Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Unidan on June 17, 2004, 10:08:24 am
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For those of you anxiously awaiting HL2 (memememe XD) you'll find this interview (http://www.fpscentral.com/index.php?game=3&site=interviews&action=view&id=70) of interest.
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It doesn't seem to be based on FS2 aside from inspiration on the art. If I read it correctly.
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*shrugs* Nevermind then.. >.> I tried.
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That's what Unidan said...
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'For the style and art though, I think Halo and Freespace 2 would have to be the biggest inspirations. Halo is just a great FPS game and the way the levels are built is really good. We also really liked the art and style of Halo. For the space portion, it was without a doubt Freespace 2. It's regarded as one of the best space-sims ever and we just want to infuse that gameplay into ES2.'
Sounds pretty flattering to me :) It's good that someone who is writing a Mod for a game that isn't even released yet uses Freespace for inspiration :D
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I've always been skeptical on projects being planned for games not yet released for a number of reasons, mainly being that it's really a publicity stunt. Such projects usually don't get off the ground. So, I'll get excited when I actually see something from them. As it is, I don't see how they can say they've got professional quality of work if the game hasn't even been released.
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Originally posted by DragonClaw
I've always been skeptical on projects being planned for games not yet released for a number of reasons, mainly being that it's really a publicity stunt. Such projects usually don't get off the ground. So, I'll get excited when I actually see something from them. As it is, I don't see how they can say they've got professional quality of work if the game hasn't even been released.
Cause they got professionals to do the work they do have done?
Its not impossible to see unfinished professional work, i see it all the time actually. Dont know how many people talk like they will do something, but actually spend time doing nothing.
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you can quite easily make models without having the game itself. It's just a case of taking the model and adapting it to the specific game when possible.