm
GTD Boreas -- Untouchable
GTI Charon MannedPlatform -- Robin Varley
GTC Hyperion -- StratComm
Terran JumpGate -- Aldo's Vaxros JumpGate
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I'm getting New Civilian Mods from TI, thanks guys ;)
and when BWO gets released I'm going to see if I can use the Charon Station
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And trying to decide between the GTCv PhobosADV, GTCv Phobos, and GTCv Nike and need your opinions. :D
Which one would you like to see??
Any others you would recommend?? Fighters?? Bombers?? Warships??
:)
Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 23, 2004, 09:15:50 pm
*bump*
Title: Redemtion of 2403 mods
Post by: Black Wolf on May 24, 2004, 04:28:58 am
Grab the nike. With the SCPs texture replacement tool, there's nothing cooler than nameplates, plus Psycho does brilliant work regardless. I'd suggest the poffed fighters from Aldo's modeldump 4, but unfortunately many of them didn't work for me. But the best advice I can give is to keep your mod numbers small, and limit them to exactly what you need on a per mission basis, rather than establishing a modbase at the start of the camp and then trying to fith them all in there.
Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 24, 2004, 12:20:22 pm
Ahh...yes a model dump *slaps himself*. Nike was what I was aiming for also and yes I'm keeping it small :)
Title: Redemtion of 2403 mods
Post by: karajorma on May 24, 2004, 04:10:42 pm
The Nike is a very nice ship. We're using it in MG. Be warned that it has no LODs though. That shouldn't be a problem if you're only using a few of them. Just don't go mad and have 50 on screen at once :D
Title: Redemtion of 2403 mods
Post by: Flipside on May 24, 2004, 04:35:54 pm
Hmmmmmmmmm Where can you get the model from? :)
Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 24, 2004, 04:38:17 pm
Sector game
Title: Redemtion of 2403 mods
Post by: Flipside on May 24, 2004, 04:50:16 pm
Is it? I had a look through the lists and couldn't see it there? Really should wear those glasses more often :(

Looking now........................ Got it, it snuck past the first time, that's one of the things you have to look forward to in about 15 years ;) hehehehehe
Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 24, 2004, 05:14:16 pm
lol, Actually I find something new evertime I look :D
Title: Redemtion of 2403 mods
Post by: Flipside on May 24, 2004, 05:31:42 pm
hehehehe I was going to have a go at throwing some Lods onto the Nike for something to do, and getting the textures all rendered together into a single map, which is SCP friendlier ;) The textures are easy, the Lodding is proving to be a little tougher than I hoped :(
Title: Redemtion of 2403 mods
Post by: jdjtcagle on May 24, 2004, 06:12:39 pm
If you succeed then contact me :)
Title: Redemtion of 2403 mods
Post by: Black Wolf on May 25, 2004, 05:11:00 am
Quote
Originally posted by Flipside
hehehehe I was going to have a go at throwing some Lods onto the Nike for something to do, and getting the textures all rendered together into a single map, which is SCP friendlier ;) The textures are easy, the Lodding is proving to be a little tougher than I hoped :(


If you combine the texs, make sure you retain the ability to give the ships unique nameplates. That was the coolest thing about the ship IMO.