Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Ace on May 25, 2004, 06:34:48 pm
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A few planet models I made that use a 2048x2048 texture plus a bump map. The gas giants also have a diffuse effect to get the atmosphere, though I haven't figured out a good way of making a glow effect that would easily translate over to a game engine.
The textures are hand-painted with some elements from NASA photographs. (mainly used in the bump maps for the craters as well as for the overall color palette of each planet)
(http://www.savant-online.net/graphics/planet53d.png)
(http://www.savant-online.net/graphics/planet23d.png)
(http://www.savant-online.net/graphics/planet73d.png)
(http://www.savant-online.net/graphics/planet63d.png)
(http://www.savant-online.net/graphics/planet93d.png)
(http://www.savant-online.net/graphics/planet103d.png)
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Ho hum.
not bad :)
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They're not bad at all ace but they are a little too samey for my liking. They need a few more features (at least on the rocky ones).
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They need more...hrm...depth? Right now they all just look like really pretty balls.
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:) yeah, right :) planets with an average diameter between 15000-45000Km and you want depth? you're lucky to catch the sun casting a shadow on mountain ridges on a clear day...:D
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Now get them in-game :p
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I love them, a really good start. If you can start pulling off multi-environment planets they should look even better (a grey moon is fine, but a forest planet with oceans rolling through the edges and a desert around the equator is so much more interesting).
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:D nice work there, try giving some of them just a bit more bump for more realism as it needs more bump cause they look to smooth and a little atmosphere, add a bit more color tones to it to create some depth, like a darker brown for the few shadows that you can see barely or for the holes in the planet., just use a gradient and play with the color's until you like what you see:)
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They look quite good. I tried using planet models a few months ago, and it became clear I would prefer using standard 2D images instead.
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Those look very nice, can FSCZ use them when they are done?
Perhaps you should add some detail here and there, a little more complicated clouds on the gas giants, and some more prominent features on the moons, like flattened area's, hightened stuff, different shades of grey, etc.
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Originally posted by kasperl
Those look very nice, can FSCZ use them when they are done?
Perhaps you should add some detail here and there, a little more complicated clouds on the gas giants, and some more prominent features on the moons, like flattened area's, hightened stuff, different shades of grey, etc.
I fully agree... add a few detailes to the armosphere, that should do it(http://www.scifi-3d.de/wcsaga/Lynx's%20stuff/screen29.jpg)