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Off-Topic Discussion => General Discussion => Topic started by: Sandwich on May 27, 2004, 04:46:07 am

Title: X-Com: UFO Defense
Post by: Sandwich on May 27, 2004, 04:46:07 am
Whoa, awesome game! I only got to bed at 6am this morning!!!!1112

I gotta get me an OLD laptop so I can play these games with native impunity. :D
Title: Re: X-Com: UFO Defense
Post by: Turnsky on May 27, 2004, 04:58:17 am
Quote
Originally posted by Sandwich
Whoa, awesome game! I only got to bed at 6am this morning!!!!1112

I gotta get me an OLD laptop so I can play these games with native impunity. :D


:lol:
Title: X-Com: UFO Defense
Post by: Janos on May 27, 2004, 05:12:26 am
This game rocks unbelievable amounts.

Get Heavy Plasma and blaster gun and punish those snakemen/mutons with impunity. Also, NEVER sell elerium, and you can gain quick funds my manufacturing/selling medikits. Always have at least one quick deployment group (if you have Avenger, that is) and one reserve group, which can also defend you from unneeded invasions. Get rid of short range radars, as they suck like a 15-year old crackwhore.

Specialize your troops. Majority should have heavy plasma, with one or two blaster dudes (another one can actually carry ammo and have heavy plasma/laser rifle as primary weapon). Always have at least two Small Launchers with full ammo (IIRC the full one man can carry is 12 rounds, I don't know) in case you meet something interesting. Base raids REQUIRE you to have one-two slauncher guys, since only there you can capture Commanders. Laser rifle is a-OK, since it's really accurate and quite lethal.

Lick major countries' ass - China, Germany, France, Britain and USA being to most important.
Title: X-Com: UFO Defense
Post by: karajorma on May 27, 2004, 05:20:09 am
Loved this game on my Amiga. Haven't played it on the PC though.

Don't know why they changed the title to UFO : Enemy Unknown in Europe though.
Title: X-Com: UFO Defense
Post by: Nico on May 27, 2004, 05:22:34 am
Pfff, buy exclusively laser weapons, and never bother about ammos again :p
Just get a few of those homing rugby ball launchers for the later missions when aliens get tougher. Those things make any mission easy as cake, btw, so it's always good having a few handy :p ( at the end, all my dudes had that flight suit, the ball launcher and a laser riffle. They also worked in teams of 2 or 3, one with one of those mind reading spheres, and one with a stun projectile launcher  ).
And reload when one of your dudes die, I finished the game w/o one casualty, coz they're like terminators if they can get through the whole games ( rah, the giant time bar :D ).
Title: X-Com: UFO Defense
Post by: Janos on May 27, 2004, 05:56:47 am
B-b-but Heavy Laser is just so much worse than Heavy Plasma (can't hit a side of a barn and try take out cyberdiscs and mutons with it)! And IIRC it does not have autoshot, which is THE BEST THING when you have heavy weapons + an experienced dude + facing horrible odds.

And yeah, save every turn. Your troops will become heroes (and switch them occasionally, just in case).
Title: X-Com: UFO Defense
Post by: Nico on May 27, 2004, 06:17:16 am
That's why I recommend laser rifles only :p they autoshot, and believe me, three dudes gathering their shots on anything will kill it.
Gotta be honest, UFO was nothing compared to terror from the deep, difficulty-wise :) "remembers with shivers the invincible lobster-men and the way higher risks of panic or being mind-controled your troops faced"

As for horrible odds, well, as I said, the rugby ball ( can't remember the name, blah ) is there for that :). In some missions, around the end of the game, I couldn't really bother going through the whole mission, so I pinpointed more or less the position of the aliens, and nuked the level accordingly :D
Title: X-Com: UFO Defense
Post by: Zuljin on May 27, 2004, 06:45:43 am
oOo I love this game, I need to dig it out and play it again.
So much great fun :D

yeah Terror of The Deap was much harder, but it was also much longer, and I need to dig out that again too :)

Great memories, I really want to play these games now :)
Gonna see if I can find my X-Com Apocalypse disc too
Title: X-Com: UFO Defense
Post by: J3Vr6 on May 27, 2004, 08:40:39 am
is this a strategy based game like star craft or what?
Title: X-Com: UFO Defense
Post by: Turnsky on May 27, 2004, 09:20:10 am
Quote
Originally posted by J3Vr6
is this a strategy based game like star craft or what?


