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General FreeSpace => FreeSpace Discussion => Topic started by: Starks on May 23, 2004, 01:31:40 pm

Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Starks on May 23, 2004, 01:31:40 pm
I've always wondered.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: ARothers on May 23, 2004, 01:33:41 pm
A powerful computer and advanced software?
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: jdjtcagle on May 23, 2004, 01:35:08 pm
I believe 3ds max
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Guyver on May 23, 2004, 03:33:10 pm
Truespace 3.x, afaik.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: jdjtcagle on May 23, 2004, 03:35:50 pm
No they didn't use truespace
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Flipside on May 23, 2004, 03:49:10 pm
The Models certainly look Poser 3 made, even if they weren't animated in it. I would Suspect either Lightwave or 3DS Max, Probably Max with Character Studio from the look of the rendering :)
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 23, 2004, 03:50:51 pm
Its max, you can get the exact same rendering effects using MAX... I don't know if you could with lightwave though, but it definately looks MAX done...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Guyver on May 23, 2004, 05:07:46 pm
The game was modeled in Truespace, why would they use Max for cutscenes and not for modeling if they had it available ? Max is far superior to TS.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 23, 2004, 06:19:23 pm
No. We have canon fact that all the models (with possible exception to the bipeds used in the cutscenes themselves) were made in 3ds max.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Taristin on May 23, 2004, 06:28:35 pm
Quote
Originally posted by Guyver
The game was modeled in Truespace, why would they use Max for cutscenes and not for modeling if they had it available ?  


Dude... Where are you getting your info from? :wtf:  It was all done in 3dMax. All the renders, all the meshes, everything model related. They even had their own tool for converting max/3ds files to pofs...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 23, 2004, 06:31:26 pm
Quote
Originally posted by Raa Tor'h


Dude... Where are you getting your info from? :wtf:  It was all done in 3dMax. All the renders, all the meshes, everything model related. They even had their own tool for converting max/3ds files to pofs...


Correct... Expecially since TrueSpace was barely a fledgling program when FS1 came out...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Taristin on May 23, 2004, 07:02:13 pm
was... is... same difference.  I don't know why I ever used it in the first place.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 23, 2004, 07:04:06 pm
Agreed... I can't touch TS without getting sick...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Taristin on May 23, 2004, 07:31:46 pm
Well, I still texture with it, because it's soo easy, but modelling is now off limits...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 23, 2004, 07:37:33 pm
I don't even do that...
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: aldo_14 on May 25, 2004, 01:26:40 pm
Y'know, i linked to the website of one of the Fs1 animators about a month ago, on the main forum.   He works for the company that made Ice Age, IIRC.
Title: How did :V: make the FS2 and FS1 cutscenes?
Post by: Hippo on May 25, 2004, 01:50:27 pm
yeah, and veggie tails...