Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jdjtcagle on May 26, 2004, 02:46:42 pm
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My Orion maps are being worked on so in the meantime look at these. :D
Most Recent maps on the Colossus upgrade - download (http://swooh.com/peon/jdjtcagle/colossus_maps.rar)
They are High Resolution and slighlty detailed
Most Recent Maps
(http://img11.imageshack.us/img11/2927/screen23.jpg)
(http://img11.imageshack.us/img11/4763/screen24.jpg)
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Nice looking textures, but damn, I forgot how awful that ship looks :(
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So it's still awful??
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The textures look nicer, don't get me wrong, the problem is with the design of the Colossus itself, and there's not really much that can be done about that without a complete redesign :(
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They look like resized stock maps to me. :wtf:
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Flipside: Oh, you mean the model, well maybe a slight change in polies but it looks pretty good in game
Lightspeed: Thats pretty much the case with the green texture but I'm not sure what to do with it. But everything else is detailed a bit
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You are doing the same thing I was doing a while ago.
(http://www.ystart.net/upload/20040526/1085604330.jpg)
Only a few people liked it back then...
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latest maps, and DaBrain yes I know
(http://img15.imageshack.us/img15/3205/screen10.jpg)
(http://img15.imageshack.us/img15/3329/screen11.jpg)
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at least make the curves SMOOTH curves, look at that little round thing in the bottom left corner.
Looks like you'll actually have to use a brush
EditL OH, and DaB, I didn't like them because i just don't see them making spaceships out of bricks ;)
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Easy there killer, no need to get mouthy. C'mon I bought photoshop 4 days ago
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I like it. The first two pics aren't showing up, but the later two look great. I'de love to see some more of your stuff, so keep us posted on the latest developments.
Turambar: I seem to remember you in exactly the same role, less than a month ago. You're in no position to criticize, man.
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Link updated - My most recent maps are up, should fix weird color problem and are detailed. Tell me what you think :)
(http://img11.imageshack.us/img11/2927/screen23.jpg)
(http://img11.imageshack.us/img11/4763/screen24.jpg)
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As nobody actually seems to look at the files.
These are the "new" textures. They are still 8-bit, and at 100% zoom (i.e. this is the base texture, NOT magnified) they look like this.
(http://www.penguinbomb.com/lightspeed/upgrade-rofl.jpg)
Seriously, this is no upgrade, if you get what I'm saying.
edit: even the stock map would be better, as the game at least resizes bilinear and not 'nearest pixel' like he did.
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:p ahhh... pooey lightspeed
(http://img16.imageshack.us/img16/7586/TSoupTile01a.jpg)
(http://img16.imageshack.us/img16/109/TSoupTile05a.jpg)
Volitions
(http://img18.imageshack.us/img18/7586/TSoupTile01a.jpg)
(http://img18.imageshack.us/img18/109/TSoupTile05a.jpg)
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Thanks for posting even more examples to prove my points. Look at those pixels! :rolleyes:
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Everyone knows if it ain't perfect, even at 100 FREAKING PERCENT ZOOMED!!! then Lightspeed won't approve, could you atleast give me some ****ing tips?!? Instead of making fun of them
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Sure I can.
Well, the first thing you usually do is to make the image 24-bit (RGB colour).
The next thing is to resize it, so Photoshop can use bilinear filtering for creating the image.
Then you'll have a better image to start from.
Your first job while upgrading them will be to get rid of any colour edges that were in the original V maps. Use the smudge and paintbrush tools as neccessary. Generally it's a good idea to put everything into seperate layers. Don't be surprised if you end up with 100+ layers in your image :)
See this reference how it should look before and after (when removing colour edges): Click (http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/slight_upgrade.jpg)
Now, when this is done, you can start working out and sharpening the little details. Use a mix of layer blending effects, smudge tool, eraser and paintbrush to get it looking as it should. Save your results as TGA images (24-bit) and FS2 will use them over any PCX it finds.
You'll have to add detail / sharpness to it, or you'll end up simply wasting texture memory, as it is now. It would look the same, or better if it was 50% of its current size.
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jdjtcagle: they just look like you resized them... this does no good because once it goes back in the game, it doesn't look ANY different... if you want them to look like something has actually been worked on, you have to redraw them
LS isn't just making fun, he's trying to explain how the game handles the textures in relation to what you've done. Simple resizing just plain won't do anything once the texture is wrapped back on the model
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Thanks alot Lightspeed :):yes: Maybe, I'll get to work on them tomorrow, but I really can't tell right now. But, when I do, very much obliged
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don't make me start doing capship maps. And i was just starting on the Tauret too!
Oh, and GET RID OF THE PIXELLY CURVES is constructive criticism to make sure you don't waste as much time as I did by just applying filters to things and making them bigger, but it looks like im too late
Learn well from this, jd
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Eh, hold up with the Tauret a bit - I have an old piece of work from it - not sure if/how it's usable, but I think it's a better start than the stock map.
I have a Tauret map that's completely rebuilt from scratch (as the original was boo-boo), but it is (drumroll) unfinished.
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Lightspeed I can't really understand your little tutorial, Whats bilinear filtering??
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in Photoshop, when you resize the image, there is a little box with the options "Nearest Neighbor", "Bilinear" and another one which I can't remember. They affect the way in which PS resizes the pixels. The default, and what you were likely using until now is Nearest Neighbor, and what Lightspeed is saying you should use is Bilinear.
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Ok thanks, sorry but I'm a complete newb when it comes to graphics :)
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Nearest Pixel = It just scales up pixelating everything as you make it larger
Bilinear = It scales up and interpolates between the different pixels, making everything blurry as hell as you make it larger.
-edit:
If you resize images with Photoshop it uses the following defaults:
Image is 8-bit: rescales Nearest Pixel
Image is true colour: rescales Bilinear
You can later convert the image either way, of course.
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They looked better to me? :confused:
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You're imagining it, ulala. I just checked, they aren't much different, except for slight increase in contrast. Lightspeed is entirely right. What jdjtcagle is failing to do is convert the colors to RGB Colors after opening the original PCX's. Thus, it does not even GIVE him the option to linear/cubic/bilinear/whatever the image when resizing: all he gets is the blocky resize version.
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Yes I did...
Why do people speak of what they do not know, I did to convert it to RGB. you just pushed my last button from you Grester (I've seen nothing but nonesense come from you, since you got here.
FYI, I never used the contrast or any layers in fact I only used a brush... no filters... only a fricken brush, that was my problem, I also failed to resize the image to bilinear and get rid of the pixels around round spots of the texture. He's not imagining anything, that's detail with bad pixels, and ridiculous lighting on some areas. I'll admit it's bad on the most part, you just don't bump age old threads and start acting like you know what I did.
:mad:
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No matter what you do, the Colossus will still be as ugly as ****. You can put nice textures on a turd, but it will still stink. Why not a remodel instead?
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I sense a new contest!!!
(begin announcer God voice)
[MAKE THE NEW COLOSSUS]
(end announcer God voice)
Ok work on your designs in secret and say in 2-3 months (it doesn't HAVE to be finished for game use then but the main modeling and texturing MUST be done), post lots of pics at different angles and the community will have a 2 week poll. The winner gets the "Official" title of
(anounncer God voice again)
[Colossus Mark II]
(end announcer God voice again)
thoughts?
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well that's no fair for those of us that only do modelling :P :)
oh well, I'm out of the contest either way ;)
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Moddeling has never been my specialty... In fact I suck at modeling!!