Turn-based tactical strategy
Title: X-Com: UFO Defense
Post by: Ulala on May 27, 2004, 09:35:47 am
Classic, and one of the best. You can even download them at

http://www.xcomdl.com/

NOTE: Not w@r3z
Title: Re: X-Com: UFO Defense
Post by: Goober5000 on May 27, 2004, 11:34:42 am
Quote
Originally posted by Sandwich
Whoa, awesome game! I only got to bed at 6am this morning!!!!1112
You only first played it yesterday?  I thought I remembered you posting about it awhile ago.
Title: X-Com: UFO Defense
Post by: Flaser on May 27, 2004, 11:38:02 am
Go to xcomufo.com BTW. They are working on a remake.

It's a pitty you can't play the game on heavier difficulties - it's a bug so only Beginner is playable.

If your PC can't seem to run it get Dosbox.

There's an awsome fanfic on fanfiction.net from Andre Galvano. He's not a native English speaker and it was his first fic, so sometimes there are very bad spelling/grammar mistakes.

BUT! (and what a but this is!)

The NOVEL RULES! (Yes, novel it's quite long, 30 - smg. chapters).

http://www.fanfiction.net/read.php?storyid=245417
Title: X-Com: UFO Defense
Post by: aldo_14 on May 27, 2004, 11:47:24 am
Is there not a quake2-engine based 'homage' of UFO lying around somewhere, too?
Title: X-Com: UFO Defense
Post by: GT-Keravnos on May 27, 2004, 11:48:03 am
First of all, DO check out UFO: Alien invasion. A freeware fan project, which is based on the open sourced Quake 1 engine.

Before you go beserk and start screaming murder bloody murder, I must say that the game is pretty much as you left it, turned based and all. It is just that it is GORGEOUS to look at.

They got an alpha and it plays JUST LIKE XCOM.

http://ufo.myexp.de/?id=media

for the media

http://ufo.myexp.de

for some news. I sincerely hope it is the last best hope for an xcom. The fact that it is also freeware is MUSIC to my ears!!
Title: X-Com: UFO Defense
Post by: redsniper on May 27, 2004, 02:21:42 pm
aaah yes, X-COM does indeed rule all :)
Title: X-Com: UFO Defense
Post by: Martinus on May 27, 2004, 06:37:46 pm
[color=66ff00]That looks fantastic GT-Keravnos, I can't wait to play a beta. :nod:
[/color]
Title: X-Com: UFO Defense
Post by: redsniper on May 27, 2004, 07:23:13 pm
I tried that alpha build. Looks verrry promising.
Title: Re: Re: X-Com: UFO Defense
Post by: Sandwich on May 28, 2004, 03:33:02 am
Quote
Originally posted by Goober5000
You only first played it yesterday?  I thought I remembered you posting about it awhile ago.


Hehehe - I never said this was the first time. I played it back when it had cutteng-edge graphics. ;) I'm simply replaying it now. :p
Title: X-Com: UFO Defense
Post by: Setekh on May 28, 2004, 08:27:13 am
I love rediscovering old games. :D Cookie to anyone who recognises this classic, and double cookie if you can name the platform too. ;)
Title: X-Com: UFO Defense
Post by: Janos on May 28, 2004, 10:08:10 am
I HAVE THAT GAME

