Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Krackers87 on June 20, 2004, 06:03:50 pm
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I've decided to make a little addition to the 3.6 media VP with some enhancements that werent included in the original pack, but i thought needed to be.
Whats in this pack:
DaBrains Shield hit
Lightspeeds Subspace maps
New Floaty debris by: ???
Fixed Version of Bob's High poly perseus
Yes thats damn straight, i fixed up Bob's high poly perseus so it can work in game, well, theoreticaly, as i havent had time to test it out yet. It has debris, and lod (ripped from V's perseus) and a shield conformed well (made myself) and i imported all the gun points, path etc, from the original perseus.
Have fun my children:
http://hades-combine.com/hosted/files/mv_kpack.zip
best part is, it doesent even need the other 3.6 vp's to work, so booyah. (although the subspace thinger would look alot better on those smothed tunnels)
Instructions:
Download it
Unzip it (with proper unzipping progy of course)
Place it in proper dir
If you fail to comprehend this, slap yourself and try again.
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The Perseus works. Atleast for the techroom, I didn't try it in-game.
I looks just great with the new textures :)
But the loading took forever...
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About the loading...
What exactly does your directx do? Can it ever be helpful in Fs2 loading problems. Look at some other games, they have big files, but it doesn't take forever to load
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I'll download this and give it a try :)
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any one like it?
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someone extract the perseus please.
Edit: actually, just put the debris and the perseus in the same little thing, the ones that are definite upgrades, not to say that i dont like the subspace maps and the shield hits, but those are more "versions"
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I thought my shield ani was in the mediaVP before...
And I think Turambar is right, somehow.
But the stock Subspace maps are just too ugly, so better use Lightspeeds.
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Debris are by Sandwich and me.
Though they still could use an upgrade. (they still are a lot better then the old ones)
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Meh, and here I just added a command line option to get rid of that debris. :p
Lemme go through this:
DaBrains Shield hit
This was added in the effects VP, but I must've downloaded it straight to the VP folder and forgot to credit DaBrain. :o I fixed this in the wiki and the next version's readme.
I think I might remove this in the next version, since like Turambar said, it's a lot different.
Lightspeeds Subspace maps
I feel that this is more of a replacement than an upgrade...so I'll leave it in the kpack.
New Floaty debris by: ???
I don't think it's a minority opinion that the current debris is crap. :p I'll add this, pending an in-game test. It might actually look good enough that it's distracting.
Fixed Version of Bob's High poly perseus
I'd add this to mv_models, except for one thing. I took a look at it in Modelview and noticed it was 5432 polies. That's about twice as much as the maximum a fighter should be. The Hi-poly Fenris is 6518 polies, and it uses them much (IMHO) better than the Perseus.
And the model is in SQUARE polygons...AFAIK, Freespace will convert those to triangles. Meaning 10864 polies.
The smoothing on the model is great, but it seems like all those polies could be put to much better use.
And of course, I need to add the new maps by the three stoodges. :p
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lol, three stoodges
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Wheres the build and whats the command line option to get rid of the debris?
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Originally posted by WMCoolmon
Meh, and here I just added a command line option to get rid of that debris. :p
How hard would it be to make a mission flag that would implement this (for specific missions only) if it wasn't command lined by the user for general use?
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I wish more of the features (command line or otherwise) were mission features instead, then just default them to the way FS2 normally works for compatibility with the original missions... like the new screwed up AI, do you have any idea how much it's botched the original missions? I can't even continue my game because one of the missions is now impossible to beat due to a cap ship turning it's fire on a support ship that's trying to dock with it, even though they're on the same side!
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Originally posted by Black Wolf
How hard would it be to make a mission flag that would implement this (for specific missions only) if it wasn't command lined by the user for general use?
Not very, but IMHO it's more of a graphics than a gameplay option...
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Yeah, it is. It just looks ****ty when you're flying in an atmosphere with it there, but, IMO, good in space. It's a trivial thing really.
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I see your point. :)
I'll look into adding it the next time I have occasion to mess around with the code.
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Originally posted by Deepblue
Wheres the build and whats the command line option to get rid of the debris?
Third build in the Fred 'n FS thread in the Recent Builds forum. The command line is "-nomotiondebris", it should show up in Launcher v5 if the build supports it. :)
Sorry I ignored your question twice. :nervous: