Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on June 19, 2004, 05:59:28 am

Title: 5000 poly ships and fred
Post by: Nuke on June 19, 2004, 05:59:28 am
well, i successfully compiled the initial version of the ssj dante, an 11 km long shivan death machine with about 5000 polys. it runs fine ingame but it has a tendency to cause fred to crash unless you disable ship rendering/wireframe. im using fred2_open_C06152004.exe
Title: 5000 poly ships and fred
Post by: Bobboau on June 19, 2004, 03:37:52 pm
yeah, that'll happen, fred isn't as up to date as the game it'self
Title: 5000 poly ships and fred
Post by: Nuke on June 19, 2004, 03:42:11 pm
its not really a big deal, just makes plasing such a large ship a tad difficult. i found that i can hold down k to give me an idea of the bounds of the ship.