But I don't remember the name, though. Ladder Man or something equally stupid?
Title: X-Com: UFO Defense
Post by: Turnsky on May 28, 2004, 10:24:14 am
Jumpman IIRC
Title: X-Com: UFO Defense
Post by: Nico on May 28, 2004, 10:35:06 am
My version on M05 was called runner, IIRC.
Title: X-Com: UFO Defense
Post by: Grim Divine on May 28, 2004, 10:43:11 am
Best ever:

1. do not build avenger until very late game (final alien base attack)....
2. put 3 plasma hovertanks and 2 commanders on transport....
3. soldiers stay inside , tanks blast everything ....
4. wait for "alien commander/navigator (etc.) has panicked" announcement...
5. take 2 soldiers with stun cannons inside battleship...
6. capture aliens...

always attack medium (or was it large?) ufos which are landing NOT in the cities. These are supply ships, supplying alien base (You get tons of eleirium? 115).


Attacking alien base is another thing....
Take 14 soldiers, heavy plasmas, find psyhodelic loking wals and run there like hell. Go upstairs, kill alien commanders, blow upper level up.

Been playing X-COM since 1996. :)
Title: X-Com: UFO Defense
Post by: Ulala on May 28, 2004, 02:25:37 pm
Eep, don't have a link to the welcome beam. But welcome anyway!
Title: X-Com: UFO Defense
Post by: karajorma on May 28, 2004, 02:33:07 pm
:welcome:

Don't need a link anymore Ulala. Just type welcome surrounded by colons.
Title: X-Com: UFO Defense
Post by: castor on May 28, 2004, 04:43:42 pm
Quote
Originally posted by Setekh
I love rediscovering old games. :D Cookie to anyone who recognises this classic, and double cookie if you can name the platform too. ;)

Thats "Lode Runner" obviously :) running on some C64 emulator?
Title: X-Com: UFO Defense
Post by: Setekh on May 29, 2004, 03:36:11 am
Haha! Castor, you got it, 2 from 2. Damn that's a good game. :D

Welcome to HLP, Grim Divine. Where do you hail from? :)

:welcome:
Title: X-Com: UFO Defense
Post by: Raptor on May 29, 2004, 05:17:59 am
Ah, good old UFO: Enemy Unknown (European Name.  In the US there was already a game called UFO, so I've heard).  Loved it.  I prefered it to TFTD, mainly for the infinite ammo weapons (Lasers).  Too bad it and Win98 don't see eye-to-eye.:(

TFTD was MUCH harder (have both, and completed them), and the added levels during base attack was a great inprovement, but there are flaws that kinda put me off (lack of bouyancy caused by the water, for instance).

Sure, Heavy Plasma may be a uber-weapon, but I'll take the good old earth built Laser Rifle any day.  That and a powersuit.:p

If they do do a remake, they really ought to (slightly) update the story a little (2005?), and VASTLY increase the range of weapons.  The old set is very genric.  Things like shotgus, miniguns;), MP-5s, M-16s, flamethrowers;7, 9mm handguns, .44 magmuns:devil:...etc.

Oh, and seperate the civilans movement turn from the ailens.  That's really annoying.

Tryed that quake based demo version.  Undecided.  Generally better, but...
Title: X-Com: UFO Defense
Post by: Flaser on May 29, 2004, 10:47:48 am
As I said check out this site:

http://www.projectxenocide.com/

This is the other project working on a remake - and after version 1.0 is out, they plan to incorporate a huge load of new features.
Title: X-Com: UFO Defense
Post by: Nico on May 29, 2004, 06:30:28 pm
Quote
Originally posted by Raptor

TFTD was MUCH harder (have both, and completed them), and the added levels during base attack was a great inprovement


mmh? there were levels for base attacks in UFO too :)
I didn't beat TftT, mainly because I could never manage to prevent my whole squad from freaking out past a certain point in the game.
I could deal with the lobsters, with the nautilus, with every friggin mob, but psychology slapped me :p
Oh, I couldn't deal with the three days spend to find that damn last alien lost on some liner boat, which freaked out every turn, and prevented me from finishing the stupid level, either.
THAT really pissed me out, to be honest.
Title: X-Com: UFO Defense
Post by: Sandwich on May 30, 2004, 01:11:55 am
You know what would be uber-cool? A port to the Palm platform. I know there's a Pocket PC version in the works, but :ick: I want a Palm OS version! :p
Title: X-Com: UFO Defense
Post by: Nico on May 30, 2004, 03:59:58 am
You know what would be ubber cool? that it works under XP, for a start :p
Title: X-Com: UFO Defense
Post by: Martinus on May 30, 2004, 09:04:27 am
[color=66ff00]I sense a disturbance in the sarcasm, as if billions of people cried out and were suddenly ridiculed...
[/color]
Title: X-Com: UFO Defense
Post by: Flaser on May 30, 2004, 09:27:28 am
Quote
Originally posted by Nico
You know what would be ubber cool? that it works under XP, for a start :p


Maybe with an FAT partiotion - but I seriously doubt it holds ture for all installs.

Yes it RUNS - but when it loads up tactical for the first time your in for a nasty suprise.
Moreover geospace runs too fast.

You need Dosbox for this.
Title: X-Com: UFO Defense
Post by: Goober5000 on May 30, 2004, 11:12:24 am
Quote
Originally posted by Nico
Oh, I couldn't deal with the three days spend to find that damn last alien lost on some liner boat, which freaked out every turn, and prevented me from finishing the stupid level, either.
That's when you take a huge load of explosives and blow up the whole boat until you find it. :p
Title: X-Com: UFO Defense
Post by: Janos on May 30, 2004, 01:45:54 pm
I'm completely lost trying to make this thing work on my comp. The download (CE) worked fine, except the graphics didn't work. Could see nothing.

Help me. I'm getting frustrated on Win XP.
Title: X-Com: UFO Defense
Post by: Martinus on May 30, 2004, 02:17:18 pm
[color=66ff00]Janos, set yourself up a small DOS partition and boot into it, winXP sucks.
[/color]
Title: X-Com: UFO Defense
Post by: Sandwich on May 30, 2004, 02:32:56 pm
I'm running it on a Win98 install.
Title: X-Com: UFO Defense
Post by: Flaser on May 30, 2004, 04:22:01 pm
Get Dosbox.

Run it in dynamic mode, but whenever the battlespace loads up - so before any ground mission - start it in full mode.

It's troublesome, but easier than messing with a Dos partition - and who the hell saw pure Dos run on our latest CPUs? I didn't - though it doesn't have to mean neither did anyone else...
Title: X-Com: UFO Defense
Post by: Janos on May 30, 2004, 05:02:33 pm
Quote
Originally posted by Flaser
Get Dosbox.

Run it in dynamic mode, but whenever the battlespace loads up - so before any ground mission - start it in full mode.

It's troublesome, but easier than messing with a Dos partition - and who the hell saw pure Dos run on our latest CPUs? I didn't - though it doesn't have to mean neither did anyone else...


I got it. I installed it. I decided to give it a try.
COMMAND.COM ERROR HAHAHAHA !  Oh, ****e. So, I guess it does not like me, because I don't... err. Command.com? That's right, I don't command.com it to work! Or something.

So Dosbox 0.61 did not do it for me, tips? :(
Title: X-Com: UFO Defense
Post by: Rictor on May 30, 2004, 05:03:38 pm
If I download the Quake 1 remake version, is there some sort of manual type thing, because I've never played the original.

One more question, does the current version (of the remake) have singleplayer, or is it strictly multiplayer?
Title: X-Com: UFO Defense
Post by: ChronoReverse on May 30, 2004, 05:23:07 pm
Frankly, the X-Com games hark back to the age when games were designed to be challenging rather than designed to be beaten.

I'm sad to say that I've yet to beat TFTD (and probably won't until a remake is finished) although I got fairly far into the game.  I love being able to destroy walls.  Nothing like blowing a hole through the side of a sub and then tossing in some sonic pulsars.
Title: X-Com: UFO Defense
Post by: GT-Keravnos on May 30, 2004, 09:02:38 pm
A friend of mine got X-COM to load on his XP Pc. I think he disabled graphics acceleration. Don't quote me on that, will enquire further.
Title: X-Com: UFO Defense
Post by: Anaz on May 30, 2004, 11:50:43 pm
yeah, that's how you make it work in XP, go into dxdiag, and disable directdraw accelleration.
Title: X-Com: UFO Defense
Post by: Sandwich on May 31, 2004, 01:04:56 am
Whoa.... IT WORKS IN 2K NOW!! YAHOO!!

Thanks, guys! ;)
Title: X-Com: UFO Defense
Post by: Nico on May 31, 2004, 06:28:49 am
Quote
Originally posted by Anaz
yeah, that's how you make it work in XP, go into dxdiag, and disable directdraw accelleration.


That's gold.
Thanks :D
Title: X-Com: UFO Defense
Post by: Martinus on May 31, 2004, 09:13:29 am
[color=66ff00]Now to get it to work in Gentoo. :drevil:
[/color]
Title: X-Com: UFO Defense
Post by: Crazy_Ivan80 on May 31, 2004, 01:25:47 pm
IIRc, there's windows versions of all 3 X-Coms (the ones by the gollop bros.) around.
Title: X-Com: UFO Defense
Post by: Goober5000 on May 31, 2004, 01:33:25 pm
Quote
Originally posted by ChronoReverse
I'm sad to say that I've yet to beat TFTD
I never beat TFTD before either, but in my case it was because there's a bug in the research tree which can make it impossible to research some stuff required to complete the game. :(

I'm now playing it over again, and I'm following the research tree so I don't get stuck.  Link is below if anyone else needs it.
Spoiler:
This diagram displays all of the items you can research in TFTD.  I'd advise not looking at this if you don't want the game spoiled, unless you've been unlucky enough to get yourself into the unwinnable state and have to restart.
http://mywebpages.comcast.net/pmm1/games/2002_05_23_xcom_tftd_techtree.pdf
EDIT: :wtf:, Sandwich, why aren't links hidden by the spoiler tag?
Title: X-Com: UFO Defense
Post by: ChronoReverse on May 31, 2004, 02:50:29 pm
Oh that happened to me in my first attempt to beat the game too.  I screwed up and couldn't get the alien subs nor could I get molecular control.  Made me really mad.


The second time I did a lot better but stopped playing sometime in the middle.


The third attempt I got the furthest and was doing quite well when the aliens decided to launch major counterattacks while simultaneously attacking ports.  Guess who's bases got caught with only the "B" team guarding during a base attack ><
Title: X-Com: UFO Defense
Post by: Setekh on June 01, 2004, 03:06:05 am
Quote
Originally posted by Goober5000
EDIT: :wtf:, Sandwich, why aren't links hidden by the spoiler tag?


I can tell you why but I don't know how to fix it. ;) The URL's colour is governed by this page's style for URL links, which is not over-ridden by the font colour setting. So the URL will come out the colour it would have been rendered originally. I think. :)
Title: X-Com: UFO Defense
Post by: Janos on June 01, 2004, 05:58:44 am
Yay, thanks to you guys I finally got it working. Nice.

So far I've been able to crush one floater base - piece of cake - and annihilate few terror attacks. My group is now armed with heavy plasma, blaster gun and laser rifles (their accuracy really is unmatched, :cool: ). I just got flying suit production started, so really my only problem at the moment is lack of funds. Must sell UFO navigation and power source, too bad. Mind probes are worth TON of cash, though.
Title: X-Com: UFO Defense
Post by: Flaser on June 01, 2004, 02:46:12 pm
Start manufacturing laser canons and later on fusion ball launchers - they sell for a good profit.

A substitute if you can't manufacture either would be medikits or motion scanners.